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- Panel Type
- Query Panel
- Editable By
- Ericklyones (Ericklyones)
- Appears On
- Ericklyones's Dashboard
Fixed in Dev build 2.17.151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
I am having this same issue on nitrado server. How were you able to fix it?
Hello everyone.
Currently there are no plans to address this.
Regards,
Geez
Hello Vollume1808.
We do not have any administrative power over community servers, the administrators / owners are able to enforce their own rules as long as they are not in violation of our monetisation rules. If the server is in violation of such, please contact infringements@bistudio.com directly.
Regards,
Geez
Hello brudayz,
On which server has this happened and at what time? Unfortunately we do not reimburse any lost items, however we would like to possibly investigate what has happened there.
Regards,
Geez
I would love to hear it constantly too, not every now and then..
@Armor good report, it finally makes sense why I would always get handbugged against wolf AI mutants on STALKER servers after seeing your video
This was before we disabled respawning when uncon on Xbox. Since we disabled that option we have had no reports from people having this issue still. When this happened, our setup was completely vanilla. @Geez
As of 5.15.2024 this is still an ongoing issue. Any "custom loading screen" tutorials are outdated to the point that any server with a current CLS has probably figured it out themselves; but anyone making a server right now (like myself) with a CLS/using old tutorials, is facing this issue.
Hello. It would have been great to be able to make the distinction to prevent this from happening. Unfortunately, the distinction that would be made would open the door to abuse through the use of third-party software to cause a voluntary exclusion so as not to be affected by the 15-second timer. It's technically possible, but you'd have to put too much faith in what's done on the client side.
In T180657#2605683, @Haas wrote:In T180657#2605094, @Geez wrote:Hello Haas.
Can you please send us your CE configuration file?
Regards,
GeezAre you wanting all my server files or specific ones?
In T180657#2605094, @Geez wrote:Hello Haas.
Can you please send us your CE configuration file?
Regards,
Geez
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
You don't switch to the countermeasures weapon. If you mean changing the CM firing mode. Don't know, test it and report back :harold:
I noticed it didn't work right with vehicles and removeMagazinesTurret.
I fixed that now. But I don't have time to properly fix all possible ways of removing magazines.
And also not sure if it might not double trigger the EH in some case.
Any chance we’ll see this patched with this update? Or we waiting another couple years to see it?
Fixed since Update 2.16
Haven't tested it yet, does it trigger for countermeasures on vehicles?
"Unloaded"
[B Alpha 1-1:3 (dedmen),"arifle_MXC_F","arifle_MXC_F",["30Rnd_65x39_caseless_mag",30,1.00003e+07,0]]
https://feedback.bistudio.com/T178384
No magazine data in there
https://feedback.bistudio.com/T178384
Its not giving you the magazine in there. But surely you can pull that yourself. If you can't ping me on discord I might miss reply here.
SlotItemChanged
[B Alpha 1-1:1 (dedmen),"optic_Aco",201,false,"arifle_MX_ACO_pointer_F"] [B Alpha 1-1:1 (dedmen),"optic_Aco",201,true,"arifle_MX_ACO_pointer_F"] [B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,false,"arifle_MX_ACO_pointer_F"] [B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,true,"arifle_MX_ACO_pointer_F"]
"Since SlotItemChanged cannot be used for items in the attachment slots of a weapon"
Well why not add it to the existing EH?
Hello Ricks.
We have tested the issue based on your report but we were unable to reproduce the issue.
Regards,
Geez
Hello again.
Can you please upload the files related to the date of the connection from your C:\Users\*username*\AppData\Local\DayZ folder? Also have you tried to connect from the in game browser as well?
Same issue on the two deathmatch servers I'm contributing to
Hi Geez, this happened to me on the KarmaKrew Xbox community server, which has just been recently opened by @M1NDR and team. This was also reported by some other players on the server. They had to disable the unconscious respawn because it was forcing players to force quit the game. I would get in touch with those guys for more info.
Hello cflynn93.
We cannot seem to reproduce this on our end. Since it happens all the time for you, can you please upload your server config files so we can try with them?
Regards,
Geez
Hello Zaide2010.
We have tested this on our end but we did not find any issues. It is possible this is related to network issues on the server.
Regards,
Geez
Hello Osdaeus.
The despawn rate was changed intentionally.
Regards,
Geez
Yep, I have been aware this is the fiddly workaround via settings, disable, re-enable - but it needs an actual fix - when it happens in a firefight it can be frustrating if not deadly
I'm looking at WeaponSlotItem/MagazineChanged next
Thank you, I really appreciate your response.
I had to relog and it fixed itself
I can’t access a barrel i places on sever 2224
An expansion of this could be that direct connect doesn't directly connect, but instead displays all servers on the domain (If it can).
Hello CobraFiend5467.
The console versions of DayZ do not have in game chat. You can adjust the server according to your needs with the server config file - https://community.bistudio.com/wiki/DayZ:Server_Configuration
As for for example, kicking players, that can be done by placing the player onto banlist.txt in your server. It is being read directly from the file and therefore no server restarts are required.
Regards,
Geez
With this addition becoming a reality, is there any chance of seeing WeaponSlotItemChanged set up for the magazine half of this request?
@Geez Ticket can be closed. Bug is gone. I have nothing changed... .
Adding one element to an array that already exists anyway, is much much much cheaper than executing a SQF command that looks up the weapon and returns the result.
Yeah it should be somewhat rare, also not many objects will have the EH added anyway. So we'll just leave the many args.
The EH itself should not trigger frequently - in regards to performance.
IFV-6A Cheetah toggle gunner weapons
EH owner, prev, new, prevMode, newMode, prevMuzzle, newMuzzle, turretIndex
[B Alpha 1-1:3 (dedmen),"autocannon_35mm","missiles_titan_AA","manual","Player","autocannon_35mm","missiles_titan_AA",[0]] [B Alpha 1-1:3 (dedmen),"missiles_titan_AA","autocannon_35mm","Player","manual","missiles_titan_AA","autocannon_35mm",[0]]
params ["_unit","_weaponPrevious","_weaponNew","_vehicle","_turret"];//for vehicles
Fixed in Dev build 151781.
Fixed in Dev build 151781.
Hello, it should be possible to override those methods now (since 1.1 release). Sorry for late response.