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Outdated explosion effects
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Have you looked at the explosions in Arma 3? Have you looked at explosions in games released in this decade? Now look back at Arma 3. They don't really hold a candle to them, now do they? Especially now that the game engine received such a big boost in visual quality, it seems odd that explosion effects are still essentially the same they were in Operation Flashpoint, or Arma Cold War as they now call it.


Legacy ID
Steps To Reproduce
  • Blow stuff up.
  • Eyes bleed.
Additional Information

The absolute worst part is that the sprites clip with geometry. Come on, this was fixed in the 90's! (Check Need for Speed Porsche if you don't believe me).

Event Timeline

Icchan edited Steps To Reproduce. (Show Details)Mar 7 2013, 9:39 PM
Icchan edited Additional Information. (Show Details)
Icchan set Category to Visual-Environment.
Icchan set Reproducibility to Always.
Icchan set Severity to Trivial.
Icchan set Resolution to Duplicate.
Icchan set Legacy ID to 92136253.May 7 2016, 11:32 AM

I guess they are only a kind of placeholder at the moment, I am 99,99% sure they'll improve the explosions during the development.

But for now there are more important things than explosions.

I agree that the effects will be improved later on.

What settings are you running?
I forget which setting it was, but 1 setting specifically changes whether the sprites clip geometry or not (low = clipping,square bottoms High=nice smooth,feathered effects)

I think its Anistropic Filtering.

yeah when they'll optimise the game's engine it'll be great ;)

Identical issue already assigned to a developer here: #0005408.