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Dec 5 2016

Hamzak added a comment to T121810: Can't escape AA rockets.

I'm gonna record my games while playing to show you how it does in game.

Dec 5 2016, 5:35 PM · Arma 3
razazel added a comment to T121834: AA glitched.

If possible, please try to provide some repro steps or better yet a repro mission that would demonstrate the issue, we are having some hard time trying to reproduce this.

Dec 5 2016, 5:34 PM · Arma 3
razazel added a comment to T121810: Can't escape AA rockets.

Or, if possible, please try to provide some repro steps or better yet a repro mission that would demonstrate the issue, we are having some hard time trying to reproduce this.

Dec 5 2016, 5:34 PM · Arma 3
razazel added a comment to T121793: Flight Rader Bugged.

Or, if possible, please try to provide some repro steps or better yet a repro mission that would demonstrate the issue, we are having some hard time trying to reproduce this.

Dec 5 2016, 5:34 PM · Arma 3
Hamzak added a comment to T121810: Can't escape AA rockets.

I only seen that in King of The Hill, i'll try on different game modes, but maybe this is related to this gamemode (like the 5fps bug when the game textures disapear and have to restart the game, i hope it's fixed with the recent update too :p).

Dec 5 2016, 5:30 PM · Arma 3
AfterburnerX added a comment to T121808: Unable to get ammo out of ammo box in Campaign.

Well I just tried the mission again and this time noticed the Mk20 also sitting on the table and took that. With that I got 30 rounds with 2 mags!

Dec 5 2016, 5:20 PM · Arma 3
AfterburnerX added a comment to T121808: Unable to get ammo out of ammo box in Campaign.

I use the MX 6.5 mm. Most of the guns on the table are MX or MXC rifles. They all use the 6.5mm STANAG mags, which there are like 30 of them in the ammo crate, but it wont allow me to take more than 1.

Dec 5 2016, 5:13 PM · Arma 3
razazel added a comment to T121808: Unable to get ammo out of ammo box in Campaign.

What weapon are you using? The crate for rearming usually contains only basic ammo for Assault Rifles and if you have a marksman rifle like mk18, ammo for that one might not be present.

Dec 5 2016, 5:05 PM · Arma 3
SuicideKing added a comment to T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..

Confirmed as long standing issue.

Dec 5 2016, 5:04 PM · Arma 3
AfterburnerX added a comment to T121808: Unable to get ammo out of ammo box in Campaign.

I have done it and 1 file was re-downloaded, but I still have this issue.

Dec 5 2016, 5:02 PM · Arma 3
ImperialAlex created T121849: Dynamic Simulation: Add unit-level toggle to make AI unit have player-style wake up properties.
Dec 5 2016, 4:52 PM · Arma 3
Lex added a comment to T121847: Launcher - Mods - Preset says not all mods in preset are activated on startup.

I have more than 50 MOD (local and steam). There are ten packages combining several MOD.
Any combination and save the recovering from the launch pad.
Index at your picture helpful, your attention to the current selection MOD.
Check the processes in task Manager. If there is a process arma3.exe perhaps this is the cause of your problem. Sometimes (rarely) have this problem, the process arma3.exe how working.

Dec 5 2016, 4:51 PM · Arma 3
Luzmog added a comment to T121792: Mortar Burst fire broken.

Tested with M4 Scorcher and it didn't work too

Dec 5 2016, 4:41 PM · Arma 3
AfterburnerX added a comment to T121808: Unable to get ammo out of ammo box in Campaign.

Hi razazel,

Dec 5 2016, 4:41 PM · Arma 3
Luzmog added a comment to T121843: Artillery Fire burst mode broken.

Yep, indeed, I missed that one...

Dec 5 2016, 4:39 PM · Arma 3
CaptTyler425 added a comment to T121809: FOV reverting back to default.

The same issue occurs in my game.

Dec 5 2016, 4:30 PM · Arma 3
JFisher added a comment to T121847: Launcher - Mods - Preset says not all mods in preset are activated on startup.

