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Geez changed the status of T192380: You can drink water from weird places since 1.28 from New to Need More Info.

Hello Cpt.Sauna.
Can you please provide us with exact coordinates just in case this problem occurred in this particular spot?

Thu, Jun 5, 10:56 AM · DayZ
Geez added a comment to T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).

Hello.
This issue is on our end and needs to be fixed by us.
Regards,
Geez

Thu, Jun 5, 10:46 AM · DayZ
Geez closed T192004: No animation interruption when changing things in hands. as Resolved.

Hello kasparhzr.
According to the dev team you can change stance between crouch and standing, but not prone.
That is intended.
Regards,
Geez

Thu, Jun 5, 10:45 AM · Arma Reforger
Geez closed T190343: [1.3.0.125] S105 Incorrect Passenger Positions as Resolved.
Thu, Jun 5, 10:45 AM · Arma Reforger
Geez added a comment to T192341: Client Crashing, then Server Crashing upon Server Starts Disconnect Process.

Unfortunately due to the current internal priorities we cannot spare devs to debug user created content.
Regards,
Geez

Thu, Jun 5, 10:44 AM · DayZ Modding, DayZ
Geez closed T188188: Server which is marked as Favorite can't be de-marked directly by clicking on the star when the server is not of the same software version as Resolved.

Hello.
You can un-mark the incompatible version by pressing "F" hot key when selecting the server. We did not find any issues. Closing.

Thu, Jun 5, 10:38 AM · Arma Reforger
Geez closed T191384: LAV-25: Fuel Gauge, 2 bugs in 3PP and 1PP as Resolved.
Thu, Jun 5, 10:37 AM · Arma Reforger
Geez closed T191844: Wrong Update-Size (Mod Download) as Resolved.
Thu, Jun 5, 10:37 AM · Arma Reforger
Geez added a comment to T191844: Wrong Update-Size (Mod Download).

Hello.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez

Thu, Jun 5, 10:37 AM · Arma Reforger
Geez closed T183125: AI Squad will not re-enter vehicle as Resolved.
Thu, Jun 5, 10:36 AM · Arma Reforger
Geez closed T190048: UAZ Open / Close Rear Door UI Missing as Resolved.
Thu, Jun 5, 10:36 AM · Arma Reforger
Geez closed T185971: How can you mark AI commanding as "completed" in the roadmap when this happens constantly?!? as Resolved.
Thu, Jun 5, 10:35 AM · Arma Reforger
Geez closed T184599: AI Squad won't mount vehicle as Resolved.
Thu, Jun 5, 10:34 AM · Arma Reforger
Geez closed T187721: Single story red roofed barn buildings at montignac have a bug when destroyed as Resolved.
Thu, Jun 5, 10:34 AM · Arma Reforger
Yuliya created T192381: Химический газ.
Thu, Jun 5, 10:15 AM · DayZ Xbox
Geez added a comment to T192254: Urgent Escalation – Address Doxxing and Abuse on Our Server (Ref: T192119).

Hello lana-ukrainian2.
We recommend to record evidence of this and report it directly to Sony/Playstation. And if you consider this serious, also report it to your local police.

Thu, Jun 5, 10:04 AM · DayZ PlayStation
vadymbabii added a comment to T192380: You can drink water from weird places since 1.28.

That's the super immersive feature. You can lick drops off the fence when it's wet

Thu, Jun 5, 10:02 AM · DayZ
Cpt.Sauna created T192380: You can drink water from weird places since 1.28.
Thu, Jun 5, 9:23 AM · DayZ
FuShengxiejin added a comment to T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support.

It has always been like this

Thu, Jun 5, 8:36 AM · Arma 3
GetOutMeSwamp702 created T192379: Bugs.
Thu, Jun 5, 7:57 AM · DayZ PlayStation
Qaslit created T192378: What do i do to report issues with hackers on official server.
Thu, Jun 5, 6:41 AM · DayZ
DyingLucky added a comment to T189296: Sakhal Water Spring asset missing.

When will the water springs be fixed?

Thu, Jun 5, 6:28 AM · DayZ
Warden_BigDog added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .

