I've recorded two short videos, for further explanation:
https://www.youtube.com/watch?v=oE3mBfTRGJs&feature=youtu.be
I've recorded two short videos, for further explanation:
https://www.youtube.com/watch?v=oE3mBfTRGJs&feature=youtu.be
Yes, fortunately the issue was solved for me,but the question is for how long.
https://www.dropbox.com/s/8riszbu01mi5ayh/workshop_log.txt?dl=0 Workshop Log
https://www.dropbox.com/s/8em6u48sweaqnjy/cloud_log.txt?dl=0 Cloud Log
In addition, in the cloud log there are entries which refer to missions which I build over a year ago and which are no longer on my pc nor in the steam workshop.
R3vo
I've just had an idea, and I think I resolved the issue. I had to go to C:\Program Files (x86)\Steam\userdata\54912591\107410\remote and delete all files there. I had 3 times my mission file in there, so I guess it just didn't load the latest one.
Issue has been resolved
https://www.dropbox.com/s/1xenvxwqvlh33ot/colours.png?dl=0
The marked setting was set to limited(16-235) which just disabled some colours for me.
All colours got more depth now, and the strange night sky is gone.
I would at least like to to see a minigun variant. Shouldn't be that much work...
Another advantage is that you can attack vehicles behind obstacles like trees or buildings.
If they exclude it to avoid filling up the list with different variants, then they should either change the menu layout, or at least add a tooltip when you hover over the Taru menu entry, which tells you that you can access the other variants through a script command.
Kind Regard
R3vo
Camera is really lagging in MP games,it's unbeliveable frustrating to lock on targets.
Also applies to many other weapons, for exampke, the MX ones.
They removed the markers on purpose for soliders. However, military markers should still be available for Zeus and Mission builders.
Did you try shift + double click?
We should actually make a ticket for all the sounds which are missing in the game. There are so many =/
In the following video, there is not actually a bush blocking the bullet.
https://www.youtube.com/watch?v=I8FiSjur4RI
Guess the geometry is not correct.
Those issues definitely have to go until Tanoa arrives. I don't even want to imagine how frustrating it will be fighting in the jungle.
I can confirm that it won't add the weapons the the Virtual Arsenal even though call BIS_fnc_getVirtualWeaponCargo returns the weapon classnames.
Sorry, but I don't get that. I need to add a weapon to the arsenal first, in order to remove it afterwards?
Have got the same issue, can't get it to work. Either the documentation sucks or the command isn't working.
I made some testing, and I can confirm that issue. It applies to the Blackfoot,as mentioned above, and in addtion to the Jets machinegun and the AA.
Were you using Blastcore Mod while you encountered that problem?
It's also causing sling loaded objects to bounce up an down. Even if they shouldn't.
Thanks muf
_isWater = surfaceIsWater position boat;
Something like this maybe?
Yes I am experiencing that too, escpecially at long distances.
Confirmed.
I totally agree. The german translation is rediculous. Next time, hire someone who knows his job, or ask the community for help. I would have been glad to help.
kind regards R3vo
Thanks for all your effort, you've got some truely amazing ideas there. I hope BI get to see that.
#UPVOTED
Coil whining happens when the videocard produces a high amound of frames per second. This is especially noticeable in the 2D editor, since your card has nothing hard to do.
VSYNC's job is it, to limit the FPS to either 30,60 or 120 FPS, to reduce power consumption, coil whining and heat output.
Therefore, what you've reported is absolutely normal. Just keep VSYNC on, or limit your FPS with an external program like MSI Afterburning.
kind regards
Edit: You can also try to search your AMD driver for "adaptive VSYNC". However, I'm not sure if that is an Nvidia only technology.
Information:
http://www.geforce.com/hardware/technology/adaptive-vsync/technology
R3vo
In addition, it would be nice to have the possibility to choose what kind of main menue background one wants to have. For example, static background like a wallpaper or different types of videos.
BTW: At ticket author, do never forget to vote your own issues! ;)
I am going to post this in the dev Branch section, maybe that draws some attention. This is s serious issue for all mission designers who rely on this module.
Thank you for your support.
It it's just a teleport script which asks for the position of MHQ1, e.g
player setPos getPos _MHQ1
Nothing which should interfere with the respawn module.
With vehicle variable I basically mean its name. A truck for example, which is called MHQ1. And I'm not using the module in an other script, but the name of the vehicle.
I did some further investigation and found out, that this error occures when the vehicle variable is used in other scripts. However, I can't find a issue with my scripts. In addtion, I tested it without using any mods!
Any news about this issue? Otherwise my whole community needs to patch back to legacy build.
Upvoted, obsolete commands should be removed, to reduce confusion among players, especially those, who are new to Arma 3 scripting.
