I can't reproduce this either, and I've been using right CTRL + Home/End to modify stances for quite a while.
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May 10 2016
Hello,
I cannot reproduce the problem, are you using any mods?
Guys, just letting you know that it seems to have become a lot less of a problem in the last few weeks (pre-1.40). Maybe the issue was with the coding of the mission rather than the engine. I will test it out over the next few days on 1.40 and let you know if it is still good. I'd lower the priority on this in the meantime.
can confirm it's fixed now.
We had this problem recently, turned out to be two cheats trying to inject code, banned both and problem gone away.
Hello,
i uploaded both files you asked for.
In the RPT is the last alive response:
11:15:27 "<infiSTAR.de>SL| 2h 15min | Jaasu(76561198020449089) | BadVar in profileNamespace: zeus%ef%bf%bdvs%ef%bf%bd_reloads_false - zeus (v0100)"
After that the Server spams the log file with:
11:18:39 NetServer::finishDestroyPlayer(1166739984): DESTROY immediately after CREATE, both cancelled
Hello,
could you please upload a server rpt file and if possible, a Dx-Diag file?
https://community.bistudio.com/wiki/setCollisionLight and https://community.bistudio.com/wiki/setPilotLight are useless right now. They only work for a single frame!
This is still an issue on the dev branch.
Yea, BI, if you can, please make a script command to allow us to force lights on AI. Attaching a light isn't really useful when there is already a light...
I tried and it is working! Thanks for fixing the defect.
Hello, the ticket is still in status "need more info", shall I provide you anything? I am wondering why there is no feedback since...
Could you please try again on current stable 1.40?
Have you downloaded the files? Could you find out what is wrong?
Hello,
Thank you for a quick answer. I am on a business trip right now without access to my computer. I will upload the files as soon as I return (by the end of the week).
The files are here:
http://www.uschovna.cz/zasilka/DB6TXYNC5HP97MCH-ZXJ/
No worries, crashes won't run anywhere :)
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
The same issue happens, when I try to load the CSAT and AAF missions from "Ukazky" as well and probably it happens in a lot of other missions.
I have played "Combined Arms" from "Ukazky" and the first missions from campaing (including the prologue) without issue.
This ticket can be marked as fixed, as the issue seems to be gone in the recent dev branch.
Just confirmed this on a second 'puter of mine.
Also this does not happen on the stable build.
It works fine in the SP editor. The problem only occurs in the MP editor.
https://www.dropbox.com/s/16i03bk51sk23rx/Crash%20repository.rar?dl=0
Here is those same files but with the crash dump.
Vanilla works fine as far as I can tell, however I can't play with my group without the mods.
I will get more crash files as soon as possible.
Hello,
does it crash also when you have no mods enabled, no unsupported registry tweaks enabled and official allocators enabled?
If so, please disable the -nologs parameter and upload new crashdumps (rpt + bidmp + mdmp). You can use some file-sharing service for the upload and post link here, thank you.
Here is the new dump
It will be never fixed. Status of ticket is "need more info". I think they reviewed and cannot reproduce. I dont play multi but is it so serious? Can you play on some other mission (made by someone else)? If so, ask him, how he made mission working with this issue, ask on forums. Problem is, almost few problems is solved by feedback tracker, i see tickets "assigned" since 2 years and still not resolved (most important, basics of the game!). Something is broken here. Or chain between Support staff > Developers or its all by support crew ignorating.
I have the same issue (linux dedicated).
Noting shows up on .rpt files (apart from the normal stuff). And server just stops and all clients get message "Session lost". (no linux Core bump is made.)
To solve this. some missions needs to be deleted from the mpmissions folder. after that I can switch missions again (without crashing server). Both on vanilla arma as with mods (that we already have been using for a long time) the server does the same. Some missions only have this problem. Mission that I know for sure has this problem is: co60_AW_Invade_Annex_2_82.Altis.pbo (http://www.ahoyworld.co.uk/topic/726-aw-invade-annex-changelog-and-download/)
It could be that it is only with some settings in this mission. but then this should still be resolved.
If I get to know something more I will post it here. but this is all I know for now.
game still reads
Parser Test v1.0.0.Altis
instead of
Parser Test v1.0.0 - Vanilla.Altis.pbo
in game version 1.46 ... bug not fixed
i do understand the LL1 conflict happening there, but there shouldnt be a syntax defined by a grammer. the parser should implement an attributed grammer to check if the filename ends with .Altis.pbo, which could be implemented easy as fuck
btw.. not fixed in 1.48
push as answer on further information is pending for 2 weeks now
Hello,
is it possible that the crashes are caused by some mod dependency? Is it possible to to upload the mission to this ticket?