Another issue I’ve noticed is demonstrated here(besides the insane accuracy), sometimes the rpg will kill even though it did not score a hit or explode (even against vehicle crews)

Thu, Jun 5, 5:21 AM · Arma Reforger
ST0N3D1NIKO created T192376: Game freeze and timeout upon server entry.
Thu, Jun 5, 5:08 AM · DayZ Xbox
DyingLucky created T192374: DayZ.
Thu, Jun 5, 4:48 AM · DayZ PlayStation
Jeanregistretoute created T192373: Hacker in official server 5179 pc.
Thu, Jun 5, 4:21 AM · DayZ
CheeseDealer added a comment to T190441: I've had three different game crash exit codes..

Hello, the crash dump files you have provided point to multiple issues.
Some crashes are related to nvidia drivers, some to issues with textures. We suggest making sure everything is up to date and there are no corrupted data. If you are using Nvidia app, we suggest reverting to geforce experience and maybe delete shader cache in case you have it enabled.

Thu, Jun 5, 1:47 AM · DayZ
CheeseDealer added a comment to T190441: I've had three different game crash exit codes..
Thu, Jun 5, 1:45 AM · DayZ
ThoughtLanguage added a comment to T186046: Headphone Sidetone (monitor) Active at All Times.

In the latest version, with no mods loaded, the sidetone starts as soon as you click the proximity chat or radio voice buttons. After that the sidetone is always active (in game and in menus from that point on). When you quit the game, the sidetone turns off again.

Thu, Jun 5, 1:28 AM · Arma Reforger
arthur.morgan added a comment to T192353: Stop the rain .

I don't know how to get through to the developers, but the rain is so annoying that it's easier to change the server in search of normal weather to enjoy the game. sudden rain sometimes is good, but when it pours constantly - it sucks.

Thu, Jun 5, 12:17 AM · DayZ PlayStation
N added a comment to T192326: Always crashes on Ubuntu 24.04 after 1.28.

Unfortunately the issue still persists, and I'm getting kicked out of servers with "BattlEye (Client not responding)" error. The game remains unplayable sadly.

Thu, Jun 5, 12:15 AM · DayZ
arthur.morgan added a comment to T192351: Automatic pulls rifle bolt.

+1

Thu, Jun 5, 12:14 AM · DayZ PlayStation

Yesterday

DayZMan created T192371: Hummer car.
Wed, Jun 4, 11:40 PM · DayZ
863_rylo added a comment to T192370: Multiple issues with modded servers on Reforger ps5.

I have four issues I wanted to report, firstly I have a problem with game freezing when playing after a couple hours, this is then followed by another issue where I get hit with a server connection error trying to load back in’s. third everytime a server updates there mods and you redownload the mods to get back into the server it will freeze up and not update the file, this leads to having to delete the mod and redownload. and last I just wanted to ask to work on optimizing the game further, I play mostly mods but even in the official servers my fps will drop in the 5-10 range, but normally i get about 30-40 fps on performance mode. I should be getting 60. all of the issues were recorded on a base ps5, and on W.C.S modded servers. specifically W.C.S. new ever on north/south miami servers

Wed, Jun 4, 11:34 PM · Arma 3
gamerz971 added a comment to T192335: [SERVER CRASH] Access violation. Illegal read by 0x7ff61be54d32 at 0x178.

Hello.
This seems to be related to car cutting tree script that has been described bellow:

Hello, in the experimental version of the game (1.28), one of the vehicle-based tree-cutting scripts has started causing server crashes. It works fine in version 1.27.

override void OnContact( string zoneName, vector localPos, IEntity other, Contact data )
{

if ( EngineIsOn() && (data.Impulse > 2000 || GetSpeedometer() > 10))
 {
    Object tree = Object.Cast( other );
        if (tree.IsTree())
        {
            if ( tree.IsCuttable() /* || tree.IsBush() */ )
            {
                Class treeType = NULL;
                if ( tree.IsInherited(TreeHard) )
                {
                    treeType = TreeHard.Cast( tree );
                }
                else if ( tree.IsInherited(TreeSoft) )
                {
                    treeType = TreeSoft.Cast( tree );
                }
                if ( treeType )
                {
                    tree.DecreaseHealth("", "", 100, true);
                    tree.OnTreeCutDown( this ); //RPC Send
                    dBodyDestroy(tree);
                }
                data.Impulse = data.Impulse * 0.01;
            }
        }
}
super.OnContact(zoneName, localPos, other, data);

}

If I remove these lines: tree.DecreaseHealth("", "", 100, true); and dBodyDestroy(tree);, the script works, but the tree does not fall, as expected.
Regards,

This is not a vanilla behaviour but we are looking into it.
Geez

Wed, Jun 4, 11:30 PM · DayZ Modding, DayZ
863_rylo created T192370: Multiple issues with modded servers on Reforger ps5.
Wed, Jun 4, 11:29 PM · Arma 3
Nate_LapT added a comment to T192357: 1.28 Feedback.

