Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

Jermin edited Steps To Reproduce on T79678: Dedicated servers freeze computerS every time their processes are killed..
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79679: Vertical rotation of soldiers is not realistic. (1 video): Arma 3.
May 10 2016, 9:29 AM · Arma 3
Jermin added a comment to T79678: Dedicated servers freeze computerS every time their processes are killed..

I found an entry in the windows event viewer regarding the crash. It is caused by PhysX3_X86.dll.

I‘ve found other server admins having the same problem when they reset/restart the mission on the dedicated server.

Please fix this problem.

May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79678: Dedicated servers freeze computerS every time their processes are killed.: Arma 3.
May 10 2016, 9:29 AM · Arma 3
oukej added a comment to T79677: Performance issue with copilot and Rotorlib.

Thanks for the feedback and notes. Yes, it's the same issue - caused by switching from SFM (AI) to AFM while starting the engine.

May 10 2016, 9:29 AM · Arma 3
Benargee added a comment to T79677: Performance issue with copilot and Rotorlib.

I Think this might be similar to the issue I am having: http://feedback.arma3.com/view.php?id=21354

I get the same symptoms. Lag and explosion.

May 10 2016, 9:29 AM · Arma 3
rogerx added a comment to T79677: Performance issue with copilot and Rotorlib.

I was on as pilot, with a co-pilot. Gave him the controls and then later took back the controls. The server had CBA mod loaded, and I also had CBA loaded. I don't think I noticed any problems with frame rate, but he hopped out just after I retook controls.

May 10 2016, 9:29 AM · Arma 3
zx64 edited Steps To Reproduce on T79677: Performance issue with copilot and Rotorlib.
May 10 2016, 9:29 AM · Arma 3
Bohemia updated subscribers of T79677: Performance issue with copilot and Rotorlib.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79677: Performance issue with copilot and Rotorlib: Arma 3.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79676: #shutdown command shuts down the wrong server instace: Arma 3.
May 10 2016, 9:29 AM · Arma 3
Silkworm added a comment to T79675: Add a "Mute All" option to the player list..

hence the need for a MUTE ALL function so we don't have to listen to it

May 10 2016, 9:29 AM · Arma 3
Jermin edited Steps To Reproduce on T79676: #shutdown command shuts down the wrong server instace.
May 10 2016, 9:29 AM · Arma 3
Silkworm added a comment to T79675: Add a "Mute All" option to the player list..

I'd like to second this, however I would say it's required not just handy. The racist rubbish we have to listen to as players before almost every BR round is outrageous and must be addressed

bit.ly/1Hmcwzy

May 10 2016, 9:29 AM · Arma 3
PLAYERUNKNOWN edited Steps To Reproduce on T79675: Add a "Mute All" option to the player list..
May 10 2016, 9:29 AM · Arma 3
oukej added a comment to T79674: AI makes unnecessary adjustments while in cover.

I'm sorry but it's not feasible at this point.

  1. checking collisions down to such precision would be very performance hungry
  2. the cover positions are created dynamically, the bugs in the dynamic creation are already covered in ticket no. 0016449. Changing the approach is not possible, it would mean adjusting all assets, not mentioning the buildings on community islands that would suddenly lack cover positions. If such change was desired it would still take a lot of time and manpower (design, implementation, testing, bugfixing).
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79675: Add a "Mute All" option to the player list.: Arma 3.
May 10 2016, 9:29 AM · Arma 3
TakeHomeTheCup added a comment to T79675: Add a "Mute All" option to the player list..

Well, BI can't do much about what other players say...

May 10 2016, 9:29 AM · Arma 3
mickeymen added a comment to T79674: AI makes unnecessary adjustments while in cover.

"I'm sorry for this can't be done due to technical reasons"

In the 2015, Can't believe it!
I think BIS can try to give the AI an understanding of where the left and right or use the Collision Mesh for every weapon on every corner.
I can offer a solution of this issue:

  • BIS should add on the every corner of every building 2 snap-position for the AI.
  • One snap-position, make a "left-position", another snap-position do "right-position".
  • Inside "right-position" for every AI, BIS can make the restriction of the weapon rotation to the right.
  • Inside "left-position", for every AI, BIS can make restriction the weapon rotation to the left.
  • Thus, relative to a specific position (left or right), if the AI will be located at this point, then he will not be able to penetrate his weapon into the building under the limitation of weapon rotation.

