Have you looked at the explosions in Arma 3? Have you looked at explosions in games released in this decade? Now look back at Arma 3. They don't really hold a candle to them, now do they? Especially now that the game engine received such a big boost in visual quality, it seems odd that explosion effects are still essentially the same they were in Operation Flashpoint, or Arma Cold War as they now call it.
Description
Description
Details
Details
- Legacy ID
- 92136253
- Severity
- Trivial
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Visual-Environment
Steps To Reproduce
- Blow stuff up.
- Eyes bleed.
Additional Information
The absolute worst part is that the sprites clip with geometry. Come on, this was fixed in the 90's! (Check Need for Speed Porsche if you don't believe me).
Event Timeline
Comment Actions
I guess they are only a kind of placeholder at the moment, I am 99,99% sure they'll improve the explosions during the development.
But for now there are more important things than explosions.
Comment Actions
I agree that the effects will be improved later on.
What settings are you running?
I forget which setting it was, but 1 setting specifically changes whether the sprites clip geometry or not (low = clipping,square bottoms High=nice smooth,feathered effects)
I think its Anistropic Filtering.