Page MenuHomeFeedback Tracker

Icchan
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 5 2013, 6:39 PM (611 w, 2 d)

Recent Activity

Sep 23 2019

Icchan added a comment to T144989: Status access violation.

Got the same issue. Game randomly crashes, sometimes after many hours, sometimes in a few minutes. MP with mods.

Sep 23 2019, 7:19 PM · Arma 3

May 10 2016

Icchan added a comment to T80711: Easy way to significantly improve the clunky action menu.

This is probably the number one issue with the Arma series right now. The change needs to happen, it's a must. Hopefully not in the far future, but in the near future of Arma 3.
Please Bohemia, do this.

May 10 2016, 10:03 AM · Arma 3
Icchan added a comment to T77951: Bootcamp stage 10 in real world, targets don't go down..

It seems to be an issue with some of my mods as you suspected.
With these mods active it doesn't work:

  • CBA A3 1.06
  • VTS Weapon Resting 1.0
  • ASR AI 0.8.0.31
  • STHUD
  • TAW View Distance 1.0
  • A3C Map Pack 1.4

Without mods it works.

May 10 2016, 8:39 AM · Arma 3
Icchan added a comment to T77951: Bootcamp stage 10 in real world, targets don't go down..

Yes I was using CBA, I'll try again without it.

May 10 2016, 8:39 AM · Arma 3
Icchan edited Steps To Reproduce on T77951: Bootcamp stage 10 in real world, targets don't go down..
May 10 2016, 8:39 AM · Arma 3
Icchan edited Steps To Reproduce on T73914: Explosive charge does not do damage.
May 10 2016, 6:54 AM · Arma 3
Icchan edited Steps To Reproduce on T71412: Helicopter destroyed in mid air crash with Dart UAV.
May 10 2016, 5:45 AM · Arma 3
Icchan added a comment to T71055: Add extra aspect ratio options to the dropdown in the video configuration..

I suggest adding an "auto" aspect ratio option that would be calculated from the horizontal and vertical resolution.

May 10 2016, 5:34 AM · Arma 3
Icchan added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

I agree that seeing backwards compatibility with Arma 2 content would be nice, but it's not a priority. Get Arma 3 fixed first, then we'll see.

May 10 2016, 5:32 AM · Arma 3
Icchan added a comment to T70458: Add In OFP Cold War Crisis Map.

As an purchasable DLC I'd probably buy it, but only if it meant that all profits made from current game sales were directed to developing Arma 3 and it's own islands. There's quite a bit of conversion work to be done for the island which costs money, so it's quite reasonable to expect to pay for it.

May 10 2016, 5:13 AM · Arma 3
Icchan added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

Breathing sound is not actually muffled by your bones, it is carried by your bones through resonance to your ear.
If anything, the breathing is not heavy enough.
Keep it as it is.

May 10 2016, 5:11 AM · Arma 3
Icchan added a comment to T70303: Picture in Picture (PIP) - Huge FPS drops.

Something is wrong with your drivers or something. I have PIP with maximum settings and have not noticed any impact on FPS even if I turn it off.
I have the same CPU but a slower GPU, GTX660Ti.
You need to post more info, like dxdiags and game logs if possible.
Take screenshots with fraps, PIP on and off.

May 10 2016, 5:07 AM · Arma 3
Icchan edited Steps To Reproduce on T69329: Zamak driver sits too high.
May 10 2016, 4:31 AM · Arma 3
Icchan added a comment to T69085: Easy way to significantly improve the clunky action menu.

This is probably the number one issue with the Arma series right now. The change needs to happen, it's a must. Hopefully not in the far future, but in the near future of Arma 3.
Please Bohemia, do this.

May 10 2016, 4:20 AM · Arma 3
Icchan added a comment to T67524: Radio antennas are no longer rendered beyond object draw distance.

It would actually be pretty cool if object's draw distance was related to it's size. So little bushes would disappear before trees, smaller houses before large warehouses and hangars etc...

