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drwbns
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User Since
Oct 1 2013, 6:43 PM (307 w, 4 d)

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Nov 14 2016

drwbns added a comment to T59083: Low CPU/GPU Utilization.

I find this thread just as interesting as Arma 3 itself. Is it likely that Bohemia devs find it impossible or not worth their time to gain higher framerates with their outdated engine?

Nov 14 2016, 8:58 PM · Arma 3

May 10 2016

drwbns edited Steps To Reproduce on T81689: Doorways hard to crawl through.
May 10 2016, 10:38 AM · Arma 3
drwbns edited Steps To Reproduce on T80985: Squad AI actions unintuitive.
May 10 2016, 10:16 AM · Arma 3
drwbns edited Steps To Reproduce on T80984: RGO Grenades don't combine.
May 10 2016, 10:16 AM · Arma 3
drwbns edited Steps To Reproduce on T80881: Enemy AI don't go in buildings.
May 10 2016, 10:13 AM · Arma 3
drwbns edited Steps To Reproduce on T80880: AI take very long routes to a direct point.
May 10 2016, 10:13 AM · Arma 3
drwbns edited Steps To Reproduce on T80879: Some vehicles drive very slow offroad.
May 10 2016, 10:13 AM · Arma 3
drwbns added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

I'm speaking about the white colored adaptive crosshair, it only shows for me when in 3rd person view. Maybe you know something I don't about enabling it in First Person view. My comment above about 3rd person view is my argument to those that say Arma 3 is geared toward realism, I'm not commenting on its usefulness or whether or not people should use it, just stating a fact that it is within the game itself. I believe Arma 3 is realistic, but only to an extent, which is why I think having a first person adaptive crosshair or similar still lies within Bohemia's simulator intentions for Arma 3.

May 10 2016, 10:13 AM · Arma 3
drwbns added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

Wow, I'm really surprised at the number of downvotes. Guys, I'm not trying to encourage Bohemia to turn Arma into counter-strike. Let's not go crazy here. The realism is why I play this as well. The idea mainly comes from playing campaign and getting headshotting by super accurate AI when trying to fire back from behind cover. In other words, it doesn't matter what stance you use, an AI squad has a pretty good chance of picking you off first even if you take the first shots. All in all, I thought this would make the score a little more even for first person view. As far as bullet drop, I don't see what that has anything to do with what I'm talking about, which is firing from cover with a scope. What kind of makes me laugh about the criticisms here is that they are already planning on adding weapon resting which will probably be just as helpful. All in all, I find the stances to be pretty useless against AI, and I find having to clear my gun barrel from cover puts me more in the open to be picked off. Hasn't anyone played the campaigns?

May 10 2016, 10:13 AM · Arma 3
drwbns added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

Since what is actually in the game doesn't seem to be clear here. Crosshairs do not show in first person view. Common sense or lack of intelligence is not an issue here, I'm just trying to make first person view a more user-friendly experience. Also, saying that this option isn't realistic and I should go play COD is not an argument considering having a third-person view with crosshair option isn't very realistic is it?

May 10 2016, 10:13 AM · Arma 3
drwbns added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

I understand the scope is above the barrel, duh. But seeing that this is a game and I can't realistically see the end of the barrel, I think there should be an option to turn on a target cursor for first person, even a toggle would help, and I think it would make first person more enjoyable, seeing how this is actually a game we're talking about here.

May 10 2016, 10:13 AM · Arma 3
drwbns added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

Are you asking why use the scope? Or why use iron sights if there's a crosshair? If therre was a crosshair in first person, I would most likely use both, but a toggle button seems more helpful as a crosshair isn't needed at all times

May 10 2016, 10:13 AM · Arma 3
drwbns edited Steps To Reproduce on T80876: Difficult to shoot what is seen in first person when scope is attached.
May 10 2016, 10:13 AM · Arma 3
drwbns added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

Yeah, worst patch ever. I hope they can fix soon, it really kills gameplay in multiplayer wasteland

May 10 2016, 6:39 AM · Arma 3