In T180574#2602736, @Kurbstomp4 wrote:I have encountered other problems with bases not being capturable when they should be or not being able to spawn in them despite having antenna and supplies. I think these problems may all be related. Trying to figure out how to replicate the problem.
Recent Activity
Recent Activity
Today
Today
PR9INICHEK added a comment to T180574: [1.1.0.42] The opposing team captures a base they have no contact with.
Yesterday
Yesterday
Gramps added a comment to T180461: Conflict - Rank restrictions/budget not working correctly.
Any update on this? Ive spent hours and weeks trying to figure this out...
I've also posted a few times in the discord about it and never get an answer.
Every time I try to remove the Request Vehicle action it gets auto added back to the prefab, canceling out the old method of spawning vehicles and it's soooo frustrating!!!
kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
kju-PvPscene updated the task description for T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.
Corey1100 added a comment to T180999: Dayz lag switchers .
Please fix the lag switch
Corey1100 added a comment to T180999: Dayz lag switchers .
We need a fix ASAP
blef124 added a comment to T180996: ban.
johnb43 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.
I tested addMagazineCargo, addItemCargo and addMagazineAmmoCargo, all are fixed. Tyvm!
blef124 added a comment to T180996: ban.
blef124 added a comment to T180996: ban.
blef124 created T180996: ban.
dedmen changed the status of T177010: Submunition of `shotShell` is duplicated from New to Feedback.
next dev/prof
dedmen added a comment to T177010: Submunition of `shotShell` is duplicated.
The submunition being spawned multiple times is actually normal.
Every shot has a local-only copy on every player. But they should be flagged as being local and not cause effects like that.
KercKasha added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
Works for me
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
getAttackTarget isn't well defined.
So it returning the "target the unit is told to attack" seems correct.
We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.
next prof/dev
MilesDownshur updated the task description for T180972: Question about memory sound points.
MilesDownshur updated the task description for T180972: Question about memory sound points.
NadiaEira added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
I love it. It's easy to play. I will win all these cookie clicker 2 missions.
MilesDownshur added a comment to T180972: Question about memory sound points.
MilesDownshur added a comment to T180972: Question about memory sound points.
BaconBuns added a comment to T180983: Ladder de-sync.
Got killed on Livonia NY by player using a tracker
Tue, May 7
Tue, May 7
NikkoJT edited Additional Information on T180982: Static weapons remove all Killed EHs from units that get out of them.
Kurbstomp4 added a comment to T180574: [1.1.0.42] The opposing team captures a base they have no contact with.
Normand updated the task description for T180981: Del.
PR9INICHEK added a comment to T180574: [1.1.0.42] The opposing team captures a base they have no contact with.
next prof/dev
CamelCase added a comment to T180934: DayZ crashing with repeated mouse inputs.
I've uninstalled. Please consider this matter closed. Thanks for your attempt at assistance.
CamelCase added a comment to T180934: DayZ crashing with repeated mouse inputs.
Hey Geez. So, I mentioned the error I was getting previously. The files generated where done so by clicking "Show Files and Prepare Report".
I also mentioned that I updated my drivers and software.
millerror added a comment to T180933: Death on spawn (Zelenaya Gora).
I'm sorry, I don't have any. I usually don't record videos of my games and I don't stream any.
Will be added in a future update
Geez added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...
Hello balinof.
Currently we are unable to determine the cause. It is possible that some of the game data could be corrupted. Would it be possible for you to run the game verification in Steam and make sure Steam cloud sync is disabled?
Regards,
Geez
Geez added a comment to T180934: DayZ crashing with repeated mouse inputs.
Hello CamelCase.
The system settings dmp does not appear to be any dump file that DayZ uses or produces. The second archive has RPT files but they do not mention any crash occurring.
Are you sure you are saving the archive correctly by clicking "Show details and prepare report" when the crash occurs?
If there is no error popup and the game freezes/shuts down and does not create any dump files, then unfortunately there is nothing for us to go on as we need the game mdmp to analyse the possible cause. Also if the problem is occurring as described, We suggest to check your drivers and software to make sure everything is up to date and nothing is corrupted.
Resolved for the 1.25 stable update.
Geez changed the status of T180971: SCR_FactionControlTriggerEntity should not skip evaluation if empty from New to Assigned.
Geez changed the status of T180964: Building sand bag walls around spawn points from New to Awaiting internal Testing.
