Page MenuHomeFeedback Tracker
Feed Advanced Search

May 22 2019

wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
May 22 2019, 6:28 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
May 22 2019, 6:27 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
May 22 2019, 6:26 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
May 22 2019, 6:24 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
May 22 2019, 6:24 PM · DayZ Modding, DayZ
wouter.commandeur created T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
May 22 2019, 6:22 PM · DayZ Modding, DayZ
AXEL7 added a comment to T138862: Multiplayer mod management.

True, for owners of private servers, there should be different options that provide the ability to specify both strictly required modifications to connect to their server (breaking this list is an exception from the server, an integrity violation or a mismatch is an exception, as is done in equalmodrequired now). Also, there must be an option that indicates modifications that are not required to connect the player on the side of his game client, but can be connected on the server side of the game (this is extremely convenient for people who make minor changes to the server side of the game in their own mind).
Yes, in the current form sigtarurechek performs its function, but not as we would like, and it does not provide decent protection. And connection equalmodrequired forces even purely server modifications to distribute for the client of a game that automatically leads both to distribution of individual developments on the server, and to superfluous problems in the form of the excess mods which are not necessary for players.
In addition to the above, there is also another problem. People entering from the game browser inside the game on the server with modifications simply kick with them, and rarely one of them can understand at least why. There is no way to indicate even the server page to such people, let alone to indicate to the player why he is excluded and what is wrong with his side. As a rule, such people simply go to look for other servers, thus online on servers that can be made interesting and unique, simply lost, and the server is forced to close.

May 22 2019, 4:38 PM · DayZ Modding, DayZ
rVn merged T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
May 22 2019, 4:27 PM · DayZ Modding, DayZ
rVn merged task T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
May 22 2019, 4:27 PM · DayZ Modding, DayZ
Geez added a project to T139627: servermod parameter, please, add in feature versions: DayZ Modding.
May 22 2019, 1:34 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:feature on T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:59 AM · DayZ Modding, DayZ
Jacob_Mango created T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:46 AM · DayZ Modding, DayZ

May 21 2019

AussieCleetus added a comment to T138872: Filesize limits & directory creation.

When the logs cycle and add to the file count, it will not be good enough

May 21 2019, 5:37 PM · DayZ Modding, DayZ
AXEL7 added a comment to T138872: Filesize limits & directory creation.

I believe that such restrictions should not be on the server side and on the client side for the single player mode (offline). In any case, I do not even see the reason for such restrictions, it creates additional difficulties in working on the game and its code for everyone who tries to create their modifications in any way. But if you have a need for this kind of thing, I would advise you to simply add an optional parameter to the configuration of the server and the game client that allows you to either remove such a lock or specify its size. This would solve a lot of questions and problems for both the authors of the game, as well as for the authors of modifications.

May 21 2019, 5:11 PM · DayZ Modding, DayZ
g4borg added a comment to T138872: Filesize limits & directory creation.

i understand that on user side there have to be limitations, and solutions against abuse have to be found.

May 21 2019, 4:05 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T138872: Filesize limits & directory creation.

A devmode parameter will not be sufficient to resolve the max file count issue, as the general user does not set launch parameters to join servers.

May 21 2019, 3:46 PM · DayZ Modding, DayZ
rVn merged T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
May 21 2019, 3:34 PM · DayZ Modding, DayZ
rVn merged task T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
May 21 2019, 3:33 PM · DayZ Modding, DayZ
rVn merged T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
Geez added a project to T139576: MakeDirectory don't worked: DayZ Modding.
May 21 2019, 3:08 PM · DayZ Modding, DayZ

May 20 2019

Geez added a project to T139548: Maximum files per directory exceeded: DayZ Modding.
May 20 2019, 10:34 AM · DayZ Modding, DayZ

May 19 2019

stretchmatthew created T139563: launcher crash.
May 19 2019, 10:18 PM · DayZ
Jacob_Mango added a comment to T139207: Double clicking a *.gproj file should launch workbench..

Fixed in 1.03.

May 19 2019, 8:57 AM · DayZ Modding, DayZ

May 18 2019

AXEL7 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

it is posted Feb 14 2019, 8:34 PM
Devs, why this don't fixed?

May 18 2019, 11:11 PM · DayZ Modding, DayZ
Jacob_Mango created T139518: XML Reader and Writer.
May 18 2019, 8:20 AM · DayZ Modding, DayZ

May 17 2019

Grim created T139501: Script Editor jumps project list on file select .
May 17 2019, 7:20 PM · DayZ Modding, DayZ
Grim added a comment to T138987: Changing the way files from mods are displayed in WB.

