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Grass / vegetation draw distance and terrain detail settings separate
Assigned, NormalPublic

Description

The terrain detail setting adjusts both the grass draw distance and terrain polygon detail levels, when these should be separate settings.

We can set the normal draw distance as far as 12km, also pretty high distances for objects as well, but grass drawing distance is somehow omitted from these sliders.

Details

Legacy ID
2764676272
Severity
Tweak
Resolution
Open
Reproducibility
N/A
Category
Game Settings
Steps To Reproduce
  1. Adjust terrain detail level
  2. Observe change in terrain polygon complexity and grass draw distance.
Additional Information

Suggestion:
Keep this:

  • Drop down menu settings for terrain detail level (polygon complexity)
  • Slider for terrain rendering distance

Then add:

  • Drop down menu settings for grass density level
  • Slider for grass rendering distance

Event Timeline

Icchan edited Steps To Reproduce. (Show Details)Mar 6 2013, 6:37 PM
Icchan edited Additional Information. (Show Details)
Icchan set Category to Game Settings.
Icchan set Reproducibility to N/A.
Icchan set Severity to Tweak.
Icchan set Resolution to Open.
Icchan set Legacy ID to 2764676272.May 7 2016, 11:03 AM
ceeeb added a subscriber: ceeeb.May 7 2016, 11:03 AM
ceeeb added a comment.Apr 30 2013, 1:36 AM

Related to #0006835

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

An example:
Looking through a think batch of grass with the scopes hurts the FPS quite a lot, but grass in the distance has less of an impact. In this scenario, it'd be more efficient to have less dense grass overall, but drawn over a larger distance.

Also since rendering land polygons (opaque, not overlapped) is quite different from rendering grass (transparent, a lot of overlap), it's weird that they are controlled by the same setting.