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Enemy AI don't go in buildings
Closed, ResolvedPublic

Description

I've often wondered in campaign why AI don't come after me inside a building. I don't know if this is by design but I think it would add to the realism if AI could walk inside buildings. I'm really not sure if they can at all.

Details

Legacy ID
3279955196
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
AI Pathfinding / Motion

Event Timeline

drwbns edited Steps To Reproduce. (Show Details)Jan 30 2015, 8:52 PM
drwbns edited Additional Information. (Show Details)
drwbns set Category to AI Pathfinding / Motion.
drwbns set Reproducibility to Always.
drwbns set Severity to None.
drwbns set Resolution to Duplicate.
drwbns set Legacy ID to 3279955196.May 7 2016, 8:11 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 8:11 PM

+1, voted up, for now on recomend to use ASR_AI3, they will search every house, room-by-room