May 10 2016, 3:23 AM · Arma 3
Icchan edited Steps To Reproduce on T67057: MH-9/AH-9 slides off of objects.
May 10 2016, 3:05 AM · Arma 3
Icchan added a comment to T65946: Car brakes go on automatically when high speeds are reached.

Did not happen with the cars I tested, SUV, both hatchbacks and off-road.

May 10 2016, 2:20 AM · Arma 3
Icchan added a comment to T65927: [Suggestion] Add true 21:9 screen support.

Solution with config file editing:
http://www.wsgf.org/forums/viewtopic.php?f=61&t=25408&p=147176

Quote from link:
Documents > ARMA 3 Alpha > yourprofilename.Arma3AlphaProfile
fovTop=0.75;
fovLeft=1.7777778;

The first part is experimenting with fovTop. Then dividing the width of my monitor's resolution by the height and multiplying that number with whatever fovTop is. I tried values between 0.55 and 1.10. Ended up settling on the default 0.75. The best fovTop value may depend on the resolution height of your display.

2560 / 1080 = 2.37037037037037.

2.37037037037037 x 0.75 = 1.777777777777778.

The engine will automatically adjust the number or shorten it. This should work for any of the ARMA games. The trick is to experiment with the fovTop and find out which looks best to you on your display.

/Quote.

These settings work, I use it myself on my ultra wide display. (2560x1080, 21:9)

Now this would only need to be an option in the game, or better yet, not an option at all since aspect ratio should always be calculated from the resolution.

Possible exception to this would be Oculus Rift, but since I'm not sure how Oculus rift works, I'm not sure if it applies there.

May 10 2016, 2:19 AM · Arma 3
Icchan added a comment to T65927: [Suggestion] Add true 21:9 screen support.

21:9 is not unusual, it's fairly common in movies.

Ultra wide aspect ratios are coming, and implementing them should be simple. Many games already support completely arbitrary aspect ratios (a lot of windowed 3d games for example).

May 10 2016, 2:19 AM · Arma 3
Icchan added a comment to T65768: Include "A2 lite" DLC and official "AllInArma" support in final release.

I actually bought the Czech Army DLC for A2OA purely because of AllInArma mod, hoping there might be mods available for it in A3.
So the original reporter is right, official support in A3 would increase A2 and DLC sales.

May 10 2016, 2:12 AM · Arma 3
Icchan added a comment to T65668: Fps drop from 60 to 15 while looking thru scope and Firing many bulets at once.

Try with different ATOC settings, set it to everything and set it to none, test both cases.
I noticed a similar FPS drop with ATOC grass enabled and looking through some grass in prone position with a scoped weapon.
ATOC disabled FPS did go up, lowering grass density even more (This is why we need separate grass density and grass draw distance settings!).

May 10 2016, 2:08 AM · Arma 3
Icchan added a comment to T63774: Unreal Explosions In ARMA 3.

I don't have a problem with the explosion effects themselves, just the particle textures. But another feedback thread which focused on them was closed and redirected here, so here I am.
BI Studio, redo the explosion effects from scratch, particles, physics, textures, the works. All of it. Bring Arma 3 to this century.

May 10 2016, 12:57 AM · Arma 3
Icchan added a comment to T63438: Hud information locations.

You can now also customize the positions of HUD elements, so this ticket is obsolete.

May 10 2016, 12:40 AM · Arma 3
Icchan added a comment to T63247: Using launcher: going prone still cycles a different weapon.

Prone shooting position with a heavy launcher:
http://www.raaseporinkomppania.net/gallery/albums/userpics/10_rsk_koulutusta.jpg

Notice the position of the body in relation to the launcher.

On a firing range with improvised weapon rest:
http://www.pirmrt.org/datavee/kuvat/respva205a.jpg

May 10 2016, 12:34 AM · Arma 3
Icchan added a comment to T63231: Game forces triple monitor resolution or stretches.

