Or atleast knock them over. Thanks.
trees = nearestObjects [player,[],100];
{_x setdamage 1;} forEach trees;
ISN'T CUTTING IT!! Pun intended.
Or atleast knock them over. Thanks.
trees = nearestObjects [player,[],100];
{_x setdamage 1;} forEach trees;
ISN'T CUTTING IT!! Pun intended.
Land_ClutterCutter_large_F