Hi,
thanks for the report. We will look on it.
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Jul 29 2019
Hi,
are you able reproduce this issue? Logs don't show anything useful. Thx for more info.
Yes. it's the alien root found on the way. It's close to place where you got task Finding Eddie.
In T82570#1673461, @madpat3 wrote:it seems, that at least for the darter , it doesn't delete last waypoint. set a waypoint for the darter via terminal. see how it begins to travel to it. then delete the waypoint. see, that it's still flying towards the already deleted waypoint.
@Lex: better?
This seems to be a common problem for AI, which I pointed out on this ticket https://feedback.bistudio.com/T127626 .
In T82570#1813470, @Chubbs wrote:In T82570#1664972, @Lex wrote:This is also not related to the problem stated in this ticket.
Communication is not in the problem, but in the UAV, which comprehensively receives the problem of control / use in all functions that the player does not receive when using the UAV. By the sum of the problems, the player cannot comfortably use the UAV in the game for many problems. I point to this connection.
Here is a RPT file created after crash to desktop.
that are locked
Has not disappeared here. The Item „novoice“ is still making issues and prevents Loadouts from being loaded in vanilla arma
Thanks for the confirmation.
Thanks for the confirmation.
0x00000001 - UNABLE TO INIT DXGI
strange, but now everything is working fine
Buckshot and slugs don't have specific assigned colours, it depends entirely on the manufacturer. For example, standard Remington 12 gauge shells are green, and standard Winchester 12 gauge shells are red, whether they contain buckshot, birdshot, or slugs. You could even buy various 12 gauge shells and make a rainbow from the collection.
Mysteriously my virtual arsenal problems have disappeared. Everything seems to be working correctly. Thanks to all. This can be closed.
I did manage To Fully Open The Launcher At One Point To Get A Error Measage About Something Range And It Crashed And Went Back To Doing What Is Stated Above I Dont Know How To Reproduce.
In T142697#1920513, @celticalliance wrote:Right. I did not know this yet. I just did and saw it is related to Task Force Radio, something I didn't think was the case.
@kajschak do you mean running it in a mission on server level? We have never tried using ACE Arsenal so wouldn't know how to add it. Also, does ACE Arsenal allow us to load loadouts made with BI Arsenal?
Jul 28 2019
After some more checking I have more information although I find it more puzzling than helpful.
another error in autosave occured at the last mission in arma 3 contact and this time i was glitched holding a rocket launcher and was unable to switch weapons. had to choose a different save which resulted in pretty much restarting the mission as this was 10 mins behind the error autosave.
Here is the crash log from when it happened today:
Thanks for the input kajschak...very helpful and info I didn’t know either. I did know there has been a long running problem with Task Force Radio causing VAS to be grayed out. When I mouse over my virtual arsenal box I get Loadout contains non-arsenal item ‘novoice’ for loads created on one server and Loadout contains non-arsenal item ‘B_assaultpack_wdl_bwrepair_F’ for loads created on another server.
Right. I did not know this yet. I just did and saw it is related to Task Force Radio, something I didn't think was the case.
Ah, that would be a solution for our modded server but I'm not sure if you can import BI Arsenal loadouts into ACE Arsenal when you are on the server?
If you move your mouse over the loadout, you will see which mods are missing. Sadly the loadouts are safes binarized so you cannot edit them manually. If you are running with ACE, the ace Arsenal allows you to load loadouts with issues.
An ACE Arsenal still works. The loadouts are greyed out, but can still be loaded. That indeed only works when using Mod.
You're welcome.
Thanks for the support celticalliance. Hope we both get better results than your forum post had. Clearly the DLC has broken something. I play Domination and thought that may have been cause but Xeno says it’s something BI has done.
Same issue here. Hope there is a workaround.
Same issue here. Would be nice to have some sort of workaround.
Played the campaign again and managed to get a bit further before the game crashed again.
Exit code: 0x00000001 - UNABLE_TO_INIT_DXGI
yo so i got the new contact dlc and during the second mission of exiting the shit pit and heading down the mountaIn i got killed cause i didn't think the AI would see me but anyway upon reloading my autosave my character was stuck in a forward only movement.
I now downloaded a mod and tried to play it but as i was configuring a load out of one soldier, the game crashed saying there was DX11 or something load error.
I have the error report saved should you need it
Tried verifying the integrity of game files and the game still crashed at the same point. halp pls
This is still occurring as of the latest update (Contact 1.94). It took a lot longer on Livonia before it happened, though.
Jul 27 2019
Problems only with active Contact DLC. Without everthing works fine.
Fixed.
It's fixed now :)
Hello
Resolved
windows
think was possible file corruption even though after doing a system file check it came back as nothing was corrupted.
fresh install of windows...fresh install of latest steam and Fresh Dayz
working for the last hour without any issue`s
sorry for wasting your time and thankyou for replying
reinstalling windows should of been my first port of call tbh.
Kind Regard`s
looking in the Editor, there appear to be two versions of the APR [NATO] , listed as G_AirPurifyingRespirator_01_nofilter_F and G_AirPurifyingRespirator_F, so looks like two sepearate models, one with a filter, one without. The one without the filter connects to the Combination Unit Respirator and appears is the default Facewear used for the specialist. Changing the facewear, and relaunching the Virtual Arsenal, leads to only G_AirPurifyingRespirator_F being present
Jul 26 2019
With the 1.94 update this issue is now present in the main branch.
After updating to the new version containing Contact it appears that the issue doesn't occur, so I'd guess it was the server not being up to date.
It's broken. It was pushed back and supposed to not be pushed with 1.94
In T142655#1919706, @Astaroth wrote:Hi,
thanks for the report. You need go back to the place where you got task for Finding Eddie and go to close to the strange structure which you saw before. Mission will continue. I will forward to our designers for covering this case.
not 100% on topic here, but can you tell me why any mentions of the safeCVL parameter have been removed from the wiki?
I think this is part of the things that should be prevented with safe CVL. @Dwarden
That was supposed to already be fixed. This happened before and was fixed on perf/prof branch.