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May 10 2016

Unknown Object (User) added a comment to T69608: All customizable fields of view.

semiconductor, even though you DO can get a wider FOV than someone else, FOV is entirely something that depends on each one's choice, the most comfortable 90º fov for someone is better than an annoying 123897218931 º FOV for the same guy

May 10 2016, 4:42 AM · Arma 3
Unknown Object (User) added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

Well, no surprise they care more about DayZ than arma 3, after all, people pay more money for DayZ than ArmA 3.

May 10 2016, 4:41 AM · Arma 3
Unknown Object (User) added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

Fastropes would work perfect with Physx, just like with Take On Helicopters, however, BIS never confirmed fastropes, and if they did and i dont remember, they removed it because they were too lazy. Hope the modders fill the hole

May 10 2016, 4:41 AM · Arma 3
Unknown Object (User) added a comment to T69588: Inconsistent rate of fire depending on FPS.

i dont think that consoles are cancer....

May 10 2016, 4:41 AM · Arma 3
Unknown Object (User) added a comment to T69588: Inconsistent rate of fire depending on FPS.

yeah, it kinda has, you can check most of the games out there, changing FPS does change the physics, animations and physics and such are usually made to be used with a certain amount of FPS

May 10 2016, 4:41 AM · Arma 3
Unknown Object (User) added a comment to T69588: Inconsistent rate of fire depending on FPS.

Physics are always dependant to the FPS, it happends with 90% of the games that the FPS drops change the physics, cant do nothing about it

May 10 2016, 4:41 AM · Arma 3
Unknown Object (User) added a comment to T69482: Any number of factions and sides(feature, ability to create on fly with script).

while i agree with the ticket now that you could explain the nonsense of it, and i agree there should be a choice to add more independients or extra enemy factions, i think 4 factions its more than enough.

May 10 2016, 4:36 AM · Arma 3
Unknown Object (User) added a comment to T69482: Any number of factions and sides(feature, ability to create on fly with script).

....... just add extra units with addons.....

May 10 2016, 4:36 AM · Arma 3
Unknown Object (User) added a comment to T69469: Separate Keys for Various Throw Items.

you want 1 bind to frag and another bind to smoke? what's next, quick knifing and killstreaks?

May 10 2016, 4:36 AM · Arma 3
Unknown Object (User) added a comment to T69455: Mods and server..

there IS already a list explaining mods the server has.

May 10 2016, 4:36 AM · Arma 3
Unknown Object (User) added a comment to T69445: Tobacco/cigarettes.

perfect for metal gears solid mods!

lets add AIDs!

/upvoted

May 10 2016, 4:35 AM · Arma 3
Unknown Object (User) added a comment to T69429: Weapon Holstering..

because nobody does that anymore, having the rifle in your back on patrol takes too long to use it, its not a formality, and its not comfortable, its like asking why dont we make the AI reacts just like in the pre-XIX century firefights (telling your soldiers to stand still, reload, aim and shoot at the same time meanwhile the enemy already killed half of your soldiers, etc.)

May 10 2016, 4:35 AM · Arma 3
Unknown Object (User) added a comment to T69278: NO PEDALS AND THROTLE ANIMATIONS IN HELICOPTERS.

dupes, AND STOP USING CAPS FOR TITLES, ITS ANNOYING, ISN'T IT?

May 10 2016, 4:29 AM · Arma 3
Unknown Object (User) added a comment to T69257: .45 rounds are instantkill (ACP and Vermin).

b101UK, i have learned from several nymp...gun owners and prosti.... soldiers that most of them rather want a normal or a slightly smaller one even if they dont know how to use them than a big one wich they cant handle.

