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Happened again just now, after about 15mins of play.
was deemed not feasible sadly
still true :/
works now. HC has cLoop as sub of total (vs sLoop for DS and neither for client)
Revision: 152458
It's a OneDrive error. It says Cloud File Provider is not running. You must sign in to your OneDrive account and sync your files.
Google "OneDrive Cloud File Provider is not running" for more info.
Yep, ditto for the woodland/sage/black combat fatigues and the various guerilla garments. But again, don't wanna push my luck lol. At least those are accessible via setobjecttexture.
@reyhard ? :3
This is fixed. But it would still be broken if a player joins your server using the old Arma version who has disabled automatic updates.
So to fully protect against this, you need to set minBuild in your server.cfg to 152405
There's plenty of content not in game that could be added pretty easily. Hopefully more items will get the same treatment as the Black Carryall. Especially since new vests and headgear would be far more useful than a black backpack.
I don't think this is ever gunna get fixed, ngl
Have this issue too.
yes but how to pass the paa to setparticleparams:
No it is billbord type, a flat texture that oriented to face you at all time
Should be fixed in152450
The code responsible for this, has been removed on performance/profiling branch, and will also be gone in 2.20. So the issue is already fixed, but won't make it to stable release until 2.20 next year
also no bullet sound so had to be very far away
I thought setParticleParams would only take a p3d as input. I searched through many pbos but can't find a snow p3d.
Oh, I was having this problem and then I found this topic google baseball
Thread of this in Discord Feedback tracker: https://discord.com/channels/105462288051380224/1310192027534753802
No I meant the performance branch of the game. Anyway the crash should've been fixed by now so if you're still getting the crash, wait for a dev to respond.
In T186575#2706623, @Leopard20 wrote:If you're using the perf branch, wait for the update or switch to stable.
It should work with setParticleParams, why, it doesnt?
It is just a variable stored on player that the function returns, I will get rid of
You need to confirm if PIP has been disabled
result - insignia class name was return although no picture on clan selection
Yes I saw you updated the biki thanks a lot KK. Quick question - is there a particleshape equivalent to the texture "a3\data_f\snowflake4_ca.paa" that can be used in setParticleParams?
Bit of an update to this; Running Stable? Build 152405 (Will test with v12 prof later), with 30 people on the server and monitoring Outbound with #monitor 0.1 with client.
Переустановка игры не помогла, такая же ошибка.
repro please
With lastest dev update insignia will not be lost after take off and putting on again for same uniform object.
But if unit put on new(other class name) uniform BIS_fnc_setUnitInsignia will return false and no imagine will show
This change seems affect to issue T161323, can't reproduce on the latest dev update
Ref to nonnetwork object 1596671: <no shape> #particlesource ➥ Context: [] L5 (/x/cba/addons/common/XEH_postInit.sqf) [] L56 (x\cba\addons\common\init_perFrameHandler.sqf) [] L51 (x\cba\addons\common\init_perFrameHandler.sqf) [] L44 (fnc_simpleOpenBolt.sqf)
Ref to nonnetwork object <No group>:0 (Curve_F) ➥ Context: [] L53 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L51 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L148 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L150 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L28 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L30 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L59 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L49 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L51 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L54 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L140 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf) [] L87 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf)
input validation is more strict now. would need some != "" checks now