Which of the two those positions the AI will use, this AI will determine independently(in relation to the position of the enemy). I think this detail is already there now.

Sure, the solution can be found. This detail is important for the game...

May 10 2016, 9:29 AM · Arma 3
pops added a comment to T79674: AI makes unnecessary adjustments while in cover.

I hope the improved path finding, which BI is working on, will allow the AI to navigate better between building and also "home in" on the cover positions better. After all, the AI is also supposed to make use of the weapon resting feature, so some change will be on the way.

May 10 2016, 9:29 AM · Arma 3
oukej added a comment to T79674: AI makes unnecessary adjustments while in cover.

Hey and thank you for the feedback.

no proper contact with the corner of the building.

I'm sorry for this can't be done due to technical reasons.

makes a lot of unnecessary movements

It would be nice to have this improved, but I'm afraid it's out of scope now.

Will leave this issue open jic.

May 10 2016, 9:29 AM · Arma 3
Bohemia updated subscribers of T79674: AI makes unnecessary adjustments while in cover.
May 10 2016, 9:29 AM · Arma 3
mickeymen edited Steps To Reproduce on T79674: AI makes unnecessary adjustments while in cover.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79674: AI makes unnecessary adjustments while in cover: Arma 3.
May 10 2016, 9:29 AM · Arma 3
falagor added a comment to T79673: Translation to Portuguese.

Not fixed, no more info provided.

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

fixed in the new update...

May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79673: Translation to Portuguese: Arma 3.
May 10 2016, 9:29 AM · Arma 3
falagor added a comment to T79673: Translation to Portuguese.

Unable to locate, could you please send some screenshots of the wrong translations?

May 10 2016, 9:29 AM · Arma 3
josuesleyer edited Steps To Reproduce on T79673: Translation to Portuguese.
May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

NOPE,only mp

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

game crashed alot today,3 crashes uploaded 2 of them

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

Btw,the recent 2 crashes.i was playing Invade &annex misson on the 77th server.then the game crashed,and i had to hardreset my pc

May 10 2016, 9:29 AM · Arma 3
TakeHomeTheCup added a comment to T79672: Game Crash.

Does it happen on single player?

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

crashdump uploaded name(Arma3)

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

Thank u for quick response,yea i tried to switch to the dev branch,i have a bad internet connection.And the dev branch updates everyday.so i think it would be a bad choice for me.question.what does the RPT says.is the problem from my side or??

May 10 2016, 9:29 AM · Arma 3
Iceman added a comment to T79672: Game Crash.

Hello,

could you please try to switch to Steam Dev and see if the problem is still present?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much.

May 10 2016, 9:29 AM · Arma 3
Iceman added a comment to T79672: Game Crash.

Is the problem still present for you after data verification?

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

the problem is still happening,crashing all the times at all servers,King of the hill,epoch,coop servers
i will upload some crashdumps

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

vertifed,np

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

there is no bad files tho

May 10 2016, 9:29 AM · Arma 3
Iceman added a comment to T79672: Game Crash.

No crashdumps? The problem is still happening? Sorry if I don't understand correctly, I would prefer full sentences as an answer, thank you very much. :)

May 10 2016, 9:29 AM · Arma 3
Iceman added a comment to T79672: Game Crash.

Thank you for the additional data.
And thanks for the words about the livestream, it was fun for us as well!

May 10 2016, 9:29 AM · Arma 3
Iceman added a comment to T79672: Game Crash.

I'm sad to hear that. could you please upload more crashdumps (as much as possible) from version 1.34?

May 10 2016, 9:29 AM · Arma 3
Iceman added a comment to T79672: Game Crash.

Could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

@Iceman,Nice livestream ,and nice shooting at me :p
i didnt understand it at the beginning but i liked it

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

crash 4 uploaded
crashed while playing king of the hill v9 test,server epm: De 1#

May 10 2016, 9:29 AM · Arma 3
Iceman added a comment to T79672: Game Crash.

Hello, there seems to be something wrong with your graphic card drivers, could you please try to reinstall them?