May 10 2016, 4:29 AM · Arma 3
Unknown Object (User) added a comment to T69257: .45 rounds are instantkill (ACP and Vermin).

then again, .45 are known to deal big damage

May 10 2016, 4:28 AM · Arma 3
Unknown Object (User) added a comment to T69235: Proposal for expansions into Naval/Maritime Warfare.

its only gonna be added if they decide to make the USMC and the USN as factions

May 10 2016, 4:28 AM · Arma 3
Unknown Object (User) added a comment to T69235: Proposal for expansions into Naval/Maritime Warfare.

because NATO its a joint force of several forces, incluiding UK, Germany (AFAIK), parts of europe, US, canada, etc.

in this game just like in OFP we are looking at US army only branch of NATO, unless we see the USN working with NATO or the USMC doing the same, naval warfare is useless

May 10 2016, 4:28 AM · Arma 3
Unknown Object (User) added a comment to T69229: Increase aircraft engagement range.

that just makes thing worse

May 10 2016, 4:27 AM · Arma 3
Unknown Object (User) added a comment to T69229: Increase aircraft engagement range.

i think we just need to make different the short range and long range missiles, as both of them has a lock-on range of as soon as the game tells you that there is an enemy there

May 10 2016, 4:27 AM · Arma 3
Unknown Object (User) added a comment to T69229: Increase aircraft engagement range.

then ask for BIS to use a more realistic aircraft simulation, cant tell of underwater, ground vehicles simulation is fine, but the aircrafts was ALWAYS the weak point of arma, ever since OFP

May 10 2016, 4:27 AM · Arma 3
Unknown Object (User) added a comment to T69229: Increase aircraft engagement range.

why the downvotes? they should add realistic ranges for vehicles

May 10 2016, 4:27 AM · Arma 3
Unknown Object (User) added a comment to T69223: no kill animation.

that's not an animation, you want separated body groups physics

May 10 2016, 4:27 AM · Arma 3
Unknown Object (User) added a comment to T69223: no kill animation.

that' is WAY too hard to code, and the title is misleading then

May 10 2016, 4:27 AM · Arma 3
Unknown Object (User) added a comment to T69200: Sun reflection on optics is not possible so please remove it (vid inside).

not realistic, check if you have an optics and a rifle, your head is not RIGHT in the spot behind the optics, but tilted to the side, not blocking the sun

May 10 2016, 4:26 AM · Arma 3
Unknown Object (User) added a comment to T69167: silenced sniper rifle.

isn't that making a duplicate just for the sake of getting attention?

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69167: silenced sniper rifle.

Jesus how misinformed are you? "silencer" its just another name for the suppressor. A suppressor removes the gas expansion of the gun. Contrary to videogame's logic that adding a suppressor makes the game quiet as a footstep is wrong. Contrary to "i saw a gun once in my life" logic that using a suppressor barely helps in hiding its soundprint its also wrong. A suppressor not only hides the supersonic sound trace of the bullet but it REALLY does makes your gun far more silent than before. In fact, to make it even more quiet, people sometimes use less powerful ammo wich is subsonic, but that's barely even used it nowadays.

Those things like VSS or MP5SD are MADE from design to be silent, that's why they are silent.

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69167: silenced sniper rifle.

yeah, but its not just about the 7.62 but about how the SS ammo changes ballistics, most SOFs like to use SS ammo on their pistols because the ballistics wont decrease as much, because the pistol rounds are either a little bit above mach 1 or almost there. Suppressors alone, for a 7.62, assuming we are talking about an M40A1/M42, wich reaches almost 1 kilometer, and to have the sound reduced to 200 meters its a wet dream for any stealth sniper, though.

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69167: silenced sniper rifle.

but then, SS ammo would not even reach more than a few hundreds metters, as the big point of the snipers is that their bullets can go up to mach 3.

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69167: silenced sniper rifle.

well, sorry about that, but still, suppressors are not this effective in-game, not without subsonic ammo, wich again, i doubt the engine supports

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69167: silenced sniper rifle.

why is it absurd? well, i dont expect in real life to pick up a TAR, pick up a standar 5.56 suppressor, fit it in, and out of nowhere my shots are silent, nothing would be heard out of a 75 meters radious, and that the recoil has increased, if the suppressors would actually decrease the performance of the gun i would think its even more absurd, but the fact is that suppressors use real life penalties on the guns with the hollywood advantages, wich makes them OP.

Are you happy? or are you gonna make another 30 lines comment about why the game is right and i am wrong ending in your signature (even thought we can see your name)?

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69167: silenced sniper rifle.

the engine is not that advanced that it can emulate perfectly the supressors and ammo and all that, i highly doubt they can make ammo have different balistics, if they do, maybe they can. ( already think the way they make actual suppressors work is absurd)

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69162: Custom Loadouts.

several dupes

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69156: M320 bullets passes through target and doesn't do damage @ 2100m.

maybe later, i am lazy, if you are sure you spent a whole mag then this IS a ticket worth checking

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69156: M320 bullets passes through target and doesn't do damage @ 2100m.

