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Arma 3 Activity

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dehiwe added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 11:32 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.

Game loads fine with & without mods, when BattleEye is unchecked/turned off

Tue, Apr 29, 9:02 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.


Collected the ARMA details & report (when required)

Tue, Apr 29, 9:01 AM · Arma 3
Ollietank created T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 9:00 AM · Arma 3

Sat, Apr 26

debug edited Steps To Reproduce on T189572: Ready Room/Lobby Main Menu Replacement.
Sat, Apr 26, 5:21 PM · Arma 3
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.

Sat, Apr 26, 5:09 PM · Arma 3

Fri, Apr 25

TRAGER added a comment to T191409: no projectile explosions after version 2.18.152783 new PROFILING.

19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277

Fri, Apr 25, 9:42 PM · Arma 3
Chip42 created T191409: no projectile explosions after version 2.18.152783 new PROFILING.
Fri, Apr 25, 8:55 PM · Arma 3
Ezcoo_ added a comment to T159403: Increase the custom radio channel limit for the "radioChannelCreate" command.

Yes please! Significantly higher number of supported custom channels would allow many cool things to be done, like complex phone systems or organizing comms efficiently in vanilla.

Fri, Apr 25, 1:14 PM · Arma 3

Thu, Apr 24

holgerhollebolle added a comment to T123930: enableDynamicSimulation not working when passed Object.

This is a big issue for my spawning system. enableDynamicSimulation does not work for Vehicles. When you enable Dynamicsimulation for vehicles in the editor it works. But using enableDynamicSimulation on spawned vehicles does not work.

Thu, Apr 24, 9:15 AM · Arma 3
mickeymen created T191340: Endless repair of vehicle glasses by mean repairer..
Thu, Apr 24, 12:10 AM · Arma 3

Wed, Apr 23

Jenniferi added a comment to T187980: Player's AI member CANNOT get in as passenger twice in a row if player is NOT the APC/IFV driver.
Wed, Apr 23, 4:53 AM · Arma 3

Tue, Apr 22

fragmeister57 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.

Any idea of when is 2.20 going to be released? I heard it was expected for February, and here we are in April...

Tue, Apr 22, 10:20 PM · Arma 3
mbbsindelhi added a comment to T190682: playerSide not working after team switch in same session.
Tue, Apr 22, 1:33 PM · Arma 3
esteemstudy added a comment to T191273: Connecting failed (0x0001000f).
Tue, Apr 22, 1:09 PM · Arma 3
TRAGER added a comment to T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.

related T191278

Tue, Apr 22, 11:17 AM · Arma 3
JanIntelkor created T191278: After AI commander finishes all of his ammo, he tries constantly to reload gunner's gun, making it unusable.
Tue, Apr 22, 12:16 AM · Arma 3
JanIntelkor added a comment to T86140: Coaxial MG useless after reloading..

This is still an issue after 9 years..... and it's vanilla. By using only ZEUS EXTENDED mod, jumping in T-100, and having AI as Commander and Gunner. Go manually into commander slot, use almost all ammo, switch back to driver/gunner. Spawn some enemy AI, and after commander uses all of it's ammo, he constantly wants to reload gunner's weapon. I'm very surprised this wasn't reported over those 9 years again. I might go submit new ticket, unless someone from this thread reads this.

Tue, Apr 22, 12:07 AM · Arma 3

Mon, Apr 21

Days-xo created T191273: Connecting failed (0x0001000f).
Mon, Apr 21, 7:51 PM · Arma 3
b2bemaillists8 added a comment to T191209: [Feature] setPlayerTargetLock.
Mon, Apr 21, 8:38 AM · Arma 3

Sun, Apr 20

notmaxbt created T191223: cant see screen.
Sun, Apr 20, 4:29 AM · DayZ

Sat, Apr 19

WillKMJ created T191209: [Feature] setPlayerTargetLock.
Sat, Apr 19, 6:47 PM · Arma 3
WillKMJ created T191207: [Feature] setCustomWaypointPosition.
Sat, Apr 19, 5:47 PM · Arma 3
gc8 updated the task description for T191183: ropeUnwound bug.
Sat, Apr 19, 11:54 AM · Arma 3
gc8 created T191183: ropeUnwound bug.
Sat, Apr 19, 11:53 AM · Arma 3
Leopard20 merged T127513: Armed ifrits have no glass at all into T190093: [Bug] Ifrit GMG and HMG variant glass allows bullets through with no collision.
Sat, Apr 19, 9:22 AM · Arma 3
TRAGER added a comment to T190093: [Bug] Ifrit GMG and HMG variant glass allows bullets through with no collision.

