TripleHead=1: to 0 in your profile ini is the correct answer for the time being for users, but really shouldn't be changing so frequently and in error like this.
Dayz PS4 Server US-8897
Today
which game? Arma 3 is not on PS5, so either Arma Reforger or DayZ
Yesterday
description.ext yes, you can't include this script in a mission, only as a mod
Game will not record moment if event class is protected
in description.ext, this doesn't seem to work. Our tvt community created a separate mod to disabe records
class SteamManagerConfig { class GameRecording { class UnitKilled { scope=1; };}; };
I beg of the rights to speak on 64-bit arma 3! (I have the exact same issue, there are reports that fresh windows installs fixes it, but I am not willing to do that.)
Sun, Jun 29
where the ability to see who you killed or whether you blew up equipment is disabled, you can now find out right away through Steam game recording using Steam overlay.
Bumping this, as it's an issue I have experienced numerous times over the past years. In my case I have a G-Sync 144 Hz monitor, and Arma3.cfg has had refresh reset to both 85 and 75.
Would love to see it at least be displayed in-game, if the engine can't handle it being changed when the game is running.
rpt of a very short game{F5940844}
Fixed. Game now loads and I can start a mission. The exe seems compatible now.
Thks all dev guys for your work :)
Sat, Jun 28
Shameless necro-bump, as was doing stuff again recently where this would be very useful..
Fri, Jun 27
Can no longer reproduce, think issue should be closed.
Revision: 152999
Thu, Jun 26
Light through walls is the single worst issue in Arma 3, with dudes sticking through walls right behind it, and floaty people probably in third place.
2.22 and next prof RVFeature_ArgumentNoEscapeString can be used to prevent strings from being escaped.
Making it much easier (and more efficient) to pass and parse large strings, for example json as you don't need to fix the double-quoting.
Could you please describe the repro in details, what vehicle and what item
Wed, Jun 25
Revision: 152992
Yes, I created it with only the <original> language entry.
Was your issue that your stringtable only contained <Original> language entries? That is something we fixed in todays hotfix
Tue, Jun 24
@dedmen
First of all, I want to thank you for updating 2.20! thank you very much!
Mon, Jun 23
👍
Yesterday I reinstalled my graphics card, and now it doesn't crash anymore.
Fixed wiki
2 of your 3 crashes are inside your graphics driver.
The last one is weird, it looks like a bitflip? Maybe you have RAM stability problems?
Difficulty settings are alread fixed on profiling branch and will be fixed by the 2.20 hotfix
Sun, Jun 22
Here are test missions: https://drive.google.com/drive/folders/1AcY6OxJ8bjLCJajmdDMeFhoipKKki1rZ?usp=sharing
One with MOVE waypoint where the squad simply does nothing after the engagement and one with a Seek and Destroy waypoint where the truck is leaving behind units while driving away.
Cheers BI.
Another small experience optimization: when changing the OBJECT, I pressed 2, but it displayed 5, restricted to a minimum value of 5. PIP also has a minimum value of 200, but it can be normally inputted; it only changes to the minimum value of 200 when losing focus. The experience of changing the OBJECT is not good.
Sat, Jun 21
Right, as usual didn't even think of that.. Obviously we'd need a way to use another soundset for subsonic ammo when suppressed.
How about additional config token into the mag class, something like onConflictSoundTypeIndex, which you could use to define soundTypeIndex used in case of magazine and muzzle device conflicting. 🤔
Pls fix
Fri, Jun 20
This is a big issue on all official warlords servers! It is even more unbalanced now, cause blufor attack helo is stripped of skalpels. Either mission or default helo loadout has to change!!
Thanks again!
Thats a issue we suspected, thanks for confirming.
But stringtable.bin should work the same, so it should not actually be a problem?
We'll fix it soon-ish that it keeps both xml and bin
You are loading CBA mod 4!!! times
You have "A3_GPNVG18" twice, I don't know from which mods
You have "WW2_Assets_c_Characters_Americans_c_US_Rangers" twice
You have "re_rhsusf_hide_stuff" twice
I have found a solution. I have imported a backup from 3 months ago, the whole Arma3 directory. After the start a few mods were updated and since then the game is running again.
First of all thanks for the response.
Can you explain what you mean by "not binarized correctly" ? What does "incorrectly" mean?
The weapon is intended to be caseless. It's listed as caseless in the Field Manual, and the rounds visible on the belt on the weapon model are caseless rounds.
Indeed, the following CfgMagazine classes refer to caseless ammo when magazines are defined as cased ammo