1- do not triple post
2- anti material rifles max range is about 2 000 m
3- try shoting more times (a full mag) and make sure EVERY bullet hit him (make a perfect zeroing

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69152: AI opens and closes the doors of a UH-80 Ghost Hawk.

i dont think it is REALLY worth it, as it barely makes the AI lose any time, and female soldiers depends on the countries, the only democratic country that allows female soldiers is israel, if the devs dont want to add the US with female soldiers and they dont add israel then a woman soldier its unrealistic

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69152: AI opens and closes the doors of a UH-80 Ghost Hawk.

it is harder tahn it looks to do what you want, orez, the AI would need to get if there is anyone getting in with him and the CPU has to handle blahblahblah last soldier to get in close the door blahblahblah.

its quite hard to make

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69152: AI opens and closes the doors of a UH-80 Ghost Hawk.

its is on purpose

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69147: toggle walk/run.

"If you engage me in personal I will report you."

what does that exactly mean? and how can you report me? there is no report buttom in this page. but if you want this feature in the vanilla game because you want it everywhere then you may as well be just lazy

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69147: toggle walk/run.

I think we should use "Reciever" way to sprint, to tap "W" every time to make our soldier sprint, because if you think holding "W" to run its unrealistic, its no more unrealistic than having to wait in a chair without doing nothing.

you hate to respawn after you die? ask for a mission maker to make a mission without that feature, in A2 there were tons of that kind.

And yes, most of the soldiers DO know how to drive, if ArmA 3 uses finally TOH controls then you wouldn't know that much about flying a chopper, and sailing in a boat its fairly easy, even i learned how to do it.

It is very odd, but in certain cases, a soldier, not being Specops, have to steal or use civilian transport just to survive.

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69147: toggle walk/run.

Coding, Learn about coding before you say it needs engine tweaking when its something that can be coded.

nobody cares what a mod did, even if it gave more money to BIS, there is already a DayZ standalone game, and the ArmA community want to forget the Wasteland/DayZ Fanboys from their game.

May 10 2016, 4:25 AM · Arma 3
Unknown Object (User) added a comment to T69147: toggle walk/run.

you want your character to stay running without pressing nothing? seriously? maybe that's good for wasteland or DayZ (wich can be added as a script, i think) but that would be STUPID in the standar ArmA, in both usefulness, and tactical aspects

May 10 2016, 4:24 AM · Arma 3
Unknown Object (User) added a comment to T69147: toggle walk/run.

there is one already........

May 10 2016, 4:24 AM · Arma 3
Unknown Object (User) added a comment to T69129: For the release please put Nimutz Class Aircraft Carriers that can be driven and sunken..

US army, i will call them NATO army when they add something else than the US army, we also called the soldiers in Op flashpoint the US army even though they were NATO army

May 10 2016, 4:24 AM · Arma 3
Unknown Object (User) added a comment to T69129: For the release please put Nimutz Class Aircraft Carriers that can be driven and sunken..

No, unrealistic a US navy carrier in a place where there is only the US army.

Do you think when the army get deployed they got C-130, F-16, A-10 and carriers with them? every vehicle is restricted to a certain branch of the military force. we have NEVER seen the navy in arma (maybe we will see it with the underwater dimension) and there has been only 1 game with the USMC

May 10 2016, 4:24 AM · Arma 3
Unknown Object (User) added a comment to T69129: For the release please put Nimutz Class Aircraft Carriers that can be driven and sunken..

it would be unrealistic

May 10 2016, 4:24 AM · Arma 3
Unknown Object (User) added a comment to T69129: For the release please put Nimutz Class Aircraft Carriers that can be driven and sunken..

it was an LHD class, and it was because they were the USMC, not the US army

May 10 2016, 4:24 AM · Arma 3
Unknown Object (User) added a comment to T69129: For the release please put Nimutz Class Aircraft Carriers that can be driven and sunken..

in ArmA 2 it was an USN addon

in ArmA 3 you are supposed to be a rare US army working with the OTAN.