What jacob is suggesting sounds like a good compromise as having my mod in a folder is okay but base game is still all over the place.

May 17 2019, 7:11 PM · DayZ Modding, DayZ
Unknown Object (User) added a comment to T139451: VicinityItemManager needs adjustment/fix.

Also, it does not show inventory in case if you create physics on the object using dBodyCreateDynamicEx and after 15 seconds that physics geometry will respawn/destroy itself so you can not open inventory of object any more

May 17 2019, 4:31 PM · DayZ Modding, DayZ
Geez added a project to T139464: MakeDirectory does not work and max file number per directory is at 500: DayZ Modding.
May 17 2019, 10:48 AM · DayZ Modding, DayZ

May 16 2019

rVn closed T139449: 'Recompile file on host' not working as Resolved.

Fixed in next 1.03 iteration

May 16 2019, 4:32 PM · DayZ Modding, DayZ
rVn added a comment to T136176: New Input System : problem for modders.

This seems to perform well enough atm so we will release some use examples soon for you to fiddle with

May 16 2019, 3:48 PM · DayZ Modding, DayZ
rVn changed the status of T139451: VicinityItemManager needs adjustment/fix from Need More Info to Acknowledged.
May 16 2019, 3:28 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 1:49 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 12:35 PM · DayZ Modding, DayZ
Arkensor added a comment to T139451: VicinityItemManager needs adjustment/fix.

I have narrowed the issue down with further testing. This filter prevents my object from beeing visible

May 16 2019, 12:12 PM · DayZ Modding, DayZ
Arkensor added a comment to T139451: VicinityItemManager needs adjustment/fix.

Buildings are not visible in the vicinity.

May 16 2019, 11:51 AM · DayZ Modding, DayZ
rVn changed the status of T139451: VicinityItemManager needs adjustment/fix from New to Need More Info.

It would help knowing what exactly are you trying to use this for, but from a quick test, overriding IsInventoryVisible() should make the building visible in vicinity, the snippet above deals with inventory being visible through walls

May 16 2019, 11:32 AM · DayZ Modding, DayZ
Arkensor created T139451: VicinityItemManager needs adjustment/fix.
May 16 2019, 10:18 AM · DayZ Modding, DayZ
Jacob_Mango created T139449: 'Recompile file on host' not working.
May 16 2019, 9:08 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

If it is indeed to problematic (I don't see how), can all the files in the DayZ scripts.pbo also be moved into a DayZ subfolder in all the modules?

May 16 2019, 7:11 AM · DayZ Modding, DayZ

May 14 2019

Geez added a project to T139344: PluginKeyBinding RegisterKeyBind - please remove the protection: DayZ Modding.
May 14 2019, 1:34 PM · DayZ Modding, DayZ
ukulelekid713 added a comment to T139339: Enum.Insert request.

I was thinking about this a little bit, and thought to myself what I would do with a Enum.Insert, and I have determined that my use would be to add EventTypes, so I could make a custom events that would run on the event system. Unless there is a simpler way of doing this.

May 14 2019, 3:27 AM · DayZ Modding, DayZ
ukulelekid713 added a comment to T139337: EXP: 1.03 JSON File size.

It seems to save the data correctly; however, it doesn't load the map/class correctly, and results in said error.

May 14 2019, 1:19 AM · DayZ Modding, DayZ

May 13 2019

NiiRoZz added a comment to T136176: New Input System : problem for modders.

Yeah already checked the progress in 1.03 and it's good.

May 13 2019, 6:27 PM · DayZ Modding, DayZ
rVn triaged T138870: Fix Workbench line numbers as Normal priority.
May 13 2019, 4:47 PM · DayZ Modding, DayZ
rVn raised the priority of T136176: New Input System : problem for modders from Normal to High.

The issue here is that the system is still WIP and you tried to fiddle with it somewhat early. There has been some progress made for 1.03 but it's not quite done yet, we will release use examples when we consider it usable enough

May 13 2019, 4:38 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T139339: Enum.Insert request.

Salutesh and I were just discussing this.

May 13 2019, 3:57 PM · DayZ Modding, DayZ
rVn claimed T139339: Enum.Insert request.

Add an example of where would you want to use this please

May 13 2019, 3:13 PM · DayZ Modding, DayZ
Geez added a project to T139337: EXP: 1.03 JSON File size: DayZ Modding.
May 13 2019, 1:40 PM · DayZ Modding, DayZ
AussieCleetus created T139339: Enum.Insert request.
May 13 2019, 1:25 PM · DayZ Modding, DayZ
rVn changed the status of T138987: Changing the way files from mods are displayed in WB from New to Need More Info.

