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zx64
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User Since
Mar 9 2013, 2:50 PM (387 w, 15 h)

Recent Activity

May 10 2016

zx64 edited Steps To Reproduce on T83672: Client-side addPublicVaribleEventHandler ignored during preinit.
May 10 2016, 11:45 AM · Arma 3
zx64 added a comment to T83487: "assignedTeam player" returns nothing.

For completeness, this also affects controlling UAVs.

May 10 2016, 11:39 AM · Arma 3
zx64 added a comment to T83487: "assignedTeam player" returns nothing.

Steps to repro with attached mission:

  • Begin mission
  • Observe hint showing "Assigned team is: MAIN"
  • Take control of the UAV
  • Observe hint changes to "Assigned team is: <null>"
  • Release control of UAV
  • Observe hint reverts to "Assigned team is: MAIN"

Expected results:

  • hint message doesn't change when taking/releasing control of the UAV.
May 10 2016, 11:39 AM · Arma 3
zx64 set Category to category:featurerequest on T83246: Modules: Use checkbox when typeName = "BOOL" and no custom values.
May 10 2016, 11:31 AM · Arma 3
zx64 added a comment to T81053: publicVariableClient propagates to all clients, thus not having expected behavior.

Tried to make a repro (attached with OA and A3 versions) but I can't seem to reproduce the issue even in OA 1.63.

You can observe when the test switches from using publicVariable to the more specialised versions with the network tab in resource monitor: http://i.gyazo.com/73f19b35e340902863a93e1c03da3270.png (orange line is filtering for my Arma client)

May 10 2016, 10:19 AM · Arma 3
zx64 edited Steps To Reproduce on T79677: Performance issue with copilot and Rotorlib.
May 10 2016, 9:29 AM · Arma 3
zx64 added a comment to T79495: ServerCommandAvailable "#kick" (or more attributes) not returning true/false correctly anymore.

The underlying issue is wanting to know if a user is the server admin (either by voting or by logging in).

For the future, it might be more robust to have a specific, more discoverable feature (e.g. isAdmin) for this rather than being another "one weird trick". ;-)

May 10 2016, 9:23 AM · Arma 3
zx64 added a comment to T78699: setTimeMultiplier not reset between SP missions.

This can be closed as fixed.

May 10 2016, 8:58 AM · Arma 3
zx64 added a comment to T78699: setTimeMultiplier not reset between SP missions.

Update: also can be reproduced with a dedicated server.

May 10 2016, 8:58 AM · Arma 3
zx64 edited Steps To Reproduce on T78699: setTimeMultiplier not reset between SP missions.
May 10 2016, 8:58 AM · Arma 3
zx64 added a comment to T76897: Floating point precision is very inaccurate..

Looks like the game is using single precision: http://codepad.org/hcwPbKPf (I think you'll find a few game engines using single precision in 2014)

Also looks like (as with JavaScript) there is strictly no integer type, just operations on floats: http://codepad.org/YK8G2YV0

I am, of course, not implying that double precision would give exact answers, just the appearance of meeting expectations in these simple cases.

May 10 2016, 8:12 AM · Arma 3
zx64 added a comment to T76724: Skill values and setSkill behave differently between dedicated server and clients.

Updated repro mission for testing against the devbranch HC implementation.

This mission is also an example of the problem I mentioned in the thread: http://forums.bistudio.com/showthread.php?183918-Dedicated-Client-Headless-Client-feedback-%28dev-branch%29&p=2791917&viewfull=1#post2791917

Specifically, you can't use this test mission as-is unless you use the profile name I used (or you edit the mission).

May 10 2016, 8:07 AM · Arma 3
zx64 added a comment to T76724: Skill values and setSkill behave differently between dedicated server and clients.

Retested with 1.26 stable, still present.

May 10 2016, 8:07 AM · Arma 3
zx64 added a comment to T76724: Skill values and setSkill behave differently between dedicated server and clients.

Minor amendments to the repro mission:

  • Fixed spelling - repro not repo :P
  • Enabled automatic role assignment to make setting it up faster
  • Should be a bit clearer which part of the code is the exact repro and which bits are supporting.
  • More detailed reporting, including an acceptance test at the end:

"skillData values for current units: [player name, created unit, isServer, hasInterface, overall skill, aimingAccuracy before adjust, after adjust]"
["zx64",B Alpha 1-3:1,false,true,0.5,0.75,0.6]
["<Server>",B Alpha 1-3:1 REMOTE,true,false,0.5,0.325,0.00999999]
["test",B Alpha 1-3:1 REMOTE,false,false,0.5,0.75,0.6]
"end skillData dump"
"ERROR: Subskill values mismatched."

You'll see "OK: All subskill values match the first entry." if the bug is fixed (or there's only entry)

May 10 2016, 8:07 AM · Arma 3
zx64 edited Steps To Reproduce on T76724: Skill values and setSkill behave differently between dedicated server and clients.
May 10 2016, 8:07 AM · Arma 3
zx64 added a comment to T73173: Headless Client automatically occupies a slot, which disappears from the slots list.

Update for 1.30: HC doesn't autoassign (if the mission has the default value for joinUnassigned) but also doesn't make a slot disappear.

May 10 2016, 6:31 AM · Arma 3
zx64 added a comment to T73173: Headless Client automatically occupies a slot, which disappears from the slots list.

Found this out with some unrelated testing, not necessarily directly useful but you never know...

If the mission has joinUnassigned=0 and disabledAI=1 in its description.ext, the headless client is able to automatically join "properly" (as in, spawns as a player in game).

Note that just joinUnassigned=0 on its own isn't sufficient.

May 10 2016, 6:31 AM · Arma 3
zx64 added a comment to T68606: UH-80 Ghosthawk door gunner freelook.

Can confirm this is in dev branch (also checked 1.32 stable but the change didn't make it in).

May 10 2016, 4:00 AM · Arma 3
zx64 added a comment to T68606: UH-80 Ghosthawk door gunner freelook.

This can be fixed by setting gunnerForceOptics = 0; in the MainTurret definition for Heli_Transport_01_base_F.

May 10 2016, 4:00 AM · Arma 3

May 9 2016

zx64 edited Steps To Reproduce on T61657: Ability to preview issues before submitting.
May 9 2016, 11:16 PM · Arma 3
zx64 added a comment to T61654: UIPicture set incorrectly on launch_RPG32_F and arifle_MX_SW_F etc. weapons.

Confirmed resolved in productVersion ["Arma 3 Alpha","Arma3Alpha",52,103279,"Stable"].

Thanks :-)

May 9 2016, 11:16 PM · Arma 3
zx64 edited Steps To Reproduce on T61654: UIPicture set incorrectly on launch_RPG32_F and arifle_MX_SW_F etc. weapons.
May 9 2016, 11:16 PM · Arma 3