Hey iceman,
no, it's not caused by any mod dependency. The parser reading the mission name just reads garbage. Here is another mission (Vanilla, 1 Rifleman placed on the airfield): https://www.dropbox.com/s/9zy51zylkaw2usr/Parser%20Test%20v1.0.0%20-%20Vanilla.Altis.pbo?dl=0. The problem is, that the parser just ends reading after the occurance of a word after the "last" point. This will work on server's mpmission folder however. http://i.imgur.com/sYEZmqA.png
This sound bug is extremely annoying to deal with, and it happens to me in just about every game of Wasteland I play.
The sounds of land vehicles, water vehicles, air vehicles seem to glitch in an endless loop at different volume levels.
For myself, it is the most annoying bug to deal with on a daily basis.
It seems as though as once you reach a certain "out of range" to the vehicle, the sound instantly gets locked in a loop instead of fading away to nothing. In the last few nights for example, I had a zamak truck idle sound "in the distance", whilst a sports hatch sounded closer, and then I had a helicopter winding down also glitched in my headphones... rather annoying with just one bugged sound, let alone three or more. After about 15 minutes 2 of the sounds finally stopped.
Please fix this annoyance of the sound bugging out.
Still no answer on this? It's been over 2 months and this is a game-breaking bug. It's still happening to me and everyone I know that I play with.
This bug has been happening to me and everyone I play with for a long time. We play a lot of different maps of Sa-Matra's Wasteland, and at least in these missions we get this sound looping bug like every time we play. Its not about added RHS vehicles or such, bug was already happening over a year ago. Sometimes you have multiple vehicle sounds looping same time.
To disable looping sound, get inside car and turn off the engine. Sometimes that car just happens to be other side of the map, so it's pretty frustrating. Happens with helicopters also, if you walk away helicopter before blades / sound from blades has completely stopped.
If you can't find source of the bug, can you add command to "reset sounds" or something?
Still an issue as of 1.44, got a good recording of this from tonight's gameplay so I'll post a video of it tomorrow when I can upload it etc.
Please focus on fixing this, it's very annoying :(
+1 same thing here.
@vlad_8011
16 bit 44100 Hz (CD quality) was already chosen for me.
Hm, i think BI ignore old topics so i'll try to help you. Right click on speaker icon (next to clock) > Sounds > "Play" tab > slect your speakers (double click ) > "advanced" tab > and choose 16 bit 44100 Hz (CD quality) > apply and check if that works
Happens to me and all of my friends as well. Easily the thing in Arma 3 that has the most negative impact at the moment, please fix asap!
Same problem for my 10 man group, all with different systems. If an engine is left on and you walk out of the sound bubble, the sound continues to loop.
I'm having this problem as well. It's pretty frequent and really annoying. I usually play Sa-Matra's Chernarus Wasteland, if that matters. I'm running the stable branch.
OS: Win8.1 x64
CPU: Intel i7-3770K
GPU: GIGABYTE Windforce Radeon 7950 3GB
Sound: ASUS Xonar DG
MoBo: ASRock Z77 Extreme4
One thing I've noticed is that if you're with a friend in the immediate area and you get this bug, they usually do too. Then, if the glitch goes away, it usually does so for your friend at the same time. However, there have been a few instances where they don't receive the glitch at all for some reason, even though we were together the whole time. It makes it kind of hard to reproduce.
I think I've probably recorded this happening at least once in the last few days. I can upload a clip or two if needed.
EDIT: I don't think the problem is my ASUS sound card, even though the report author and myself both have one. A friend of mine also experiences this glitch, and does not have an ASUS sound card.
I am also getting this, mostly playing Sa-Matra's Chernarus Wasteland, but I'm also getting it playing BattleRoyale, Altis Life and a few other mods.
The other night people were talking about this issue in the global channel on the Sa-Matra Chernarus Wasteland server I was playing on, and at least 10+ people on that server said they were getting this issue as well, so I think it's pretty common, and it needs to be fixed asap as it is affecting the gameplay in a major negative way.
I had this issue in the dev branch, but it seems to be gone now.
Yes, this is compatibility issue, at my pc it runs fine. Moreover , game is able to run 96 sounds at the time. So ticket can be closed, your problem is not about game. I would change settings about EAX, sound frequency, or surround. Fault is for sure there.
@vlad_8011
I've been using this hardware and software and sound settings for the past 5 years and have never had any issue with any other game, including Arma 2 and DayZ standalone. Even if this issue can be fixed on my end by changing something it's obviously still something that should be fixed in Arma 3, since it's exclusively a problem with Arma 3, to avoid this compatibility issue for other users in the future.