So changing this on the workbench level could be problematic, but you should be able to do what you need already by using folders/custom names

May 13 2019, 11:00 AM · DayZ Modding, DayZ

May 12 2019

wouter.commandeur created T139327: Textures are cached by filename and not full path + filename.
May 12 2019, 6:09 PM · DayZ Modding, DayZ
AussieCleetus created T139318: Tools/Workbench exp mode.
May 12 2019, 7:48 AM · DayZ Modding, DayZ

May 10 2019

rVn changed the status of T139004: Add Client Event for Objects When Position is Updated from New to Acknowledged.
May 10 2019, 1:03 PM · DayZ Modding, DayZ

May 9 2019

Unknown Object (User) added a comment to T139135: 4_world/entities/itembase/magazine/magazine.c Engine Class "Magazine" cannot be Modded..

Actually, we should have the possibility to do modded class of magazine for overriding some functions

May 9 2019, 4:49 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T139220: Increase the limit of the number of players.
May 9 2019, 12:29 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T139220: Increase the limit of the number of players.
May 9 2019, 12:28 PM · DayZ Modding, DayZ
NiiRoZz created T139220: Increase the limit of the number of players.
May 9 2019, 12:28 PM · DayZ Modding, DayZ

May 8 2019

Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

Actually new idea.

May 8 2019, 10:19 AM · DayZ Modding, DayZ
Jacob_Mango renamed T139207: Double clicking a *.gproj file should launch workbench. from Double clicking a *.gproj file will launch workbench. to Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:29 AM · DayZ Modding, DayZ
Jacob_Mango created T139207: Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:27 AM · DayZ Modding, DayZ

May 7 2019

Unknown Object (User) added a comment to T139135: 4_world/entities/itembase/magazine/magazine.c Engine Class "Magazine" cannot be Modded..

@Masspwnaged @Niphoria @Baconproteter @AussieCleetus

May 7 2019, 9:35 PM · DayZ Modding, DayZ
Unknown Object (User) added a comment to T139135: 4_world/entities/itembase/magazine/magazine.c Engine Class "Magazine" cannot be Modded..

Because you don't have to, class Magazine is inherited from class ItemBase which can be modded

May 7 2019, 9:34 PM · DayZ Modding, DayZ
Caldred_X added a comment to T139135: 4_world/entities/itembase/magazine/magazine.c Engine Class "Magazine" cannot be Modded..

The weather controller class also has this issue, it seems like it's intended to be an extendable/modded class but it reports the same thing, engine class cannot be modded. This is in the weather.c script file. Not sure if it's intended or not, just reporting it.

May 7 2019, 4:21 PM · DayZ Modding, DayZ

May 6 2019

AussieCleetus added a comment to T138872: Filesize limits & directory creation.

If the directory creation in $profile is lifted, the file count cap can be avoided. I'm personally finding a lot of issues with creating a config json file on a regular player's system (or even an inexperienced server owner's server), because of the limit to file count and the fact that logs cycle (not a bad thing on the cycling, it just means that unless archived regularly, the cap is hit faster).

May 6 2019, 11:49 AM · DayZ Modding, DayZ
rVn added a comment to T138872: Filesize limits & directory creation.

proposed solution to this won't make it in time so we will temporarily increase the limit to 50MB per file in 1.03

May 6 2019, 11:36 AM · DayZ Modding, DayZ

May 4 2019

Arkensor added a comment to T138886: Manipulate sound controllers from script.

Alternatively, add a function "SetFrequency" to the AbstractWave class. Since volume can already be controlled via script this would then give total control over both. The formulas for calculating both volume and frequency can be done in enscript then.

May 4 2019, 10:22 PM · DayZ Modding, DayZ
GrosTon1 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

I would love to make some mods publics, but that would suck to force my french players to have english strings. This is a must have.

May 4 2019, 3:44 PM · DayZ Modding, DayZ

May 3 2019

Arkensor added a comment to T138871: Debugshapes.

Possibly this could at least be added to the debug version of the game, as that is primarily used by developers anyway.