related report from 2018 T127513

Sat, Apr 19, 7:14 AM · Arma 3

Tue, Apr 15

guidelineeconomy added a comment to T190812: Playable AI stuck after dying in vehicle cargo .
Tue, Apr 15, 9:31 AM · Arma 3

Mon, Apr 14

dedmen changed the status of T163827: [Feature Request] A couple of new ppEffects from New to Feedback.
Mon, Apr 14, 3:36 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)

Mon, Apr 14, 3:29 PM · Arma 3
dedmen closed T188336: [Feature request] Fisheye post processing effect as Resolved.
Mon, Apr 14, 3:28 PM · Arma 3
dedmen added a comment to T188336: [Feature request] Fisheye post processing effect.

Solved in https://feedback.bistudio.com/T163827

Mon, Apr 14, 3:28 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

Fisheye: https://feedback.bistudio.com/T188336

Mon, Apr 14, 3:15 PM · Arma 3

Sun, Apr 13

Wade2 added a comment to T121795: Arma 3 Server Crash.

niceee

Sun, Apr 13, 10:16 PM · Arma 3

Sat, Apr 12

AryxRayx added a comment to T190682: playerSide not working after team switch in same session.

i would like to use playerSide as client side, while in a session and not when a player is connecting.

Sat, Apr 12, 1:03 PM · Arma 3
Prokop added a comment to T190920: /.

[

Sat, Apr 12, 12:46 PM · Arma 3
Prokop created T190920: /.
Sat, Apr 12, 12:46 PM · Arma 3
FUBAR88 merged task T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands into Restricted Maniphest Task.
Sat, Apr 12, 1:12 AM · Arma 3
FUBAR88 added a comment to T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .

See video

Sat, Apr 12, 1:05 AM · Arma 3
FUBAR88 updated the task description for T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .
Sat, Apr 12, 1:02 AM · Arma 3
FUBAR88 updated subscribers of T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .

@Geez not sure if this issue was reported before

Sat, Apr 12, 12:59 AM · Arma 3
FUBAR88 created T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .
Sat, Apr 12, 12:57 AM · Arma 3

Fri, Apr 11

WillKMJ added a comment to T190789: [Feature] Expand getAllPylonsInfo to include proxy information.

Working perfectly in profiling branch, thank you

Fri, Apr 11, 4:32 PM · Arma 3
farzadas added a comment to T190844: [Feature Request] localize command with specific language.
Fri, Apr 11, 4:21 PM · Arma 3
dedmen changed the status of T190875: [Feature] PylonChanged Event from New to Feedback.
Fri, Apr 11, 12:00 PM · Arma 3
dedmen added a comment to T190875: [Feature] PylonChanged Event.

// Would have to stop pylon commands from working within here to prevent recursion

Fri, Apr 11, 11:39 AM · Arma 3

Thu, Apr 10

Kohjin added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

Done in 2.20 152788

Thanks a lot!

Thu, Apr 10, 10:18 PM · Arma 3
WillKMJ created T190875: [Feature] PylonChanged Event.
Thu, Apr 10, 7:14 PM · Arma 3
Leopard20 updated the task description for T190844: [Feature Request] localize command with specific language.
Thu, Apr 10, 6:01 PM · Arma 3
swissMAG added a comment to T190250: (AFM) Deleted Passengers by ZEUS won't reduce the overall weight of the airframe.

Hi dedmen.
Thanks for acknoledgement and reply.
Have a great day.

Thu, Apr 10, 3:10 PM · Arma 3
Leopard20 renamed T190844: [Feature Request] localize command with specific language from [Feature Request] localize command with custom language to [Feature Request] localize command with specific language.
Thu, Apr 10, 1:54 PM · Arma 3
BIS_fnc_KK added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.

Players being locked in lobby

Thu, Apr 10, 1:15 PM · Arma 3
BIS_fnc_KK changed the status of T190684: getShotInfo not working as expected with timers on placed explosives from New to Feedback.
Thu, Apr 10, 12:31 PM · Arma 3
TRAGER added a comment to T185821: Missile launcher of AWC 302 Nyx (AA) has no shot sound due to non-existing class.

There are a few more configuration issues listed here: https://pastelink.net/a3configIssues in hope for 2.20

Thu, Apr 10, 11:13 AM · Arma 3
williampalmer added a comment to T59627: Scroll wheel for stance change.
Thu, Apr 10, 10:39 AM · Arma 3

Wed, Apr 9

Leopard20 updated the task description for T190844: [Feature Request] localize command with specific language.
Wed, Apr 9, 8:34 PM · Arma 3
Leopard20 updated the task description for T190844: [Feature Request] localize command with specific language.
Wed, Apr 9, 8:33 PM · Arma 3
Leopard20 created T190844: [Feature Request] localize command with specific language.
Wed, Apr 9, 8:33 PM · Arma 3
NikkoJT added a comment to T163593: [Feature Request] Event handlers for lasers.

Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?

Wed, Apr 9, 5:47 PM · Arma 3
dedmen changed the status of T185821: Missile launcher of AWC 302 Nyx (AA) has no shot sound due to non-existing class from New to Feedback.

Fixed in next dev-branch update

Wed, Apr 9, 5:03 PM · Arma 3
Dimonua created T190840: request for new parameter - whitelist.
Wed, Apr 9, 4:21 PM · Arma 3
UnDeaD updated the task description for T190812: Playable AI stuck after dying in vehicle cargo .
Wed, Apr 9, 12:53 PM · Arma 3
Redekr added a comment to T190333: Zeus units missing in "Create" menu after loading.

Fixed 2.20

Wed, Apr 9, 6:16 AM · Arma 3

Tue, Apr 8

Tallion added a comment to T189708: Arma 3 Server unuseable with QEMU/KVM.

Altis Life has this very "dangerous" code on server side:

Tue, Apr 8, 9:48 PM · Arma 3
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

i understand now. you are referring to b-tree sorting. neat!

Tue, Apr 8, 6:27 PM · Arma 3
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

ACE team is aware.

Tue, Apr 8, 6:01 PM · Arma 3
Smitt14ua added a comment to T190736: Calling HashMap methods w/o args uses parent _this.

@dedmen according to syntax 3 https://community.bistudio.com/wiki/call#Syntax_3 _this in this case should be nil as expected

Tue, Apr 8, 5:58 PM · Arma 3
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

is there anything you would like me to pass on to the ACE team to fix? i can see this took a long time to get to so i am extremely appreciative of your support! i am not surprised that there were 52k items because i am probably breaking a record for the number of mods that arma has ever had active in one session but besides that point, i just want to use ace arsenal with my mods because the vanilla arsenal is just too slow because of the caching isn't saving time or the lists are all populated at once instead of for each list upon selecting the category but i digress. i've been using a downgraded version of ace because even that version is faster and it is limited cuz acex mods do not work with it due to the use of hashmaps in the latest version and the saved loadouts are stored in hashmaps in my profile so i cannot see those loadouts either. i can imagine that if ace does not fix their bug, even with multithreaded sorting, you will still have this issue because of the threads overflowing from recursion (even the most secure linux distros are always vuln to a DOS from a fork bomb), therefore if i can assist in passing on the result of this to them, i would appreciate it. Thank you again!

Tue, Apr 8, 5:16 PM · Arma 3
SaMatra added a comment to T163593: [Feature Request] Event handlers for lasers.

Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?

Tue, Apr 8, 5:14 PM · Arma 3
UnDeaD created T190812: Playable AI stuck after dying in vehicle cargo .
Tue, Apr 8, 5:12 PM · Arma 3
Leopard20 added a comment to T163593: [Feature Request] Event handlers for lasers.

It's been so long that I don't even remember what this was about :)

Tue, Apr 8, 4:30 PM · Arma 3
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

Oh my good friend the stack overflow. That's not nice.

Tue, Apr 8, 4:11 PM · Arma 3
dedmen closed T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout as Resolved.

If there is a timeout, its in battleye config. If there isn't then it won't be added

Tue, Apr 8, 3:59 PM · Arma 3
dedmen renamed T188336: [Feature request] Fisheye post processing effect from [Feature request] Fisheye effect to [Feature request] Fisheye post processing effect.
Tue, Apr 8, 3:59 PM · Arma 3
dedmen closed T188231: game crashing when loading logo (bohemia interactive) as Resolved.

and it wrote to me (0xC000001D - STATUS_ILLEGAL_INSTRUCTION)

Your CPU is too old.

Tue, Apr 8, 3:57 PM · Arma 3
dedmen added a comment to T172191: Microphone not working in 64-bit.

We just use Microsofts API to access the Microphone.
For most users it works fine on 64-bit. I looked into it and couldn't figure out why it would fail for some users.

Tue, Apr 8, 3:55 PM · Arma 3
dedmen renamed T172191: Microphone not working in 64-bit from Microphone not working to Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen merged T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen merged task T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen closed T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN as Resolved.
Tue, Apr 8, 3:52 PM · Arma 3
dedmen closed T174537: error when booting game as Resolved.
Tue, Apr 8, 3:51 PM · Arma 3
dedmen closed T78229: Please allow us to control the version of the game we are running to an extent as Resolved.

