I am preferring vanilla solution and independence.
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this one is indeed most terrible thing, holding back a lot of people who were interested in animations.
because either you do complete overhaul supporting everyhing you can, or you just say "screw it"
grenade stuck in hand still happens in 1.1.0.42 stable in conflict official with regular and smoke grenades.
A forklift….Interesting idea. I think I like it :)
How is this issue still a thing? How hard is it to change volume on the pin-pull of a grenade?!
This is not the issue. The object will not spawn as ruined; it will only spawn as badly damaged unless explicitly forced with a min/max value of 1.0. It seems there might be some confusion with object despawn, but this is a completely separate issue not related to the CLE.
It really seems to me that this is some kind of object on the map, but I can’t figure out which one, I would like to find out any information about the object
By the way, casing (shell) drop sounds on differnt surfaces for rifles (svd for example, but they all use shell_39 sound, so basucally for all exept of shotguns), so drop on the ground sounds are being played "-1.5"m from the left side, and in rifles (again like svd) bolt opens from the right side, and case drops off from the right side (memory lod point nabojnicestart/nabojniceend also proves that), so it would be correct to replay sound on the right side by changing "-1.5 ...." to "1.5 ...."
Yesterday
Class: 'SurvivorBase'
Entity name:'76561198266859115' id:3554605
Nevermind, I'm stupid, it works, can be closed
@Geez sorry for being impatient, but when can we expect the hotfix ? It's been so long since we've started complaining about this.
And pretty much everyone is extremely annoyed by it. The game has become so frustrating, especially for the new players on Livonia and Namalsk. The another additional problem is that Infected again make you bleed too often when they hit you with the first hit. was that also intentionally changed ? Out of 20 infected, 12 were first hit - first bleed. This was already implemented some patches ago, and the feedback was overwhelmingly negative so it was reverted or it was a bug ( I don't remember anymore). Why bring it back again on top of absurd awareness ?. You basically can't shoot, extremely hard to stealth kill, can't talk in-game because the moment you do it, the whole infected village will be upon you. Prior to this change, Infected felt really good damage and awareness-wise. Pathing and big variety in death animations is what needs work imo.
is it fixed yet
If we all agree to play nice, I can add a registry system into DF for cameras and animations. 😄
If I could create a theme I would Pin it as Fun Games
I hope this doesn't get fixed yet till they fix the restock timer, because I use the .json to force use the restock timer for items that have a low item count. Example Add 2 DMRs to a JSON file, and set a max of 3 and a min of 1 to DMRs in types and it'll always use the restock timer in the types file after it gets picked up. Yes there will be only one DMR spawning, but it gets to use the restock timer, so DMR aren't easy to find. I did this to have a temporary fix to this bug until its fixed on 1.26: https://feedback.bistudio.com/T177835
Packed tents can make it so items can't be picked up that are under them. Tree leaves can block things too like the driver seat of a car but I've never had them block items in vicinity.
Pls fix this
On Xbox it won’t let you fill up Jerry cans at the gas stations
Fri, Jun 14
server options allow for fences to be placed anywhere including inside other objects
So it has just happened again with the new mods, I want to get you the proper information as it has reproduced so ya'll can figure this bad boy out so no one else goes through it.
Main picture preview doesn't display (at least on my end), so click F4071124 hyper link - it is there :)
As it turned out, this was done by design see https://discord.com/channels/105462288051380224/108187245529268224/1251158707107139694
Can confirm, as script repro use steps
- enable revive system see steps to reproduce ↑↑
- start scenario as MP
- exec player setDamage 0.3
- use first aid kit
- exec getDammage player
- result → 0, expected 0.25
- try again 1-5 steps in SP, result will 0.25
I've got it saved since that time. Here it is
support
@aldworth33 It's not crap crap. The model is amazing, but in terms of practicity... yea. 338 varian would really be the best way out.
Sorry skiddie you’re still bad at the game without cheating lmao
I'm on ps4
I had this same error the past week hosting a server for my friends. My friends were all getting this error.