Make it fast please, make real updates
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Today
And improve the physics of the bodys please its simple
This was ongoing for all three of us from we logged on around 13:00 on saturday until we got off, maybe around 21:00 (CET).
It did get better after a restart of the server, but it started lagging again after an hour or two.
Resolved for one of the updates for 1.26 stable.
Resolved for one of the updates for 1.26 stable.
Resolved for one of the updates for stable 1.26.
Hello byNautiic.
This is not a bug but a feature.
Regards,
Geez
Here is my month of playing on Livonia, I meet cheaters more often than regular players. Better prepare $27 soon, they have to live for something
Also please provide the following:
Hello Ponezun.
Can you please describe the issue in detail and step by step reproduction steps as to what is happening there and leads to producing the issue?
Hello TPepperoni666.
Can you please try to uninstall all mods and try on a vanilla server and let us know if you still have problems?
Hello lava76.
On line 36 of ActionCarDoors.c you have to remove the hardcoded check against crewIdx being greater than 3 and instead query the number of crew positions in the vehicle.
This should solve your problem.
Hello Nadirchik93.
Can you please provide the video? As we cannot seem to understand what is the problem from your ticket.
Regards,
Geez
Thank you, this is a known crash we are investigating at the moment.
Hello GoonDamn.
Can you provide us with exact time of the occurrence of the issue?
Regards,
Geez
Hello SMXDESS.
Please provide the following files:
Thank you for the report Deadspau5.
We will investigate with BattlEye.
Regards,
Geez
Hello zsebbix.
Please provide exact time of the occurrence and also a screenshot of the icon. Thank you!
The crash dump you have provided is always from exiting the game, which does not lead us anywhere sadly.
We suggest that you try to uninstall/unsubscribe all your mods, then verify the game data and re-download the mods again as this could possibly help.
Regards,
Geez
Thank you for the report fr0gbutt.
We will investigate with BattlEye.
Regards,
Geez
Thank you for the report llama58498.
We will investigate with BattlEye.
Regards,
Geez
Thank you for the report llama58498.
We will investigate with BattlEye.
Regards,
Geez
Thank you for the report llama58498.
We will investigate with BattlEye.
Regards,
Geez
Hello ryford_.
Please contact BattlEye directly at https://www.battleye.com/contact/ as they are responsible for hack detection and ban distribution.
Regards,
Geez
Hi, first, no allCaps, that's against the netiquette.
Second, this here is your first message about being banned, so I do not see how you can have been ignored for two months.
Third, it is usually frowned upon to threaten to spam until you are satisfied and it does not invite to help you, quite the contrary - let alone that spam itself would be a ToS breach.
Additionally, know that banning you and clearing your messages takes way less time than for you to create an account and post a new issue.
Addition:
Also doesn't matter in which order you do it.
Plot and then water - no go.
Plot and then garden lime, and then water - no go.
Plot and then use Plant Material and then water - no to.
Apologies for the necro. I was referred to this ticket via the Discord server.
I am trying to make missions involving water. Eg: simulating flooding by destroying a dam, flooding of a ship, diving operations.
Previously I did this by accounting for tides, and controlling the time via setTimeMultiplier. But now I see in the config files of Altis and Stratis that " class Sea > maxTide " has been set to 0 on the default maps. I'm told that it's been disabled on others.
I should add that a friend also confirmed with a 7800x3d on 23h2 that he has no problems. It is clearly not a mod issue if friends are on the same server as me playing with the same mods that it is not a mod issue and a windows build issue. If it is the case, seeing as it is the next major build of windows releasing in the next few weeks, it should probably get addressed.
How should BIS knows where this comes from, if you use a ton of MODs? Do you have the same issue on an regular Server without mods? If not, the problem comes from one of the mods.
Yesterday
thats your guy thron now player
https://steamcommunity.com/profiles/76561199182700438 using teleport cheat an kill all player.
Player https://steamcommunity.com/profiles/76561199182700438 using teleport cheat an kill all player.
He destroy the game.
Here is a better video, from today 29th September on 11478076 :
I am on xsx and am still having this issue.
DEFAULT : Uploading status: 30% DEFAULT : Uploading status: 35% DEFAULT : Uploading status: 40% DEFAULT : Uploading status: 45% DEFAULT : Uploading status: 50% BACKEND (E): [RestApi] ID:[35] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="1727633485201-139078", message="Unauthorized" DEFAULT (E): Uploading failed! Reason: "Unauthorized" RESOURCES (E): Publishing failed
It is possible to sometimes turn the lights on by spamming the button:
Great jobs guys, any one found his steam profile?
To my knowledge, the server should send this warning to everyone at the same time, so there might indeed be a bug in how it's broadcasted to the players.
For each online player, when you blow up a building, the number of destroyed ones increases by 1. For each of them, the "EntityKilled" mission event handler is triggered
also he couldnt have been camping in the house because no zombies around the house were raging
Thx