The problem lies in automatic updates being pushed through that break one or more mods and potentially de-stabilize an ArmA unit's ability to play missions until the issues are trouble-shot and fixed(could take hours or weeks).

Tue, Apr 8, 3:51 PM · Arma 3
dedmen added a comment to T163593: [Feature Request] Event handlers for lasers.

I'm firin mah lazor!

Tue, Apr 8, 3:49 PM · Arma 3
dedmen added a comment to T190250: (AFM) Deleted Passengers by ZEUS won't reduce the overall weight of the airframe.

Indeed. "AddCrewWeight" internally.
When get-in process is finished, it adds 100 to the weight.
When get-out process is finished, it removes 100 from the weight.
There are all kinds of ways this can break, teleporting a unit out of the vehicle should do the same, a player disconnecting and their body being deleted too.
This is unlikely to be fixed because of low impact and complexity in fixing it.

Tue, Apr 8, 3:39 PM · Arma 3
dedmen changed the status of T190333: Zeus units missing in "Create" menu after loading from New to Feedback.

Fixed 2.20

Tue, Apr 8, 3:34 PM · Arma 3
dedmen added a comment to T190333: Zeus units missing in "Create" menu after loading.

The list of whitelisted addons is not stored in savegame.
When the Curator is recreated when loading a savegame, the addons are default initialized with only the addons that are currently active in the mission.
So it lost any that were added after curator were created (like is the case when you set it to all addons)

Tue, Apr 8, 3:07 PM · Arma 3
dedmen closed T164214: Kicked off the game for Wrong signature for file as Resolved.
Tue, Apr 8, 3:04 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

You could make it a giant string, the limit for that is 9megabytes? With 2048 arguments, you can pass 19GiB in one extension call.
That should be plenty.

Tue, Apr 8, 3:00 PM · Arma 3
dedmen closed T154359: assignedTarget only updates when the unit has attacked the target as Resolved.

There are lots of odd things about Arma AI :D

Tue, Apr 8, 2:58 PM · Restricted Project, Arma 3
dedmen closed T174565: Game will crash during MP on spearhead DLC as Resolved.
Tue, Apr 8, 2:58 PM · Arma 3 Creator DLC - Spearhead 1944, Arma 3
dedmen changed the status of T190789: [Feature] Expand getAllPylonsInfo to include proxy information from New to Feedback.
private _vehicle = vehicle player;
private _helper = "Sign_Arrow_Blue_F" createVehicle [0,0,0];
private _allPylonsInfo = getAllPylonsInfo _vehicle;
private _pylonProxyInfo = (_allPylonsInfo#0) # 6;
_pylonProxyInfo params ["_relPos","_relDir", "_relUp"];
Tue, Apr 8, 2:53 PM · Arma 3
dedmen added a comment to T190736: Calling HashMap methods w/o args uses parent _this.

It behaves the same as
call x vs [] call x

Tue, Apr 8, 2:08 PM · Arma 3
dedmen added a comment to T190541: Servers Not Loading In.

Stuck on loading screen is a common issue with badly made mods, we introduced the ENDLOAD cheat code to bypass that. But official/vanilla, I've not seen it happen in vanilla yet
https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD

Tue, Apr 8, 2:06 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

Also need to consider the mineDelay for mines that do not have a timer.
A tripwire mine with mineDelay = 2, would show timeToExplosion=2, and be stuck at it until something actually triggers it.

Tue, Apr 8, 1:30 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

You can always fetch the time delay by yourself.

Tue, Apr 8, 1:19 PM · Arma 3
Kohjin added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

timeToExplosion is only implemented for Bullets with "explosionTime" config entry, basically UGL grenades that explode after certain time.

Yeah, I suspected as much based on my testing, nice to see I wasn't entirely wrong.

Tue, Apr 8, 12:26 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

timeToExplosion is only implemented for Bullets with "explosionTime" config entry, basically UGL grenades that explode after certain time.

Tue, Apr 8, 11:34 AM · Arma 3

Mon, Apr 7

WillKMJ created T190789: [Feature] Expand getAllPylonsInfo to include proxy information.
Mon, Apr 7, 11:36 PM · Arma 3
swissMAG added a comment to T76454: Adding better force feedback support for Joysticks.

Force Feedback Sticks getting back into households. Moza, FFBeast, Rhino, WinWing, Virpil (2026).
An updated Force Feedback Integration would be great. Any addition would be beneficial for rotarywing.

Mon, Apr 7, 11:49 AM · Arma 3

Sun, Apr 6

Smitt14ua created T190736: Calling HashMap methods w/o args uses parent _this.
Sun, Apr 6, 11:28 PM · Arma 3