May 10 2016, 9:29 AM · Arma 3
Frager added a comment to T79672: Game Crash.

reinstalled them and the problem still exists

May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79672: Game Crash: Arma 3.
May 10 2016, 9:29 AM · Arma 3
Frager edited Steps To Reproduce on T79672: Game Crash.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79671: Kicked for 6000ms ping on local servers with actual ping of 31ms: Arma 3.
May 10 2016, 9:29 AM · Arma 3
daniellamalan edited Steps To Reproduce on T79671: Kicked for 6000ms ping on local servers with actual ping of 31ms.
May 10 2016, 9:29 AM · Arma 3
Bohemia updated subscribers of T79670: The inability to throw a grenade inside enemy truck! (2 video).
May 10 2016, 9:29 AM · Arma 3
mickeymen edited Steps To Reproduce on T79670: The inability to throw a grenade inside enemy truck! (2 video).
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79670: The inability to throw a grenade inside enemy truck! (2 video): Arma 3.
May 10 2016, 9:29 AM · Arma 3
mickeymen added a comment to T79670: The inability to throw a grenade inside enemy truck! (2 video).

still not fixed.

May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79669: The ability for Zeus to change vehicle skins/colour: Arma 3.
May 10 2016, 9:29 AM · Arma 3
ak12546 edited Steps To Reproduce on T79668: MH-9/AH-9 Vortex Ring State Too Easy To Induce.
May 10 2016, 9:29 AM · Arma 3
Cenwulf edited Steps To Reproduce on T79669: The ability for Zeus to change vehicle skins/colour.
May 10 2016, 9:29 AM · Arma 3
ak12546 added a comment to T79668: MH-9/AH-9 Vortex Ring State Too Easy To Induce.

Tested this with the new 1.36 RC build and VRS has been tweaked i feel to an appropriate level

May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79667: enableRopeAttach has no effect on lifter: Arma 3.
May 10 2016, 9:29 AM · Arma 3
Bohemia updated subscribers of T79667: enableRopeAttach has no effect on lifter.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79668: MH-9/AH-9 Vortex Ring State Too Easy To Induce: Arma 3.
May 10 2016, 9:29 AM · Arma 3
madbull edited Steps To Reproduce on T79667: enableRopeAttach has no effect on lifter.
May 10 2016, 9:29 AM · Arma 3
hia3official added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

1.48 Stable. The issue is assigned but still not fixed. How sad...

May 10 2016, 9:29 AM · Arma 3
BIS_fnc_KK added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

This should be fixed in today's dev, could anyone confirm?

May 10 2016, 9:29 AM · Arma 3
Gippo added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

No idea, cannot join my dedicated server :D

edit: got it working, yup, it is fixed :)

May 10 2016, 9:29 AM · Arma 3
Gippo added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

1.48 RC - EH still not triggers if object is not local

May 10 2016, 9:29 AM · Arma 3
Killzone_Kid added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

weapon doesn't disappear any more, but when weapon is remote WeaponDisassembled EH still never triggers

There is also another bug with duped weapon backpack

May 10 2016, 9:29 AM · Arma 3
japapatramtara added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

should be fixed since DEV 131019

May 10 2016, 9:29 AM · Arma 3
Bohemia updated subscribers of T79666: WeaponDisassembled event doesn't fire if static weapon is not local.
May 10 2016, 9:29 AM · Arma 3
AgentRev edited Steps To Reproduce on T79666: WeaponDisassembled event doesn't fire if static weapon is not local.
May 10 2016, 9:29 AM · Arma 3
Killzone_Kid added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

The issue is still an issue. What's more when weapon is remote and gets disassembled and assembled back and disassembled again, EH still doesnt fire.

Strangely WeaponAssembled EH does trigger, but as ticket says the mortar disappears after 10 or more seconds

May 10 2016, 9:29 AM · Arma 3
Benargee added a comment to T79665: Please add an option to disable Vortex Ring State simulation.

Agree. I don't mind but I feel for others who have this issue/less experience. Should be an option like the rest. Option would be chosen by server too.

May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79666: WeaponDisassembled event doesn't fire if static weapon is not local: Arma 3.
May 10 2016, 9:29 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79665: Please add an option to disable Vortex Ring State simulation.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79665: Please add an option to disable Vortex Ring State simulation: Arma 3.
May 10 2016, 9:29 AM · Arma 3
DJPorterNZ added a comment to T79664: [ REQUEST ] Grasscutters should remove trees.