Did you change the aspect ratio to match your new resolution in game settings?

May 10 2016, 12:34 AM · Arma 3
Icchan added a comment to T62491: 'Tap' a friend on the back.

Downvoted since many of ACE features will not be in the game and adds too much complexity.

May 10 2016, 12:03 AM · Arma 3

May 9 2016

Icchan added a comment to T60885: Movement sounds seem to lag behind player after a bit..

Stop using fake 7.1 "surround sound" headsets. There's no noticeable lag with 4.0 speaker setup.
Most, if not all, surround headsets use Dolby Pro Logic which encodes/decodes the audio as a process, which is the most likely culprit for the audio lag.

May 9 2016, 10:33 PM · Arma 3
Icchan edited Steps To Reproduce on T60712: Outdated explosion effects.
May 9 2016, 9:55 PM · Arma 3
Icchan added a comment to T60628: problems spawning on Agia Marina dock.

This is why whe need the wysiwyg editor, so we can place entities on different floors of buildings.

May 9 2016, 9:51 PM · Arma 3
Icchan added a comment to T60455: Binocular Range Finder?.

Standard bino's should not have a range finder. It'll probably another item as it was in previous Arma's.
Also, in regular difficulty you can always find distance to cursor by pressing space bar when there's no default action. (This is another issue that should be fixed).

May 9 2016, 9:45 PM · Arma 3
Icchan added a comment to T60451: Topographical lines on map are barely visible in in certain zoom levels.

Adding a height map (higher areas brighter, lower areas darker) layer would help immensly as well.

May 9 2016, 9:45 PM · Arma 3
Icchan added a comment to T60450: Divers in water can pickup weapons and pull them out (non water weapon).

Can you fire them underwater as well?

May 9 2016, 9:45 PM · Arma 3
Icchan added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Our eyes do have depth focus. Try placing some large text on a wall about 4-6 meters away from you, large enough to be readable from that distance.

Then put your hand in front of your face (distance doesn't matter) and try to read the text on the wall while still focusing on your hand.

Notice how blurry the text on the wall is?

Back on topic: It's a shame they funneled all the related feedback threads to this one. Personally I'd like to see every effect handled by the "Postprocess" omnisetting tick box to be handled separately under advanced options.

May 9 2016, 9:23 PM · Arma 3
Icchan added a comment to T59929: Stance indicator.

This feature definitely is required, look at how the original System Shock did it!

May 9 2016, 7:19 PM · Arma 3
Icchan added a comment to T59707: Snakes show up in thermal scope.

If they can't regulate their temperature, shouldn't they then be the same temperature as their enviroment?
IE. should not be visible through thermal in most situations.

Does Arma model enviroment temperatures with day and night cycles?

May 9 2016, 7:09 PM · Arma 3
Icchan added a comment to T59658: Grass / vegetation draw distance and terrain detail settings separate.

An example:
Looking through a think batch of grass with the scopes hurts the FPS quite a lot, but grass in the distance has less of an impact. In this scenario, it'd be more efficient to have less dense grass overall, but drawn over a larger distance.

Also since rendering land polygons (opaque, not overlapped) is quite different from rendering grass (transparent, a lot of overlap), it's weird that they are controlled by the same setting.

May 9 2016, 7:08 PM · Arma 3
Icchan edited Steps To Reproduce on T59658: Grass / vegetation draw distance and terrain detail settings separate.
May 9 2016, 7:08 PM · Arma 3
Icchan added a comment to T59612: ATOC settings not working.

Something in your settings, I have almost exactly the same setup (just less memory) and I haven't noticed any artefacts. Check Nvidia Control Panel and see if have any forced global settings?

May 9 2016, 7:03 PM · Arma 3
Icchan added a comment to T58526: I cannot find where I can turn motion blur off..

Not just for motion blur, separate settings for every option the post processing adds!

May 9 2016, 3:19 PM · Arma 3