I was hoping they'd use my feedback from October and make a huge ice breaker ship, would be perfect out at sea wedged between a bunch of ice sheets.
The riffy ship is an ok substitute since it would take a lot of resources to make a detailed ship, but it'd be so perfect for the map.

Wed, Jun 4, 11:17 PM · DayZ
Geez added a comment to T192188: Heli crashes not cleaning up particles.

Hello,
Can you please describe the procedure used for spawning and deleting these events?
We cannot seem to reproduce this on vanilla with the normal way through ecconomy.
Video with repro steps would be ideal.

Wed, Jun 4, 11:04 PM · DayZ
bzed added a comment to T192366: Tagged source control archives for 1.28 are not up to date.

That also happened for the 1_27 tag, it was actually also created before the 1_27 commits were pushed.

Wed, Jun 4, 10:53 PM · DayZ
Joussef2000 added a comment to T192369: Laggy server 2134.

We need a fix or help or something

Wed, Jun 4, 10:24 PM · DayZ PlayStation
Joussef2000 created T192369: Laggy server 2134.
Wed, Jun 4, 10:23 PM · DayZ PlayStation
Dawg-_ created T192368: Game Broken.
Wed, Jun 4, 9:54 PM · DayZ PlayStation
Markoo added a comment to T124858: Player gets stuck in HOLES on USS Freedom Deck.

Here is a fixed script that uses vector dir and up instead of setPitchBank.
Vanilla function also fails if you try to align the carrier in the Titanic mode and fixed one doesn't.

Wed, Jun 4, 9:53 PM · Arma 3
Uniman300 created T192367: Microphone not working.
Wed, Jun 4, 9:28 PM · Arma Reforger
priglmeier added a comment to T192327: Game crashes every 15-45 minutes repeatedly.

Wed, Jun 4, 9:09 PM · Arma Reforger
skigoggles created T192366: Tagged source control archives for 1.28 are not up to date.
Wed, Jun 4, 8:45 PM · DayZ
skigoggles renamed T192366: Tagged source control archives for 1.28 are not up to date from Tagged source control archives are not up to date to Tagged source control archives for 1.28 are not up to date.
Wed, Jun 4, 8:45 PM · DayZ
TuranCan updated the task description for T192365: 3803 EU Unreac.
Wed, Jun 4, 8:41 PM · DayZ
TuranCan created T192365: 3803 EU Unreac.
Wed, Jun 4, 8:41 PM · DayZ
Mohrenberg added a comment to T192364: Locked into blocking pose when equipping handgun.

confirmed It does bug with other weapons, but you must be switching to the handgun.
Does not appear to bug if the end gun is two handed.

Wed, Jun 4, 8:30 PM · DayZ
Mohrenberg created T192364: Locked into blocking pose when equipping handgun.
Wed, Jun 4, 8:27 PM · DayZ
Abear1440 created T192363: Severe Lag from Party Tent Placement (Lunapark & Variants) + Recurring Geometry and Config Warnings.
Wed, Jun 4, 7:47 PM · DayZ PlayStation
LaCoalicion created T192362: BALACLAVA IS BUGGED WITH PETER`S NECK.
Wed, Jun 4, 7:18 PM · DayZ Xbox
Josecitox changed Severity from severity:none to severity:major on T192361: Workbench 3D preview broken since 1.28 updates.
Wed, Jun 4, 7:14 PM · DayZ
Josecitox created T192361: Workbench 3D preview broken since 1.28 updates.
Wed, Jun 4, 7:14 PM · DayZ
thennicke added a comment to T190559: Game crash Reason: Access violation. Illegal write.

Confirmed that this is happening for me, as well as other users on the Steam forums. It's the same symptoms -- after playing for around an hour the game becomes very laggy. VRAM and RAM are stable, so I guess it's not a memory leak (even though it behaves like one). I do get the crash window after I alt-F4 out of the game. I've been submitting them but I'm putting it here too so that everyone can see it's not just them getting the issue.

