Will try system file check and Dx fix next week, but I am confident the issue is caused by the setup/gfx settings as other users have same problem (or?)
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Oct 20 2016
I'm not sure if this is the same issue:
- Equip a launcher.
- Take crouch or standing stance.
- Move in any way (walk, turn, run etc.)
- Press prone (toggle)
Both under latest ATI drivers from autodetecutility from ATI radeon website.
Updated the DirectX with the file you provided and had the same result.
Has corrected the reference. But has faced a problem of groups in the editor.
Did all actions on video in the editor (section Steps To Reproduce).
In any way, there is no return of the free slot of the lost unit or the UAV.
When the problem appears in a mission, I can buy the UAV, but I can't connect the terminal to it, the UAV seems not on my party, in yellow group (empty). AI won't appear in a mission (not players) where have to appear.
Thanks for the feedback.
@alakg, many of the arma3.rpt log files show that you are using mods and a number of custom startup parameters. Could you please disable all mods and try again. Also try resetting the parameters to their defaults and try again. Be sure to verify the integrity of the game cache if you have not already done so.
camo/skin change is now available only throught the Virtual Garage. Selecting the skin there will select it for the vehicle in mission.
@Lex looking through unit camera?
Spectator? Or some scripted solution (in such case, do you have a repro available)?
I get it that latest update did not work.
Also, please, provide repro missions only with vanilla content.
I am not sure I follow what you want to do exactly. Are you trying to spawn a group in certain formation (in 2D editor this was handled by "In Formatio" special state) or are you trying to make multiple squads advance at once?
Video with some description of the exact issue would be nice indeed.
are you sure you have everything is okay with the first script you used for filling your loadout seems to add only weapon, helmet and some accessories, uniform vest and backpack are not added with the script and thus canAdd would return false since you do not have a backpack.
Could you please try to use this to repair corrupt Direct X files (dx installer might not be able to fix them sometimes, this should work)
http://arma.jiripolasek.com/files/DirectX_Fix_For_Arma3.exe (disclaimer: no guarantees provided).
Did you try reinstalling DirectX, Visual C++ redists and drivers?
@rex611, could you provide some more information? An example video perhaps?
In %userprofile%\AppData\Local\Arma 3 there are only files similar to the one I posted above.
There are no crash files (arma3.bidmp and arma3.mdmp) in that report. If you go to %userprofile%\AppData\Local\Arma 3 are there any of those files? If so then please ZIP and upload the 3 arma3.rpt, arma3.bidmp and arma3.mdmp files that have the same time stamp.
Yes, I have tried all the solutions posted in the https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
I have taken all the steps in the known bugs report area.
@dzianisbh, the ArmaReport.zip file that you linked to does not contain any arma3.rpt or crash dump files. If you go to %userprofile%\AppData\Local\Arma 3 are there any arma3.rpt, arma3.bidmp and arma3.mdmp files? If so could you please ZIP and upload them for the developers to review?
Went in and deleted. This time, it said the one file failed to validate and replaced it. Same effect and message appeared.
Oct 19 2016
Problem still persist.
Such effect is in other situation in a game on the server. You look via the unit camera for the player. If the player leaves from the server, you won't be able to close the unit camera, or any other actions.
@alakg, could you please upload the report files themselves to the feedback tracker (drag and drop into the comment box)? Pasting their contents makes the report harder to read and some of the report is clipped off due to exceeding the character length limit.
But scripts don't use up graphics RAM right?
Not the server settings, the mission itself (number of units and vehicles, number of scripts running etc.)
Original output filename: Arma3Retail_DX11
Exe timestamp: 2016/10/07 16:49:20
Current time: 2016/10/19 16:20:33
There may be an global issue with WS missions, same as with backpack that shows themselves as empty, when we look at friendly inventory, but in editor, same characters's backpacks are filled with items.
I dont know how, but issue "seems" to be limited to only one mission YET :
http://steamcommunity.com/sharedfiles/filedetails/?id=613590142
No haven't, but I'd be honestly surprised if SERVER settings could cause a "Dx 11 out of memory" crash... o_O
would you mind posting proper link for the repro missions? The shortened link you copied unfortunately does not work.
Still occurring in 1.64
Still on-going in 1.64
Will try today.
other game modes would be for example KotH, End Game or ZGM (simply anything else than Wasteland)
Documentation should be already updated, thanks for the feedback :)
Did just verify, only said "1 file requested new" which is caused by me using the official memory allocator DLL from BIA developers (SITREP #00177) "tbb4malloc_bi" :
Here is the mission where I get it:
https://drive.google.com/file/d/0B9JJUfoq3VfmUDVNQW1lTlBPZEk/view?usp=sharing
I see a lot of warnings and errors in the rpt.
Did you verify integrity of the game cache after switching branches?
I have tried this with multiple FFV positions in multiple vehicles, would be nice to have a repro for vanilla vehicle if it is possible. Otherwise it might be rather some error in the mod.
Hi,
please go to game installation folder and delete the file manually: "D:\Steam\steamapps\common\Arma 3\Launcher\log4net.dll" and then verify the integrity again.
Actually I was NOT using a specific .exe this time, just stable version...
I have discovered the issue. I had the controls for for the Camera bound to a controller. It seems that doing this causes the script error. Removing the controller from the assigned keys solved the issue.
Please don't create multiple reports for the same issue. It just makes it more difficult for the developers.
Forgot to mention it not only happens in the Eden editor itself but also once you hit Preview, switch to another application/window (I use notepadd++ for example) while the mission is still running in preview and go back to the A3 window. Bang, moving circle cursor, A3 won't accept any input anymore!
That's great. Well at least the documentation in the function should be updated.
Solve a problem. How many it will wait for your attention and the decision?
Oct 18 2016
I hope you were already able to reproduce it. It's getting more and more frustrating. Not a single addon loaded and once you come back from scripting (focus back to A3 window) you only see the mouse cursor as a moving circle when you are hovering over the A3 window but A3 does not accept any input anymore. Still able to close A3 by clicking the Windows close button (red X upper right corner) but that's the only input A3 accepts.
I tried this and it said all files were successfully validated and upon launch, the same message appeared. I also removed safemode.
nice!
I erase the file and re install DX, and it works. Thanks for the help.
It happen on UH-60 from RHS (didnt tested it more yet), when i wasn commander of group. I cant make ANY raport on RHS, adn RHS allwaye reply its "BIS fault" in those cases. I use Profiling branch. My character act suicide after second or max third grenade throw.