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Podder
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User Since
Dec 6 2014, 6:26 AM (364 w, 3 d)

Recent Activity

May 10 2016

Podder added a comment to T82142: Animation for shouldering of rifle.

However, there was never such thing as "aiming from the hip" in Arma. Never. All weapons are either shouldered or lowered.

When you aim down sights in Arma, think of it as just moving your head a tiny bit to align your eye with the sights. I don't believe having a small animation for this will tell other players information that is vital for gameplay.

May 10 2016, 10:53 AM · Arma 3
Podder edited Steps To Reproduce on T81978: Stance indicator is incorrect when stance adjusting while prone/crouched.
May 10 2016, 10:48 AM · Arma 3
Podder added a comment to T81934: Weapons without bipods can be deployed when prone.

@JojoTheSlayer I see. Sorry for calling you out, it's that I was shocked at the strong reaction of the community in the wake of the weapon resting update. Other tickets had been hounding BI because of the weapon deployment discrepancy, and the devs got defensive. I guess that is partly why BI seems to be unreceptive of this issue at the moment.

EDIT: upvoted the ticket. Bohemia Interactive, please reconsider the status of this issue.

May 10 2016, 10:46 AM · Arma 3
Podder added a comment to T81934: Weapons without bipods can be deployed when prone.

Adam - "This is not an issue but a feature."
JojoTheSlayer - "Well this 'feature' is totally unrealistic."

Aside from the bipod issue, this is juvenile and disrespectful to the devs :/

This is not the place to discuss or complain about whether or not features that the developer intended to be in the game is good or not. This is the place to report bugs.

May 10 2016, 10:46 AM · Arma 3
Podder added a comment to T81922: Bipods Hiding Player Exploit (Marksman DLC).

oh this is gold :)

May 10 2016, 10:46 AM · Arma 3
Podder added a comment to T81395: Body armor not functioning properly since last patch (1.40.129.533).

Ditto here. Nice work creating the screenshots to demonstrate the bug.

May 10 2016, 10:29 AM · Arma 3
Podder added a comment to T81372: Infantry damage values have been changed to yield unreasonable results.

So the devs just closed a ticket that was similar to mine, saying it only affected VR entity AI's that are currently being overhauled. Just tested this out and it seems like this is true. Maybe I just had horrible aim in my missions.

You guys can confirm by loading actual faction AI's into your Virtual Arsenal and testing. I'm going to continue investigating by aiming more carefully against AI set to easy.

May 10 2016, 10:28 AM · Arma 3
Podder edited Steps To Reproduce on T81372: Infantry damage values have been changed to yield unreasonable results.
May 10 2016, 10:28 AM · Arma 3
Podder edited Steps To Reproduce on T80977: Recoil on PDW2000 is inconsistent between firemodes.
May 10 2016, 10:16 AM · Arma 3
Podder edited Steps To Reproduce on T80303: MX Underslung 3GL crosshair is off-center.
May 10 2016, 9:49 AM · Arma 3
Podder added a comment to T80294: Change magezine and change weapons.

One of the quirks of vanilla ARMA is that you cannot change weapons while moving. There are mods that address this issue.

You should, however, be able to change magazines while moving. I can.

May 10 2016, 9:49 AM · Arma 3
Podder added a comment to T74216: (A)RCO - Medium range scope reticles are blurry / out of place.

It's still happening in 2015.

My guess is that the reticule's "physical object" is a similar to the gun/scope's distance to the camera, so the engine applies the DOF effect to it along with the scope and gun. Pretty annoying and should have been fixed ages ago. As it stands, if you want to even consider using those scopes, you need DOF set to off.

Any word if this is going to be fixed in Marksmen DLC?

May 10 2016, 7:07 AM · Arma 3