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msy
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User Since
Mar 9 2013, 4:45 PM (605 w, 2 d)

Recent Activity

May 10 2016

msy edited Steps To Reproduce on T84492: the mod subscribed from steam workshop leaves 2 copies in my drivers, it is waste of my space.
May 10 2016, 12:08 PM · Arma 3
msy added a comment to T83808: AI go through wall on the harbour at 027060 in Stratis.

Why?

May 10 2016, 11:49 AM · Arma 3
msy set Category to category:aipathfindingmotion on T83808: AI go through wall on the harbour at 027060 in Stratis.
May 10 2016, 11:49 AM · Arma 3
msy set Category to category:aispottingdetection on T83807: Military office (ID 66220) at 019057 in Stratis has a wall and a door that can't block AI's sight.
May 10 2016, 11:49 AM · Arma 3
msy edited Steps To Reproduce on T80996: AI is still "afraid" of moving in buildings and regardless of walls.
May 10 2016, 10:17 AM · Arma 3
msy edited Steps To Reproduce on T80965: Heat behind window shouldn't be detected with FLIR.
May 10 2016, 10:16 AM · Arma 3
msy added a comment to T78319: Health nearly don't affact the accuracy of AI.

Not really!
once start he begins to shoot me without any lag,
I try it again in dev 1.51. Once I start the mission the AI hit me at my chest without any lag. Note the AI has only 10%HP and has only ACO sight!

May 10 2016, 8:48 AM · Arma 3
msy edited Steps To Reproduce on T78319: Health nearly don't affact the accuracy of AI.
May 10 2016, 8:48 AM · Arma 3
msy added a comment to T77055: ARCO and Holosight's reticles are not centered..

it is not resolved please look at mk18 abr AND ALL OTHER OPTICAL SCOPES!
http://cloud-4.steampowered.com/ugc/570022771346244790/35FFFA4991AF3718B5A8FE9C9E6A242BBF26C9A3/

May 10 2016, 8:17 AM · Arma 3
msy edited Steps To Reproduce on T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it.
May 10 2016, 8:07 AM · Arma 3
msy edited Steps To Reproduce on T75257: AI like fighting against enemies too addictively to learn how to hit and run.
May 10 2016, 7:31 AM · Arma 3
msy edited Steps To Reproduce on T74936: at dev branch 113567, after repairing the vehicle the AI keeps crouching and won't move.
May 10 2016, 7:23 AM · Arma 3
msy edited Steps To Reproduce on T74431: Bullets can go through body‘s os pelvicum without any hit.
May 10 2016, 7:11 AM · Arma 3
msy edited Steps To Reproduce on T74311: floating rocks at this position on altis.
May 10 2016, 7:09 AM · Arma 3
msy edited Steps To Reproduce on T74203: Please remove the "never fire" act. mi-48 in the last mission or take another idea to show the MI-48.
May 10 2016, 7:06 AM · Arma 3
msy edited Steps To Reproduce on T73689: You can hear crews (no matter the side) talking outside their vehicle(s).
May 10 2016, 6:49 AM · Arma 3
msy edited Steps To Reproduce on T73309: When recoil the howitzer is going through the vehicle.
May 10 2016, 6:37 AM · Arma 3
msy edited Steps To Reproduce on T73288: On build 1.03.110339 when raising the self-propell howitzer gun higher than 40 degree and fire the vehicle will fly..
May 10 2016, 6:37 AM · Arma 3
msy edited Steps To Reproduce on T73286: Tracked vehicles never get hurt freely falling from any height, Wheeled vehicles never get hurt falling untill higher at 205m.
May 10 2016, 6:37 AM · Arma 3
msy edited Steps To Reproduce on T73284: You can't order gunner to target an empty building and fire when you are as T-100 commander, but you can do so in M2A1.
May 10 2016, 6:37 AM · Arma 3
msy added a comment to T73098: AI outside the building far away can "hear" I kill the one of the other group of theirs?.

@mrflay
You inspired me. Now I confirm it is not sound that cause the enemy group know the assasination in the building. If I am the bluefor and I kill the enemy one shot, then even I break every window of the building, the enemy wont change their safe condition. However if I kill the man by 2+ shots then they will change.

May 10 2016, 6:29 AM · Arma 3
msy edited Steps To Reproduce on T73099: AI has X-RAY vision that can see the assassination behind a wall but they can't get aware when bullets hit the wall.
May 10 2016, 6:29 AM · Arma 3
msy added a comment to T73098: AI outside the building far away can "hear" I kill the one of the other group of theirs?.

@ThePredator
One thing I really ignored that if I was the bluefor man, and I delet the opfor in the building, then I shoot the glasses of the building, the enemies outside never change any condition! So how do you explain? Why when there is no opfor in the building, the sound of breaking glassed by a same suppressor pistol won't make enemies outside alert?

May 10 2016, 6:29 AM · Arma 3
msy added a comment to T73098: AI outside the building far away can "hear" I kill the one of the other group of theirs?.

@mrflay
Good reply! I like it! It should be the origin issue not the sound aware the AI, but the dead body! If this proves right, then the AI has a magic X-RAY vision that cause problem anywhere.

May 10 2016, 6:29 AM · Arma 3
msy added a comment to T73098: AI outside the building far away can "hear" I kill the one of the other group of theirs?.

@ThePredator
I don't know where you get the info but I, I don't believe it. DO you know how can describe 130db? If a working jet engine has a noise of 120db, then a pistol with suppressor has a noise as 10 times as jet engine?

May 10 2016, 6:29 AM · Arma 3
msy added a comment to T73098: AI outside the building far away can "hear" I kill the one of the other group of theirs?.

Supressors and silencers are two different things. They do not make any gun quite, in fact they are used to keep the sound of the gun firing from damaging your ears by bringing it down to a safe level.

Please, if 70 meters to a pistol with suppressor is a safe distance or not? Besides I set them in the building!

May 10 2016, 6:29 AM · Arma 3
msy edited Steps To Reproduce on T73098: AI outside the building far away can "hear" I kill the one of the other group of theirs?.
May 10 2016, 6:29 AM · Arma 3
msy edited Steps To Reproduce on T73095: AI can find dead body of other groups but won't change their mode from safe to aware or danger.
May 10 2016, 6:29 AM · Arma 3
msy edited Steps To Reproduce on T66628: A wall in this buiding can't protect against light.
May 10 2016, 2:50 AM · Arma 3
msy edited Steps To Reproduce on T66627: Non-default posture will cause self treat on ground animation when closing map.
May 10 2016, 2:50 AM · Arma 3

May 9 2016

msy added a comment to T62204: Grenades cannot be thrown through windows.

In the latest version the grenade can be thrown through windows, but, however, what the hell! the windows is not broken then!!!

May 9 2016, 11:49 PM · Arma 3