Similar to request in http://feedback.arma3.com/view.php?id=20617

May 10 2016, 9:29 AM · Arma 3
Iceman77 edited Steps To Reproduce on T79664: [ REQUEST ] Grasscutters should remove trees.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79664: [ REQUEST ] Grasscutters should remove trees: Arma 3.
May 10 2016, 9:29 AM · Arma 3
DarkDruid added a comment to T79663: Max file size for pbo.

For questions related to Arma 3 please use our official forums (http://forums.bistudio.com/). Thank you

May 10 2016, 9:29 AM · Arma 3
MulleDK19 added a comment to T79663: Max file size for pbo.

This is not a forum.

May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79663: Max file size for pbo: Arma 3.
May 10 2016, 9:29 AM · Arma 3
Meatball0311 edited Steps To Reproduce on T79663: Max file size for pbo.
May 10 2016, 9:29 AM · Arma 3
cream253team edited Steps To Reproduce on T79662: Stretched Soldier Models in CH-67 Huron.
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79662: Stretched Soldier Models in CH-67 Huron: Arma 3.
May 10 2016, 9:29 AM · Arma 3
thunderbolt6500 edited Steps To Reproduce on T79661: Random brief in-game loading screens when hosting small game over hamachi..
May 10 2016, 9:29 AM · Arma 3
Bohemia added a project to T79661: Random brief in-game loading screens when hosting small game over hamachi.: Arma 3.
May 10 2016, 9:29 AM · Arma 3
SilverDude added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

Yeah, sure. This is actually not a forum, but I will put it in and later the devs should delete this. This ticket is actually already closed and is just using up space.

I hope you can understand what I have written down. Just try them out. Some descriptions are missing since I have not tested them yet.

May 10 2016, 9:29 AM · Arma 3
Fireball added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:29 AM · Arma 3
Peter added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

@SilverDude thanks mate. You cannot believe in how many threads I was looking and searching for that scripts.
Many thanks!!

May 10 2016, 9:29 AM · Arma 3
SilverDude added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

Have you written it into the init-field of the helicopter you have placed?

Normally that command should work fine if you only have that script in the init-field.

Tip: always put a ; behind every script if you write another one after it.

May 10 2016, 9:29 AM · Arma 3
Peter added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

@SilverDude Thanks for the black MH9 variant. Where can I get that info from? Can you provide me with your libraries txt?
Thanks.

May 10 2016, 9:29 AM · Arma 3
DenisP added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

Seems to come up with Missing ; when I try to execute that command.

May 10 2016, 9:29 AM · Arma 3
R3vo added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

@RandomPlayer

If they exclude it to avoid filling up the list with different variants, then they should either change the menu layout, or at least add a tooltip when you hover over the Taru menu entry, which tells you that you can access the other variants through a script command.

Kind Regard
R3vo

May 10 2016, 9:29 AM · Arma 3
SilverDude updated subscribers of T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

@Denis P

When they get the pods attachable that would be great. Although I dought that they would change the menu layout. (it would be nice though)

Oh, and here is your script for a black MH9/AH9:

   this setObjectTextureGlobal [0,"A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"];

Btw: You should write them all down into a text editor and save them. (I have a huge collection of scripts saved^^)

May 10 2016, 9:29 AM · Arma 3
RandomPlayer added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

They (by which I mean one of the devs) said they excluded the black variants from the unit list to avoid clogging it up with dozens of Taru variants. Insert the following into the init field of the Taru paint it black:

null = [this] execVM "\a3\Air_F_Heli\Heli_Transport_04\Scripts\Heli_Transport_04_basic_black.sqf"

May 10 2016, 9:29 AM · Arma 3
DenisP added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

I suppose it would be easier to add the black variant to the vehicles list once they've figured out how to make the mission pods attachable.

That being said, what is the code for the black versions of the Hummingbird and Pawnee? I have to admit thought, it's strange that they would add the separate versions of the Ghost Hawk, but not the other helicopters.

May 10 2016, 9:29 AM · Arma 3
DenisP added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

oh.... I didn't know that. Not good with scripting. =/

May 10 2016, 9:29 AM · Arma 3
Benargee added a comment to T79660: The black Mi-290 Taru seen in the public Helicopters DLC announcement is missing.

Busy ATM, but can someone post the script needed to achieve this so that this issue can be closed?

May 10 2016, 9:29 AM · Arma 3