So, no.

May 10 2016, 4:24 AM · Arma 3
Unknown Object (User) added a comment to T69088: GPS for every soldier.

in real life no one should have a GPS, instead, we should have the realistic DAGR

May 10 2016, 4:22 AM · Arma 3
Unknown Object (User) added a comment to T69073: Can't hear my own gun shoot..

u'r very welcome, hope you can fix this in the future

May 10 2016, 4:18 AM · Arma 3
Unknown Object (User) added a comment to T69073: Can't hear my own gun shoot..

then its MOST LIKELY the headset wich for some reason wont work with the shots fired, does it reproduce the enemy/friendly shots? does it reproduce player shots in MP?

and have you tried changing the Sound settings? (sound channels, what kind of audio, etc.)

May 10 2016, 4:18 AM · Arma 3
Unknown Object (User) added a comment to T69073: Can't hear my own gun shoot..

maybe compatibility, its very weird that no matter what you can hear EVERYTHING BUT your own gun shots

May 10 2016, 4:18 AM · Arma 3
Unknown Object (User) added a comment to T69073: Can't hear my own gun shoot..

is it in MP or everytime? its a known MP issue

May 10 2016, 4:18 AM · Arma 3
Unknown Object (User) added a comment to T69071: request a longer version of the MX ( remember M16 ).

why is even the size so important? go ask a real soldier, they will tell you a bull pup or a small gun its a better all around gun than a M16, M16 handles horrible in CQB meanwhile a M4 handles A LOT better with a slight damage, accuracy and range reduction.

If you think size = performance, you are wrong, and no, the MX its not the size of an M4

May 10 2016, 4:18 AM · Arma 3
Unknown Object (User) added a comment to T69071: request a longer version of the MX ( remember M16 ).

No, REAL LIFE PHYSICS, the gas inside the chamber takes a longer way, wich makes the bullet to be fired at a faster speed, wich means a better range and penetration.

In ballistic, the main 3 important things are:
1- the bullet (most important)
2- the barrel
3- detonation (what kind of powder, what kind of hammer is the gun using, etc.)

May 10 2016, 4:18 AM · Arma 3
Unknown Object (User) added a comment to T69071: request a longer version of the MX ( remember M16 ).

my god.... MX and M16 (or anything of the AR-15 platform) ARE COMPLETELY DIFFERENT.

MX is an assault rifle, no matter the size, MXC its a fail of a carbine, and MXM its a slightly marksman rifle (compared to M14)

MX its like the M16
MXC its like the M4
MXM its like the M14

May 10 2016, 4:18 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T69028: adding mags to pistol when using rifle makes wrong animation.
May 10 2016, 4:17 AM · Arma 3
Unknown Object (User) added a comment to T69021: Typo: Multicam listed as MTP in inventory.

haven't noticed it, but yeah, MTP its a british cammo

May 10 2016, 4:17 AM · Arma 3
Unknown Object (User) added a comment to T69000: suggestion an Underwater base.

Because admins either dont know how to do it, they dont care about their server as long as it generates money, and because people barely trust battleye anymore (and with good reasons)

May 10 2016, 4:16 AM · Arma 3
Unknown Object (User) added a comment to T69000: suggestion an Underwater base.

that would be hacked easily.

Maybe BIS can work a shit ton of time and get for a next relase or an expantion pack the O2 as a matter in-game itself, simulation of it would let us make "oxygen bubbles" of underwater bases and maybe a more realistic air simulation

May 10 2016, 4:16 AM · Arma 3
Unknown Object (User) added a comment to T69000: suggestion an Underwater base.

i thought you meant the base game, people with scripts would spawn them all over the place and empty the water in the gameworld

May 10 2016, 4:16 AM · Arma 3
Unknown Object (User) added a comment to T69000: suggestion an Underwater base.

No. it requires a big engine overhaul. VBS had this feature, at least partially, as you could have a big ship and the lower part that is submerged could have air and be usable inside the ship itself

May 10 2016, 4:16 AM · Arma 3
Unknown Object (User) added a comment to T69000: suggestion an Underwater base.

WillDP, i downvote this because i have no imagination, this is not an imaginative game, this is a REALISM game, if you want something imaginative go play Crysis or Black Light Retribution.