Geez changed the status of T180965: [Feature Request] Add automatic server rollback to previous versions of the database when strange events occur from New to Feedback.
Geez changed the status of T180966: [Feature Request] Add ambient sounds for increase suspense from New to Feedback.
Thank you regone.
This is a known problem for couple of weapons and it is scheduled for a fix.
Regards,
Geez
Geez changed the status of T180967: 1.25 Experimental - minor bug with main menu character rotation from New to Awaiting internal Testing.
Thank you, we will investigate with BattlEye.
Regards,
Geez
Resolved for the 1.2 update.
Trebolution7o9 added a comment to T179072: Official servers - White Walling.
Here another example of how this happens:
patriaminas added a comment to T180939: Completely cloudy but sunny.
Thanks for the answer. If I can reproduce or demonstrate it reliably, I will open another ticket.
radan created T180969: Battleye.
Mon, May 6
Mon, May 6
TheRealTDog added a comment to T180166: Feature request | ban by device id.
This is a very important feature that needs to be implemented.
NikkoJT added a comment to T126046: The hand grenade flies through the glass without any physical contact.
I think you need to read a bit more carefully.
mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.
@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
Mod makers fixed this themselves a long time ago!
mickeymen added a comment to T82591: Grenade UGL never breaks the building window glass..
The Grenade Window Breaker mod works for both hand and UGL grenades...
jarvisjenkins61 added a comment to T180952: game crash randomly .
yes it does sometimes a i can almost go an hour before it crashes i was playing last night for arouynd a hour till it finally crashed but this time a diffrent error : 23:30:42.770 RENDER (E): Invalid copy queue fence value (complete = -1, expected 199289), GPU crash is likely
23:30:42.781 RENDER (E): Render error (-2005270523 = 0x887A0005): The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. The application should destroy and recreate the device.
23:30:42.781 RENDER (E): func: res
23:30:42.781 RENDER (E): D:\jenkins\workspace\ntinuous_branches_stable_1.1.0_2\ARGamecode\Enfusion\Enfusion\src\render\dx12\enf_texture_dx12.cpp(636): enf::Texture::AllocateDX12Texture
23:30:42.781 RENDER (E): Device removed, reason: DXGI_ERROR_DEVICE_HUNG
23:30:42.782 ENGINE (F): Crashed
23:30:43.295 ENGINE (E): Application crashed! Generated memory dump: C:/Users/javin/Documents/My Games/ArmaReforger/logs/logs_2024-05-05_23-21-16\ArmaReforgerSteam_2024-05-05_23-30-42.mdmp
mickeymen updated subscribers of T82591: Grenade UGL never breaks the building window glass..
@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
kju-PvPscene closed T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines as Resolved.
false report - after extensive debugging turns out was likely viewdistance related
cdatakill added a comment to T180950: Server Launch Parameters.
!
KercKasha added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
PR9INICHEK added a comment to T166523: [Feature request] Add more variations of squad names.
For USSR you can use name of flowers
PR9INICHEK edited Additional Information on T180966: [Feature Request] Add ambient sounds for increase suspense.
PR9INICHEK edited Steps To Reproduce on T180966: [Feature Request] Add ambient sounds for increase suspense.
PR9INICHEK updated the task description for T180966: [Feature Request] Add ambient sounds for increase suspense.
PR9INICHEK edited Additional Information on T180965: [Feature Request] Add automatic server rollback to previous versions of the database when strange events occur.
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
Repro mission is a bit meh, only updating every 0.5s
replacing with a onEachFrame makes it much easier to see
Kurbstomp4 added a comment to T180574: [1.1.0.42] The opposing team captures a base they have no contact with.
Any news on this?
• Elizabeth27 added a comment to T159296: "Double Floor" Ghost Hotel Houses Lacking Their Stairs.
Geez changed the status of T179428: [UI] Inconsisten behaviour of mouse events in map views from Awaiting internal Testing to Confirmed Internally.
fylhttxrf added a comment to T180958: notification problem.
I have a Server Side mod made using only the functions built into DayZ. No mods, frameworks or libraries are used.
It just happens that when using the built-in function NotificationSystem.SendNotificationToPlayerExtended notifications remain and do not disappear. Perhaps it worked properly before or no problems were found in it, and now I find it and it creates discomfort. I have to restart the game to make the notifications disappear.
Hello patriaminas.
We have tested this extensively but we were unable to find any issues.
Regards,
Geez