It is loaded for me, only the text sais (the preset name) that some mods are missing from the list even though all mods are loaded fine (No extra mods/no mods missing in the loaded mods list):

Dec 5 2016, 4:25 PM · Arma 3
Lex added a comment to T121847: Launcher - Mods - Preset says not all mods in preset are activated on startup.

Create a package of preservations (to keep as):

  • There is no Default, MOD
  • MOD1, MOD 1-3 set
  • MOD2, MOD 4-8 set

Any preservations work for me. After restart starting, is loaded always a package which was to an exit from starting.

Dec 5 2016, 4:22 PM · Arma 3
JFisher renamed T121847: Launcher - Mods - Preset says not all mods in preset are activated on startup from Launcher - Mods - Preset sais not all mods in preset are activated to Launcher - Mods - Preset sais not all mods in preset are activated on startup.
Dec 5 2016, 4:08 PM · Arma 3
JFisher created T121847: Launcher - Mods - Preset says not all mods in preset are activated on startup.
Dec 5 2016, 4:08 PM · Arma 3
Lex updated the task description for T121846: RPG-7 Launcher. Power Rocket grenad. .
Dec 5 2016, 4:06 PM · Arma 3
Lex created T121846: RPG-7 Launcher. Power Rocket grenad. .
Dec 5 2016, 4:03 PM · Arma 3
jokoho482 added a watcher for Arma 3: jokoho482.
Dec 5 2016, 4:00 PM
markocro added a comment to T121809: FOV reverting back to default.

corresponding forum thread
https://forums.bistudio.com/topic/199521-aspect-ratio-option-removed/

Dec 5 2016, 3:32 PM · Arma 3
markocro updated the task description for T121844: Map texture for beach shallow water is corrupted.
Dec 5 2016, 3:31 PM · Arma 3
razazel added a comment to T119845: Every Time I join a multiplayer server i can play for like 3 minutes and then i get kicked without a message just "you were kicked off the game".

1.66 RC branch was disabled once the 1.66 Main branch update went live last Thursday

Dec 5 2016, 3:31 PM · Arma 3
markocro created T121844: Map texture for beach shallow water is corrupted.
Dec 5 2016, 3:30 PM · Arma 3
Jawsh added a comment to T121843: Artillery Fire burst mode broken.

Looks like a duplicate of T121792. Please search before posting, @Luzmog.

Dec 5 2016, 3:08 PM · Arma 3
Masterbate2 added a comment to T119740: STILL getting "You were kicked off the game", "Connection with host has been lost" etc.

still havent got fixed im the T119845, i tried using the rc branch but its invalid.

Dec 5 2016, 2:36 PM · Arma 3
Lex renamed T121840: RPG-7 Launcher. Sights optics Feature Regvest. from RPG-7 Launcher. Sights Feature Regvest. to RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 2:24 PM · Arma 3
SuicideKing added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

Yup, would be welcome considering that current ironsights are useless for aiming since they're missing zeroing. Could be an additional RPG7 model, replace the current one, or (the best option) would be to have detachable sights for the RPG7.

Dec 5 2016, 2:24 PM · Arma 3
Luzmog created T121843: Artillery Fire burst mode broken.
Dec 5 2016, 2:06 PM · Arma 3
razazel changed the status of T121793: Flight Rader Bugged from New to Reviewed.

would you mind posting the video?

Dec 5 2016, 2:00 PM · Arma 3
Lex edited Steps To Reproduce on T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 1:08 PM · Arma 3
Lex added a comment to T120528: RPG-7 zeroing.


Effective firing range 200 m
Maximum firing range ≈920 m (1,000 yd) (self detonates)
https://en.wikipedia.org/wiki/RPG-7
The aim level has a window and a scale with the divisions designated by figures 2, 3, 4, 5.
Figures of a scale designate range of fire in hundreds of meters (200, 300, 400, 500 m).


https://feedback.bistudio.com/T121840

Dec 5 2016, 12:56 PM · Arma 3
razazel changed the status of T121808: Unable to get ammo out of ammo box in Campaign from New to Reviewed.

thank you for the feedback.