Yes, maybe underwater bases are possible, but as a military standpoint, they are COMPLETELY useless, it would be just a submarine rearming station, cant be used inside enemy lines because its a base, cant launch nothing more than divers and submarines, and underwater war its not very worked in the game. Relasing divers wouldn't be so useless if not because of their short range. In short, the only use for all this bunch of addons and a place inside the water where there is air (almost impossible in the game engine) would be JUST to relase SDV.

Not a good idea.

May 10 2016, 4:16 AM · Arma 3
Unknown Object (User) added a comment to T68968: Improving Feedback System - Faster Development!.

fine, you convinced me, but i still dont thing its gonna work...

May 10 2016, 4:14 AM · Arma 3
Unknown Object (User) added a comment to T68968: Improving Feedback System - Faster Development!.

not really, i have seen tickets with over 70% of votes negatives being reviewed and good ideas in tickets being denyed

May 10 2016, 4:14 AM · Arma 3
Unknown Object (User) added a comment to T68968: Improving Feedback System - Faster Development!.

well.... it does looks good, but as far as i know BIS, they wont trust their work on someone outside the company

May 10 2016, 4:14 AM · Arma 3
Unknown Object (User) added a comment to T68968: Improving Feedback System - Faster Development!.

riise, that would be pretty much using third party support as fixers and devs, it WOULD be nice..... but very limited, and i think BIS would still have to make the FIX into an official patch/addon/thing, and that takes time

May 10 2016, 4:14 AM · Arma 3
Unknown Object (User) added a comment to T68910: Unit: "Ammo Bearer" should be listed under "Men (Support)".

isn't ammo and military equipment considered "gear"?

we could also call the ammo bearer a "rifleman (backpack)"

May 10 2016, 4:12 AM · Arma 3
Unknown Object (User) added a comment to T68910: Unit: "Ammo Bearer" should be listed under "Men (Support)".

rifleman light its just the same guy with less equipment, so yeah, i think rifleman heavy would be a correct name.

However, there is still the Squad Leader Assistant, wich may be something alike

May 10 2016, 4:12 AM · Arma 3
Unknown Object (User) added a comment to T68910: Unit: "Ammo Bearer" should be listed under "Men (Support)".

not exactly, an ammo bearer could be ANYBODY in an army that brought a bag with ammo, you can see riflemans going light with no ammo bags or everyone in a squad using them, so, instead of ammo bearer or men (support) it should be listed as "Rifleman (heavy)"

May 10 2016, 4:12 AM · Arma 3
Unknown Object (User) added a comment to T68819: Add option to disable "temporary optic" in over-the-shoulder view.

but why?

May 10 2016, 4:09 AM · Arma 3
Unknown Object (User) added a comment to T68818: Arma 2 Recycled?.

i was gonna be serious, but then i saw who posted it.

keep trolling, zum.

May 10 2016, 4:09 AM · Arma 3
Unknown Object (User) added a comment to T68796: Can't tab out of the game without other windows open.

definetly a dupe.

May 10 2016, 4:08 AM · Arma 3
Unknown Object (User) added a comment to T68796: Can't tab out of the game without other windows open.

yep

May 10 2016, 4:08 AM · Arma 3
Unknown Object (User) added a comment to T68796: Can't tab out of the game without other windows open.

I confirm this

May 10 2016, 4:08 AM · Arma 3
Unknown Object (User) added a comment to T68789: 6.5 Suppressor wont support full auto.

thanks, closing now

May 10 2016, 4:08 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T68789: 6.5 Suppressor wont support full auto.
May 10 2016, 4:08 AM · Arma 3
Unknown Object (User) added a comment to T68769: Add option: "Player as X; playable as Y".

because even though you are right, this thing hasn't been added, its WAY too little of a feature like to be used, besides, if you are in the commanding seat of an armored, you can move to any position you like, and its partially added into the game, if you add yourself as the pilot of an MH-9, you can use the co pilot as a playable too

May 10 2016, 4:08 AM · Arma 3
Unknown Object (User) added a comment to T68769: Add option: "Player as X; playable as Y".

.........downvoted

May 10 2016, 4:08 AM · Arma 3
Unknown Object (User) added a comment to T68763: Comanche cannot fly sideways like in real life..

its the comanche REALLY able to fly sideways?