Well, my idea was that you would basically have 2 items. The mine which you place where you want the explosion to be, and the wire.
When you've placed the mine on the ground, you can select the wire and attach one end of it, to the mine. Then you strain the wire over the road or whereever you want it to be, and attach the other end of the wire to "tent peg"( not clue how there are called). And the attaching action would work like the the ropes attach to an object with the new sling loading technology.
I hope that was more understandable, if not, just ask what you didn't understand ;)
I'm just wondering. Since we will soon have sling loading, wouldn't it be possible to set the grenade down, and then attach a rope(wire) to it like sling loading does. And the same way with the other end?
Yes, it's caused by a higher DPI setting, however, it has been fixed already according to the todays devbranch changelog.
Report can be considered as "resolved".
kind regards,
R3vo
BIS, either fix the balconies or change that absolutely stupid position for the rotation axis.
Yeah you're right. I want to emphasise again, how important it is to change the position of the rotation axis.
game version: 1.29.127022
Issue is also persistent in older versions.
Video:
https://www.youtube.com/watch?v=d8EwY5c5jZA
kind regards
R3vo
Would it be possible to create a module, which is available even for people without scripting knowledge? That would be fantastic!
kind regards
R3vo
Upvoted!
A proper clutch simulation is badly needed, driving tanks at low speeds is a pain and feels, in addition absolutely unrealistic.
kind regards
R3vo
I can confirm that issue:
Rig:
Win7 64bit
I5 3570k
560Ti Driver: 340.XX
Shadow Settings : Ultra
Game Version 1.28
I uploaded two pictures which show the issue.
The player should definitely be able to turn autospotting off. It has already been annoying in Arma 2.
It´s indeed called TWS, I corrected the mistake. Thanks for letting me know.
Any updates on the issue I´ve reported ? http://feedback.arma3.com/view.php?id=18742
Yes, I can do that.
Guys, don't forget to upvote this issue too. http://feedback.arma3.com/view.php?id=18742
Kind regards
R3vo
I can confirm this issue. Furthermore there is a problem with the TWR optic clipping(correct verb?) into the iron sights. I uploaded a few picture for more detailed description. Please consider that this appears to happen on every weapon equipped with the TWR optics, although I only uploaded a few pictures.
Kind regards
R3vo
Are you sure that this issue is still persistent? Because it's supposed to be fixed with patch 1.36. Unfortunately, I haven't had a chance to verify this myself.
We'll see, I haven seen anything about it in the dev changelog yet.
https://www.youtube.com/watch?v=bFsz_vwRfQA&feature=youtu.be
Issue is still persistend for many players and it's absolutely a game breaker.
Definitely time BIS works on that. Flares are pretty much useless.
It was even hearable in one of the recent livestreams ;)
Particle my settings are high and I can not go any further, it seems strange that the gtx 680 can not display very high and ultra.
Don't worry, there is not very high or ultra for particle settings so far I know.
The rest of the car is brand new. So for me, it makes no sense at all, it looks like they simply forgot to add the right one.
Oh well you got me on that,never noticed, might be because im driving an 17 years old car my self :P .
Guess the wiper is really a feature then.
It does work! However not with all vehicles or soldiers and in addition, it doesn't work reliably. It highly depends on the target, the distance and as already mentioned on the unit itself.
Example script:
_shooter = s18;
_target = [Target_1,Target_2,Target_3,Target_4,Target_5];
while {(player distance _shooter > 5)} do
{
{
_shooter setCaptive true;
_shooter setUnitPos "MIDDLE";
_shooter doTarget _x;
_shooter doFire _x;
} foreach _target;
};
All in all I think, this command should either be overhauled and documented correctly, or removed entirely.
Maybe a new command or function, which combines doTarget and doFire?
with Kind Regards
R3vo
This script only worked for me with a Sniper unit.
Would be great to see some ground vehicles or static weapons with miniguns attached to them. My favorite would be the BLUFOR Panther with 7.62mm minigun.
Wow, I was searching for mistake in my script, and now I see it was a bug afterall...
Version: 1.53
I went through all weapons and the issue appears with the MX 3GL 6.5mm, Katiba GL 6.5mm, Sting 9mmm and PDW2000 together with the MRCO optics.
The main issue here is that we haven't had any oprep or similar about Ai changes for quite awhile. The lack of information given out to the community about this and other Ai issues makes waiting so frustrating.
Makes commanding tanks impossible! FIX IT!
I can confirm that issue. I recently started to play Singleplayer again, and noticed that I can't resume old saves.
It is still an issue in the current version of the game. ( 1.11 I believe)
In addition I would like to mention that the Merkava and T-100 are not using their maingun properly either. They use it against enemy vehicles, however they forget about the HE-T ammuntion when it comes to enemy infantry contacts.
Regards R3vo