Dec 5 2016, 12:55 PM · Arma 3
razazel changed the status of T121815: MP server crash from New to Need More Info.

please check out this guide and try to follow it, especially to gather the crashdump files
How to Report Crash

Dec 5 2016, 12:51 PM · Arma 3
Chris_C added a comment to T121834: AA glitched.

I had the same problem on a Dominationserver when AI's launched missiles at me.

Dec 5 2016, 12:50 PM · Arma 3
razazel changed the status of T121810: Can't escape AA rockets from New to Need More Info.

thank you for the feedback. Are you able to observe this issue anywhere else than KotH games? For example trying it out in Zeus?

Dec 5 2016, 12:47 PM · Arma 3
razazel changed the status of T121834: AA glitched from New to Need More Info.

thank you for the feedback. Are you able to observe this issue anywhere else than KotH games? For example trying it out in Zeus?

Dec 5 2016, 12:46 PM · Arma 3
Lex updated the task description for T121842: RPG-7 Launcher. Bipod Feature Regvest..
Dec 5 2016, 12:40 PM · Arma 3
Lex updated the task description for T121842: RPG-7 Launcher. Bipod Feature Regvest..
Dec 5 2016, 12:38 PM · Arma 3
Lex created T121842: RPG-7 Launcher. Bipod Feature Regvest..
Dec 5 2016, 12:36 PM · Arma 3
Lex edited Additional Information on T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 12:34 PM · Arma 3
Lex updated the task description for T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 12:02 PM · Arma 3
Lex created T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 12:00 PM · Arma 3
razazel changed the status of T121820: Game will not launch. from New to Reviewed.

Did you try using a default memory allocator?

Dec 5 2016, 11:52 AM · Arma 3
Lex edited Steps To Reproduce on T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:47 AM · Arma 3
razazel changed the status of T121814: Can't launch Arma3 since Apex installation from New to Need More Info.
Dec 5 2016, 11:44 AM · Arma 3
razazel added a comment to T121807: 0xC0000005 - ACCESS_VIOLATION.

please try to launch the game with a default memory allocator.

Dec 5 2016, 11:44 AM · Arma 3
razazel changed the status of T121807: 0xC0000005 - ACCESS_VIOLATION from New to Reviewed.
Dec 5 2016, 11:42 AM · Arma 3
razazel changed the status of T121837: BUG - Scope zoom in/Zoom out is intermittant after the patch from New to Need More Info.

so this happens only in KotH games, it does not happen in other game modes or in vanilla SP?

Dec 5 2016, 11:40 AM · Arma 3
razazel changed the status of T121806: 0xC0000374-STATUS_HEAP_CORRUPTION from New to Need More Info.

Please follow steps posted by @Jawsh.

Dec 5 2016, 11:38 AM · Arma 3
Crazyone added a comment to T121758: Seemingly random crash/black screen.

@razazel
It's happened when leaving the editor, while loading the main menu, and on a escape tanoa mission, happens quite a few times.
I tried bringing up task manager on 2nd monitor, and that didn't show anything off about ram usage, but from the wiki page i might try out steam overlay, and i am currently about to update to the newest nvidia driver. I tried verifying 2 times and then I disabled all mods and did the reset of all the launch parameters, and when it kept doing it i decided to un-install through steam and download and install again. Problem still ocurred after that.
I will update probably later tonight or tomorrow if the problem continues.

Dec 5 2016, 11:29 AM · Arma 3
Lex updated the task description for T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:13 AM · Arma 3
Lex updated the task description for T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:12 AM · Arma 3
Lex created T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:10 AM · Arma 3
Chris_C added a comment to T121834: AA glitched.