May 3 2019, 6:23 PM · DayZ Modding, DayZ
Masspwnaged updated the task description for T139135: 4_world/entities/itembase/magazine/magazine.c Engine Class "Magazine" cannot be Modded..
May 3 2019, 4:48 AM · DayZ Modding, DayZ
Masspwnaged added a member for DayZ Modding: Masspwnaged.
May 3 2019, 4:36 AM
Masspwnaged created T139135: 4_world/entities/itembase/magazine/magazine.c Engine Class "Magazine" cannot be Modded..
May 3 2019, 3:33 AM · DayZ Modding, DayZ

May 2 2019

Thurston created T139126: Mod related errors..
May 2 2019, 8:10 PM · DayZ Modding, DayZ
Unknown Object (User) added a comment to T138876: Ability to add custom vehicle (passenger) animations.

More information on this one if @rVn not sure what we mean by that. Currently, there is a function in vehicle script class

May 2 2019, 3:41 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138866: Allow the reupload of edited game models to the workshop.

My use case for the ability to edit every house is properly add a proxy to all the doors so I can attach an object such as a code lock.

May 2 2019, 3:22 AM · DayZ Modding, DayZ
Salutesh created T139112: Ability to set the size of map markers created by AddUserMark.
May 2 2019, 1:10 AM · DayZ Modding, DayZ

May 1 2019

Unknown Object (User) added a comment to T138866: Allow the reupload of edited game models to the workshop.

There are some of the reasons why it should be edited:

May 1 2019, 9:09 PM · DayZ Modding, DayZ
Salutesh updated the task description for T139105: SetRotation does not get applied to TextWidget.
May 1 2019, 6:49 PM · DayZ Modding, DayZ
Salutesh created T139105: SetRotation does not get applied to TextWidget.
May 1 2019, 6:48 PM · DayZ Modding, DayZ
GrosTon1 created T139096: Impossible to mod clothes damages on players from zombies hits..
May 1 2019, 11:31 AM · DayZ Modding, DayZ
Niphoria created T139090: Adding Events to Animations.
May 1 2019, 5:03 AM · DayZ Modding, DayZ
Niphoria added a member for DayZ Modding: Niphoria.
May 1 2019, 4:16 AM

Apr 30 2019

rVn closed T138891: File patching as Resolved.

FIxed in 1.03

Apr 30 2019, 1:42 PM · DayZ Modding, DayZ
rVn changed the status of T138877: Release the Doxygen documentation from New to Acknowledged.

This requires a cleanup before release, logged as to-do

Apr 30 2019, 1:39 PM · DayZ Modding, DayZ
rVn changed the status of T138871: Debugshapes from New to Acknowledged.

The issue here is that internal debug functionalities in general are separated from retail exe's on purpose because many of them may affect performance in some form even if they are not 'active'. That being said a bunch of them are pretty important from development perspective so we are looking at possible options at this point.

Apr 30 2019, 1:20 PM · DayZ Modding, DayZ
rVn changed the status of T138874: Extension support from New to Acknowledged.

DLL extension support is not planned, and unlikely to get in assuming the amount of work required and the issues which would require solving.

Apr 30 2019, 1:14 PM · DayZ Modding, DayZ

Apr 29 2019

Geez added a project to T138953: *= operator for vectors: DayZ Modding.
Apr 29 2019, 1:16 PM · DayZ Modding, DayZ
Geez added a project to T138982: Bugs in logging system scripts mission server: DayZ Modding.
Apr 29 2019, 12:31 PM · DayZ Modding, DayZ
rVn closed T138984: Moving items from body to attachment slots of another item results in client not syncing the move. as Resolved.
Apr 29 2019, 10:02 AM · DayZ Modding, DayZ

Apr 28 2019

Salutesh added a member for DayZ Modding: Salutesh.
Apr 28 2019, 11:40 AM
Jacob_Mango updated the task description for T139004: Add Client Event for Objects When Position is Updated.
Apr 28 2019, 9:51 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T139004: Add Client Event for Objects When Position is Updated.
Apr 28 2019, 9:34 AM · DayZ Modding, DayZ

Apr 27 2019

Ficarra1002 added a comment to T138984: Moving items from body to attachment slots of another item results in client not syncing the move. .

This right here does the trick. Problem solved!

Apr 27 2019, 9:34 PM · DayZ Modding, DayZ
Jacob_Mango edited Additional Information on T139004: Add Client Event for Objects When Position is Updated.
Apr 27 2019, 2:19 PM · DayZ Modding, DayZ
Jacob_Mango created T139004: Add Client Event for Objects When Position is Updated.
Apr 27 2019, 2:18 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

Just use the passed in mod parameter to split the files.

Apr 27 2019, 8:58 AM · DayZ Modding, DayZ

Apr 26 2019

Grim created T138987: Changing the way files from mods are displayed in WB.
Apr 26 2019, 7:16 PM · DayZ Modding, DayZ