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Footsteps SoundSet technology needs tweaking
Reviewed, NormalPublic

Description

SoundSets of grass & forest footsteps are too quiet.

SoundSets are positional, indoor you hear the reverb tail on the left/right side when you rotate the camera quickly.

https://www.youtube.com/watch?v=4u69jaNfTiw (indoor stuff hard to hear, but trained ears will hear that when camera rotates to the left, the soundset reverb is also louder on the left side)

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Sound
Steps To Reproduce

https://www.dropbox.com/s/y9tnin0bchhkf8m/footsteps_positional_weird.Tanoa.zip?dl=1

Start mission, walk around inside building, turn camera quickly to left & right and not how the sound is not really "centered".

Additional Information

Suggestions:

-increase reverb (tail) stereo panner distance & use inverse log curve for panner so that "its always stereo" and never directional. the footstep itself is directional, so there is no need for the "tail" to be directional as well, especially if it introduces issues like these

Event Timeline

razazel claimed this task.Oct 21 2016, 3:11 PM
razazel changed the task status from New to Reviewed.