I can confirm the bug. Makes flying jet really unenjoyable. you also can't see this rockets on your radar in the jet, you just hear the "peep" in the second the rocket is launched.... If I'm lucky an will survive for a couple of minutes I have to restart arma 3 because of this annoying 3-5 fps bug, which I have like 5-7 times in one KotH session since the update (1-2 times before) Good 10gb update... Not

Dec 5 2016, 10:07 AM · Arma 3
Lex added a comment to T121792: Mortar Burst fire broken.

In the editor.
-AI Stationary mortar.
-Artillery support, each order, on any 1-4 volley.
-Always only 1 volley.

Dec 5 2016, 10:06 AM · Arma 3
Jawsh added a comment to T120466: Squad.xml does not appear in the map.

Main branch update is out, is anyone able to confirm fixed or still broken?

Dec 5 2016, 10:05 AM · Arma 3
Jawsh added a comment to T121806: 0xC0000374-STATUS_HEAP_CORRUPTION.

@spiff67, please edit your comment and attach the report file (drag and drop into comment) rather than pasting a wall of text.

Dec 5 2016, 9:57 AM · Arma 3
razazel closed T120438: Memory Application Error as Resolved.
Dec 5 2016, 9:28 AM · Arma 3
razazel closed T85948: No entry 'bin\config.bin/CfgSoundSets.Cannon120mm_Shot_SoundSet'. as Resolved.
Dec 5 2016, 9:17 AM · Arma 3
razazel closed T120348: Server Lobby displays incorrect player count as Resolved.
Dec 5 2016, 9:17 AM · Arma 3
razazel changed the status of T121758: Seemingly random crash/black screen from New to Reviewed.

@Crazyone
Try to check out this.
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0x00000001_.E2.80.93_UNABLE_TO_INIT_DXGI

Dec 5 2016, 9:14 AM · Arma 3
razazel added a comment to T120466: Squad.xml does not appear in the map.

Main branch update is out, is anyone able to confirm fixed or still broken?

Dec 5 2016, 9:10 AM · Arma 3
spiff67 edited Additional Information on T121806: 0xC0000374-STATUS_HEAP_CORRUPTION.
Dec 5 2016, 8:53 AM · Arma 3
spiff67 updated subscribers of T121806: 0xC0000374-STATUS_HEAP_CORRUPTION.

Crash report contents :-

Dec 5 2016, 8:53 AM · Arma 3
spiff67 updated the task description for T121806: 0xC0000374-STATUS_HEAP_CORRUPTION.
Dec 5 2016, 8:51 AM · Arma 3
rubberboot added a comment to T121834: AA glitched.

Cheetah missiles also "tumble" thru the air when launched at a target.. (KOTH server i saw it on)

Dec 5 2016, 6:05 AM · Arma 3
rubberboot created T121837: BUG - Scope zoom in/Zoom out is intermittant after the patch.
Dec 5 2016, 4:13 AM · Arma 3
Jawsh added a comment to T121834: AA glitched.

@Jetmat, would you be able to link to a video that clearly show this issue?

Dec 5 2016, 1:44 AM · Arma 3
Jetmat created T121834: AA glitched.
Dec 5 2016, 1:07 AM · Arma 3

Dec 4 2016

alasdhairm updated the task description for T121833: ALiVE causes ArmA 3 to crash upon mission or editor loading.
Dec 4 2016, 11:39 PM · Arma 3
alasdhairm created T121833: ALiVE causes ArmA 3 to crash upon mission or editor loading.
Dec 4 2016, 11:32 PM · Arma 3
Flyingace1 added a watcher for Arma 3: Flyingace1.
Dec 4 2016, 8:54 PM
Ghost added a comment to T120519: Admin Server Commands not working properly.

only those two files.

Dec 4 2016, 7:39 PM · Arma 3
vicious added a comment to T121809: FOV reverting back to default.

Same here like MarkoCro wrote

Dec 4 2016, 7:32 PM · Arma 3
markocro added a comment to T121809: FOV reverting back to default.

