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Textures are cached by filename and not full path + filename
New, UrgentPublic

Description

We were making a ton of retextured items. And accidently reused some filenames that were also in use in the default items.

Example:
Default Asset: DZ\characters\vests\data\chest_holster_brown_co.paa
Our Asset: DUG\client\assets\vests\chestholster\chest_holster_brown_co.paa

The result was that both items would always be the same. After renaming our asset to: DUG\client\assets\vests\chestholster\chest_holster_ourbrown_co.paa

The problem went away. Which leads me to believe textures are cached by filename and not fullpath + filename.

Please let us know if that is intentional, if not, please fix :)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce

Create a mod which uses the same filename for an asset as the default game or another mod.

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