Wed, Jun 4, 5:29 PM · Arma Reforger
thennicke added a comment to T180219: Access violation. Illegal read.

Same issue here. I didn't used to get this issue until maybe release 1.2 or 1.3? For me I don't directly crash out; rather my game just goes very laggy. It's not a memory leak as far as I can tell; neither VRAM or regular memory are doing anything unusual. But it behaves like a memory leak -- I get half an hour of play time and then the game all of a sudden becomes unplayably laggy. When I close the game I'm left with a crash report box like the one below.

Wed, Jun 4, 5:05 PM · Arma Reforger
harrybrah114 added a comment to T192341: Client Crashing, then Server Crashing upon Server Starts Disconnect Process.

Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez

Wed, Jun 4, 4:58 PM · DayZ Modding, DayZ
Kitty_Shackleford added a comment to T192348: Can no longer spawn assets via cfgEffectArea.json .

All good man

Wed, Jun 4, 4:46 PM · DayZ Xbox
priglmeier updated the task description for T192327: Game crashes every 15-45 minutes repeatedly.
Wed, Jun 4, 4:37 PM · Arma Reforger
priglmeier added a comment to T192327: Game crashes every 15-45 minutes repeatedly.

Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.

Wed, Jun 4, 4:28 PM · Arma Reforger
priglmeier added a comment to T192327: Game crashes every 15-45 minutes repeatedly.

Wed, Jun 4, 4:27 PM · Arma Reforger
malau created T192358: [Thanks] Driving update.
Wed, Jun 4, 4:11 PM · DayZ
seguinho added a comment to T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).

Hi Geez,

Wed, Jun 4, 4:08 PM · DayZ
Geez added a comment to T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).

Thank you.
This is a known problem and we are looking into it.
Regards,
Geez

Wed, Jun 4, 4:00 PM · DayZ
Geez changed the status of T192321: problem 1 from New to Reviewed.

Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.

Wed, Jun 4, 4:00 PM · DayZ
Geez changed the status of T192325: got this logging in from New to Reviewed.

Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.

Wed, Jun 4, 4:00 PM · DayZ
Geez changed the status of T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005) from New to Acknowledged.
Wed, Jun 4, 3:59 PM · DayZ
Geez changed the status of T192335: [SERVER CRASH] Access violation. Illegal read by 0x7ff61be54d32 at 0x178 from New to Reviewed.

Hello.
This seems to be related to car cutting tree script that has been described bellow:

Wed, Jun 4, 3:55 PM · DayZ Modding, DayZ
Geez closed T192341: Client Crashing, then Server Crashing upon Server Starts Disconnect Process as Resolved.

Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez

Wed, Jun 4, 3:54 PM · DayZ Modding, DayZ
Geez closed T192308: Game Crashes on Initial Startup as Resolved.

Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez

Wed, Jun 4, 3:49 PM · DayZ
Geez changed the status of T192357: 1.28 Feedback from New to Feedback.
Wed, Jun 4, 3:49 PM · DayZ
cflynn93 added a comment to T192348: Can no longer spawn assets via cfgEffectArea.json .

Oh sorry, I assumed you'd be using admin tools/DayZ Editor on the PC version to get that information. Having owned servers in the past myself, I remember waiting for the logging spitting out the coordinates being a pain. I've been out of the loop for a while.

Wed, Jun 4, 3:48 PM · DayZ Xbox
Geez changed the status of T192275: Bug when using scope's and rangefinders (and maybe binoculars?) in prone position from Awaiting internal Testing to Confirmed Internally.
Wed, Jun 4, 3:46 PM · DayZ
ookexoo added a comment to T192290: Math::RandomFloat01 should exclude 1.

Fair enough. I stick to your suggestion then, thanks!

Wed, Jun 4, 3:45 PM · Arma Reforger Modding
Kitty_Shackleford added a comment to T192348: Can no longer spawn assets via cfgEffectArea.json .

Looks like it's intentional. Just adding the Y coord seems pretty trivial anyway.

Wed, Jun 4, 3:36 PM · DayZ Xbox
Kitty_Shackleford added a comment to T192348: Can no longer spawn assets via cfgEffectArea.json .