This is not minor issue, im struggling with this for 2 days now.
There was option before 1920*1080 16:9 WIDE, but WIDE not anymore.
So my FOV value changes, it should be fovLeft=1.3333334 but is always returning to default
fovLeft=1.

Dec 4 2016, 7:12 PM · Arma 3
Schwerer_Konigstiger added a comment to T121820: Game will not launch..

@Jawsh I have been guiding him through it. Yes, he has done that already.

Dec 4 2016, 5:24 PM · Arma 3
Jawsh added a comment to T121820: Game will not launch..

@Yin_Yue_, have you tried verifying the integrity of the game cache? This will validate the game files to ensure they are correct and not corrupt.

Dec 4 2016, 4:47 PM · Arma 3
Yin_Yue_ edited Steps To Reproduce on T121820: Game will not launch..
Dec 4 2016, 4:45 PM · Arma 3
Jawsh added a comment to T121814: Can't launch Arma3 since Apex installation.

@snip27395, try verifying the integrity of the game cache. This will validate the game files to ensure they are correct and not corrupt.

Dec 4 2016, 4:44 PM · Arma 3
Yin_Yue_ created T121820: Game will not launch..
Dec 4 2016, 4:40 PM · Arma 3
GrumpyOldMan created T121819: setAnimSpeedCoef not working on animals.
Dec 4 2016, 4:37 PM · Arma 3
BISWizard changed Category from category:launcher to category:gamestartup on T121807: 0xC0000005 - ACCESS_VIOLATION.
Dec 4 2016, 3:34 PM · Arma 3
Matusiak edited Additional Information on T121815: MP server crash.
Dec 4 2016, 2:49 PM · Arma 3
Matusiak renamed T121815: MP server crash from M to MP server crash.
Dec 4 2016, 2:39 PM · Arma 3
Matusiak created T121815: MP server crash.
Dec 4 2016, 2:36 PM · Arma 3
Storm117 removed a watcher for Arma 3: Storm117.
Dec 4 2016, 2:18 PM
snip27395 created T121814: Can't launch Arma3 since Apex installation.
Dec 4 2016, 2:15 PM · Arma 3
Actium added a comment to T80679: Linux: No clean shutdown on SIGTERM.

Almost 2 years later, this issue still persists with the current Linux Dedicated Server version (1.66.139494). Since I manage my servers using systemd, this issue can be mitigated using the KillSignal=SIGINT directive inside the [Service] section, instructing systemd to terminate the process with SIGINT, instead of the default SIGTERM.

Dec 4 2016, 1:54 PM · Arma 3
Actium created T121812: Linux Server: Segmentation fault on graceful shutdown (initiated by SIGINT).
Dec 4 2016, 1:43 PM · Arma 3
SuicideKing added a comment to T120528: RPG-7 zeroing.

This issue was also raised in the Apex weapons feedback thread but ignored:

Dec 4 2016, 1:42 PM · Arma 3
SuicideKing added a comment to T120528: RPG-7 zeroing.

As is demonstrated in the image, it's pure guess work as to what will hit and miss. Rocket seems to fly almost straight till 1650m but irl RPG7 grenades detonate at 950m as indicated here. Just a minute before that he also mentions in that video that the iron sights are adjustable.

Dec 4 2016, 1:22 PM · Arma 3
BISWizard closed T85805: [Feature Request] Implement search functionality for mod window as Resolved.
Dec 4 2016, 11:59 AM · Arma 3
R3vo added a comment to T84864: Assault boat and water plane becomes transparent.

Fixed, can be closed.

Dec 4 2016, 11:58 AM · Arma 3
BISWizard closed T85544: Author attribute is not properly read as Resolved.
Dec 4 2016, 11:58 AM · Arma 3
R3vo added a comment to T84319: Add setFog array to the intel window.

Fixed, can be closed.

Dec 4 2016, 11:58 AM · Arma 3
R3vo added a comment to T84381: Misplaced objects after import/reload.

Fixed, can be closed.

Dec 4 2016, 11:58 AM · Arma 3