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AI is still "afraid" of moving in buildings and regardless of walls
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Description

At the latest branch I thought AI would do better action in buildings but I was disapointed.
For example, at the harbor of Stratis, AI always moves slowly when they are entering the gray zone of the map where refers to buildings. AIs keep danger mode, keep aiming their weapons and keep searching something on the gray zone of the harbor, and eventhough I call them at easy they still won't raise their weapons. What's more, at the gray zone they can go anywhere regardless of walls. They can go through any walls when at the gray zone of the map. {F25557} {F25558} {F25559}

Details

Legacy ID
1326412396
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Pathfinding / Motion
Steps To Reproduce
  1. order your AIs to fall back to you at the gray zone of the map, such as harbor of Stratis.
  2. See what the AIs are doing.
  3. I snapped some pictures, you can see from 1 to 3.
Additional Information

Maybe ZOMBIES in DAYZSA are doing better than ARMA3 in the buildings.

Event Timeline

msy edited Steps To Reproduce. (Show Details)Feb 9 2015, 5:40 PM
msy edited Additional Information. (Show Details)
msy set Category to AI Pathfinding / Motion.
msy set Reproducibility to Always.
msy set Severity to None.
msy set Resolution to Open.
msy set Legacy ID to 1326412396.May 7 2016, 8:14 PM