Are you by any chance using AVG, or BitDefender antivirus software?
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Nov 2 2016
thank you for the feedback.
Would you mind to provide a video of the issue.
Switching the fire mode is possible with 'F' key.
Nov 1 2016
Did you try disabling it then running the game?
All the users who reported that disabling the AV have worked also reported they did not have these issues before.
So only on dedicated server, not on direct. Will look into that some more but so far no luck :(
You will need to unlock it with the actual legacy branch beta password
In this case it would be
Arma3Legacy162
Oct 31 2016
Are you by any chance using AVG, or BitDefender antivirus software?
Interesting, thank you very much for the heads up. Any chance you could find out what exactly seemed to be a problem for the bitdefender (which Arma 3 file or perhaps BattlEye file seemed to be causing the trouble)
thank you for the feedback.
Sorry I am having hard time understanding what you are trying to explain.
the report file (zip) seems to be missing the rpt+bidmp+mdmp files. Could you please take a look into the folder yourself and check whether there are any of these files?
How did the legacy branch run?
Same issues?
Help is on the way, please try to be patient.
No parameter changes "rigidity of bushes and fences" however in difficulty settings, there is an option for increasing or reducing damage. However reducing damage would seem to do the opposite.
could you please specify which DLCs or profiles did you disable?
Oct 27 2016
Are you able to reproduce the bug in SP?
please try to be more specific when reporting a bug.
Oct 26 2016
thank you for the feedback.
are you getting the same crash when not using the yaab benchmark?
Could you also please provide some server specifics and specific repro steps?
are you able to observe similar issue on Development branch?
thank you for the feedback.
thank you for the feedback and the crashdumps, we will look into that.
would you mind uploading your WorkDrive report files.
To get the report files, please go to the Launcher > Options> Prepare Arma3 troubleshooting report, then save the ZIP file with the report somewhere where you can access it and upload it here.
Or you can look for the RPT manually, files should be located in this directory:
C:\Users\<username>\AppData\Local\Arma 3
thank you for your feedback.
Might be an issue with the specific server you are connecting to.
Oct 25 2016
Have you tried running a vanilla game and connecting to an official server or perhaps a Wasteland or King of the Hill one?
Have you tried validating the game cache via Steam?
Should be now fixed in the Development branch and will be fixed later in Main/Stable branch update.
For future reference, verifying the integrity of the game cache is recommended in general, to rule out possibly corrupt game files.
i didnt tested it, but in AWARE it should also work. As you can see, all comanders have waypoints straight in front of them, so there is no way they could face the back in other way, than i want.
Well, if you do not back up your stuff properly than yes. I would leave this option as a last resort in your case, if you are not sure on how to reinstall your OS properly (Windows in your case I would guess), it is better not to do it without assistance.
@JUMPSLICK https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3
Info about profiling branch and Steam Beta access code
Running the chkdsk (chkdsk /f) on drive that Arma 3 is installed and on a drive where your OS is installed might also be a possibility.
this error suggests a corrupt file.
Did you by any chance test this on Development branch? I have not observed units spawning there.
Oct 24 2016
Would you mind sending a screenshot of your HUD layout and perhaps the UI settings you are using so we can try to reproduce the issue?
also please, verify integrity of your game cache first.
Hi, I have checked the rpt and there seems to be an invalid mod parameter
-mod:@24e_Spec
I would recommend loading the mod through launcher or correcting the parameter first (-mod=24e_Spec)
No need to apologize, I just wanted to know whether you used this option.
Are you able to observe same issues on the Development branch?
it seems the file is too big or that daily file limit was already used.
Now I get it, I focused more on firing the AT and going prone as suggested by the original Steps to Reproduce, I was able to reproduce the issue with @greenfist steps, thanks :)
@Jsama03 Thanks for the dumps, will look into that, also next time, please create your own ticket for a crash. When it comes to a in-game bug, it is good to have more people pariticipating in on ticket, but for crashes it is good to have these separate as each crash can be unique.
Are you moving the guys into formation by hand?
Oct 21 2016
this issue should be already fixed in the Development branch, can you confirm?
Thanks for the additional info, I was able to reproduce the issue :)
Files were analysed, fix is in progress, unfortunately that is as much as I know at the moment.
Oct 20 2016
Thanks for the feedback.
camo/skin change is now available only throught the Virtual Garage. Selecting the skin there will select it for the vehicle in mission.
@Lex looking through unit camera?
Spectator? Or some scripted solution (in such case, do you have a repro available)?
I get it that latest update did not work.
Also, please, provide repro missions only with vanilla content.
I am not sure I follow what you want to do exactly. Are you trying to spawn a group in certain formation (in 2D editor this was handled by "In Formatio" special state) or are you trying to make multiple squads advance at once?
Video with some description of the exact issue would be nice indeed.
are you sure you have everything is okay with the first script you used for filling your loadout seems to add only weapon, helmet and some accessories, uniform vest and backpack are not added with the script and thus canAdd would return false since you do not have a backpack.
Could you please try to use this to repair corrupt Direct X files (dx installer might not be able to fix them sometimes, this should work)
http://arma.jiripolasek.com/files/DirectX_Fix_For_Arma3.exe (disclaimer: no guarantees provided).
Did you try reinstalling DirectX, Visual C++ redists and drivers?
Oct 19 2016
Not the server settings, the mission itself (number of units and vehicles, number of scripts running etc.)
would you mind posting proper link for the repro missions? The shortened link you copied unfortunately does not work.
other game modes would be for example KotH, End Game or ZGM (simply anything else than Wasteland)
Documentation should be already updated, thanks for the feedback :)
I see a lot of warnings and errors in the rpt.
Did you verify integrity of the game cache after switching branches?
I have tried this with multiple FFV positions in multiple vehicles, would be nice to have a repro for vanilla vehicle if it is possible. Otherwise it might be rather some error in the mod.