Wed, Jun 4, 3:32 PM · DayZ Xbox
Geez changed the status of T192187: Marksman Achievement from New to Need More Info.

Hello Vault-Tec.
We did not find any issues while testing this.
Are you certain of the distance and of the kill? (Possibly only unconsciousness?)

Wed, Jun 4, 3:11 PM · DayZ Xbox
MilesDownshur created T192357: 1.28 Feedback.
Wed, Jun 4, 3:04 PM · DayZ
stenny833 added a comment to T192282: 7.62x54mmR API (7BZ3) incendiary effect underperforms in some cases.

Are you confirming that it is intentional that tracers ignite fires easier than API in some cases? To the layman (me) this doesn't make sense. I don't have experience with real API rounds, but is this a more accurate behaviour?

Wed, Jun 4, 2:28 PM · Arma Reforger
Traqu edited Additional Information on T192356: class GeyserArea will never reach any higher bitmask for EGeyserState than 2.
Wed, Jun 4, 1:56 PM · DayZ
Traqu created T192356: class GeyserArea will never reach any higher bitmask for EGeyserState than 2.
Wed, Jun 4, 1:56 PM · DayZ
DAVIDking added a comment to T192355: 0x0000005 - STATUS_ACCESS_VIOLATION.

0x0000005 - STATUS_ACCESS_VIOLATION

Wed, Jun 4, 1:48 PM · DayZ
DAVIDking created T192355: 0x0000005 - STATUS_ACCESS_VIOLATION.
Wed, Jun 4, 1:47 PM · DayZ
Geez added a comment to T192348: Can no longer spawn assets via cfgEffectArea.json .

Hello.
This file was never intended to be used this way. However, we would like to see the file you use to spawn the items.

Wed, Jun 4, 1:47 PM · DayZ Xbox
seguinho updated the task description for T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).
Wed, Jun 4, 1:23 PM · DayZ
seguinho updated the task description for T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).
Wed, Jun 4, 1:13 PM · DayZ
LouMontana closed T192290: Math::RandomFloat01 should exclude 1 as Resolved.
Wed, Jun 4, 1:01 PM · Arma Reforger Modding
LouMontana added a comment to T192290: Math::RandomFloat01 should exclude 1.

Confirmed internally, this will not change. You can use alternative methods to obtain the result you expect :-)

Wed, Jun 4, 1:00 PM · Arma Reforger Modding
cflynn93 added a comment to T192348: Can no longer spawn assets via cfgEffectArea.json .

Looks like it's intentional. Just adding the Y coord seems pretty trivial anyway.

Wed, Jun 4, 12:25 PM · DayZ Xbox
Geez changed the status of T192340: The WeaponBlastComponent with RocketEjectorMuzzleComponent does not work from New to Assigned.
Wed, Jun 4, 12:16 PM · Arma Reforger Modding
BIS_fnc_KK claimed T192324: difficulty settings not saving properly.
Wed, Jun 4, 12:15 PM · Arma 3
seguinho updated the task description for T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).
Wed, Jun 4, 12:13 PM · DayZ
seguinho renamed T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005) from Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005) to Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).
Wed, Jun 4, 12:13 PM · DayZ
seguinho created T192354: Dayz - Frequent crash after 45 minutes – STATUS_ACCESS_VIOLATION (0xC0000005).
Wed, Jun 4, 12:11 PM · DayZ
Geez changed the status of T192319: [Feature Request] (Conflict) Increase cost for "ALICE - Automatic Rifleman" vest from 2 to 4-5 or more from New to Feedback.
Wed, Jun 4, 12:10 PM · Arma Reforger
Geez changed the status of T192327: Game crashes every 15-45 minutes repeatedly from New to Reviewed.

Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.

Wed, Jun 4, 12:10 PM · Arma Reforger
Geez changed the status of T192322: "Safice" is cheater from New to Need More Info.
Wed, Jun 4, 12:09 PM · Vigor PC
Geez added a comment to T192212: Problems with loot.

Hello, can you please send us the map name and specific location?

Wed, Jun 4, 12:04 PM · Vigor PC
Kitty_Shackleford added a comment to T192348: Can no longer spawn assets via cfgEffectArea.json .

I think you mean cfggameplay.json? The cfgeffectarea.json is used for effects like the contaminated areas, not assets.

Wed, Jun 4, 11:50 AM · DayZ Xbox