Hello Cpt.Sauna.
Can you please provide us with exact coordinates just in case this problem occurred in this particular spot?
Recent Activity
Today
Hello.
This issue is on our end and needs to be fixed by us.
Regards,
Geez
Hello kasparhzr.
According to the dev team you can change stance between crouch and standing, but not prone.
That is intended.
Regards,
Geez
Unfortunately due to the current internal priorities we cannot spare devs to debug user created content.
Regards,
Geez
Hello.
You can un-mark the incompatible version by pressing "F" hot key when selecting the server. We did not find any issues. Closing.
Hello.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Hello lana-ukrainian2.
We recommend to record evidence of this and report it directly to Sony/Playstation. And if you consider this serious, also report it to your local police.
That's the super immersive feature. You can lick drops off the fence when it's wet
It has always been like this
When will the water springs be fixed?
Another issue I’ve noticed is demonstrated here(besides the insane accuracy), sometimes the rpg will kill even though it did not score a hit or explode (even against vehicle crews)
In the latest version, with no mods loaded, the sidetone starts as soon as you click the proximity chat or radio voice buttons. After that the sidetone is always active (in game and in menus from that point on). When you quit the game, the sidetone turns off again.
I don't know how to get through to the developers, but the rain is so annoying that it's easier to change the server in search of normal weather to enjoy the game. sudden rain sometimes is good, but when it pours constantly - it sucks.
Unfortunately the issue still persists, and I'm getting kicked out of servers with "BattlEye (Client not responding)" error. The game remains unplayable sadly.
+1
Yesterday
I have four issues I wanted to report, firstly I have a problem with game freezing when playing after a couple hours, this is then followed by another issue where I get hit with a server connection error trying to load back in’s. third everytime a server updates there mods and you redownload the mods to get back into the server it will freeze up and not update the file, this leads to having to delete the mod and redownload. and last I just wanted to ask to work on optimizing the game further, I play mostly mods but even in the official servers my fps will drop in the 5-10 range, but normally i get about 30-40 fps on performance mode. I should be getting 60. all of the issues were recorded on a base ps5, and on W.C.S modded servers. specifically W.C.S. new ever on north/south miami servers
I was hoping they'd use my feedback from October and make a huge ice breaker ship, would be perfect out at sea wedged between a bunch of ice sheets.
The riffy ship is an ok substitute since it would take a lot of resources to make a detailed ship, but it'd be so perfect for the map.
Hello,
Can you please describe the procedure used for spawning and deleting these events?
We cannot seem to reproduce this on vanilla with the normal way through ecconomy.
Video with repro steps would be ideal.
That also happened for the 1_27 tag, it was actually also created before the 1_27 commits were pushed.
We need a fix or help or something
Here is a fixed script that uses vector dir and up instead of setPitchBank.
Vanilla function also fails if you try to align the carrier in the Titanic mode and fixed one doesn't.
confirmed It does bug with other weapons, but you must be switching to the handgun.
Does not appear to bug if the end gun is two handed.
Confirmed that this is happening for me, as well as other users on the Steam forums. It's the same symptoms -- after playing for around an hour the game becomes very laggy. VRAM and RAM are stable, so I guess it's not a memory leak (even though it behaves like one). I do get the crash window after I alt-F4 out of the game. I've been submitting them but I'm putting it here too so that everyone can see it's not just them getting the issue.
Same issue here. I didn't used to get this issue until maybe release 1.2 or 1.3? For me I don't directly crash out; rather my game just goes very laggy. It's not a memory leak as far as I can tell; neither VRAM or regular memory are doing anything unusual. But it behaves like a memory leak -- I get half an hour of play time and then the game all of a sudden becomes unplayably laggy. When I close the game I'm left with a crash report box like the one below.
All good man
Hi Geez,
Thank you.
This is a known problem and we are looking into it.
Regards,
Geez
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to car cutting tree script that has been described bellow:
Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Oh sorry, I assumed you'd be using admin tools/DayZ Editor on the PC version to get that information. Having owned servers in the past myself, I remember waiting for the logging spitting out the coordinates being a pain. I've been out of the loop for a while.
Fair enough. I stick to your suggestion then, thanks!
Hello Vault-Tec.
We did not find any issues while testing this.
Are you certain of the distance and of the kill? (Possibly only unconsciousness?)
Are you confirming that it is intentional that tracers ignite fires easier than API in some cases? To the layman (me) this doesn't make sense. I don't have experience with real API rounds, but is this a more accurate behaviour?
0x0000005 - STATUS_ACCESS_VIOLATION
Hello.
This file was never intended to be used this way. However, we would like to see the file you use to spawn the items.
Confirmed internally, this will not change. You can use alternative methods to obtain the result you expect :-)
Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
Hello, can you please send us the map name and specific location?