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

not freaking out, just starting to lose confidence on the dev team pretty fast.

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

it doesn't matter how many times the apache has been there, if the AH-66 was not even producted, it was canceled, and not even a specified ver. was confirmed for production, it means BIS is most likely never gonna make a 100% realistic Comanche, i dont mind if they use a 60' upgraded prototype or a next gen apache, but the point is that the Comanche is just a paper mache model and a bunch of drawns, nothing is exactly "solid" enough like for BIS to make a vehicle out of it

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

BIS said also that Arma 3 was gonna get most of the VBS features, that you would be able to shot from passanger seat, that you could chose your own passanger seat, that it was gonna have TOH flight controls, etc. etc.

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

ProGamer, yes, the AI still is THAT bad, their accuracy is dead precise and they have no recoil (or that's what it seems like)

and dont get me started on the flying skills for the AI, i think its better if we let a DayZ kiddy use a chopper than the ArmA 3 AI

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

not really, the AI for ArmA 3 should be REDONE FROM SCRATCH.

It already has problems, i take it doesn't know when to use BUIS in scopes, dont know when to use IR laser, Co-pilot function its not working with AI, and the AI itself its bad balanced

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

because TOH AI when flying i think it wasn't using TOH controls but a pre-made path for the AI to follow, TOH rearmed its just an offitial mod (with several bugs)

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

possible within ArmA 3 engine, but to make it accurate, i think we should also need TOH flight physics and controls

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

then again, just alike most of the things that people want in Arma saga, the main problem would be the AI behaviour (wich somehow, its already worse than what it was in ArmA 2, besides what BIS said)

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

Sniperwolf (nice name BTW, MGS 4 ever)
the helicopter turning can be done from the pedals, you can write something in a paper while you use your feets to steer the heli

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

what do you mean? wich seat should be in front? and wich one should be in the backside?

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68744: FEATURE REQWEST: SPACESHIPS.

i cant believe grown up people who are more mature than me dont get this is a troll ticket, and i like it, its like a place where we can laugh and avoid the problems with arma 3..... just like having fun at work!

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68744: FEATURE REQWEST: SPACESHIPS.

ok, we usually disagree on several things, fbiss, but i hope mods dont close this because its damn funny, even funnier its to see people who think you are serious

May 10 2016, 4:07 AM · Arma 3
Unknown Object (User) added a comment to T68688: In the inventory menu, the P07's icon shows up as a Glock.

You seem sure that i am 100% wrong and that you are 100% right.

May 10 2016, 4:04 AM · Arma 3
Unknown Object (User) added a comment to T68688: In the inventory menu, the P07's icon shows up as a Glock.

such a language just because people think different than you.......

May 10 2016, 4:04 AM · Arma 3
Unknown Object (User) added a comment to T68688: In the inventory menu, the P07's icon shows up as a Glock.

not a bug, its intended

May 10 2016, 4:04 AM · Arma 3
Unknown Object (User) added a comment to T68688: In the inventory menu, the P07's icon shows up as a Glock.

the REAL P07 looks more like the rook, but its intended, its a fake name so BIS dont have to pay copyright, its almost like everything in arma 3

May 10 2016, 4:04 AM · Arma 3
Unknown Object (User) added a comment to T68681: SDV 1st person camera misaligned.

then change the ticket, to something like "if an no diver character enters SDV camera is glitched" or something like that

May 10 2016, 4:03 AM · Arma 3
Unknown Object (User) added a comment to T68681: SDV 1st person camera misaligned.

unable to replicate

May 10 2016, 4:03 AM · Arma 3
Unknown Object (User) added a comment to T68680: MRCO co-witnesses BUIS.

sooo..... the only real X1.0 its the iron sight?

May 10 2016, 4:03 AM · Arma 3
Unknown Object (User) added a comment to T68679: Use the GPS inside the submarine.

this game is a simulator, if its not possible, its not gonna be added

May 10 2016, 4:03 AM · Arma 3
Unknown Object (User) added a comment to T68678: Utilizzare bussola subacquea all'interno del sottomarino.

Double posting with a different language isn't gonna make your wishes true

May 10 2016, 4:03 AM · Arma 3