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Today

katyperry added a comment to T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel.

Not just when pressing cancel. Didn't trigger at all.
The trigger you get when pressing OK, is the second "Attributes changed" history entry.

next dev-branch and profiling branch

Thu, May 15, 4:07 AM · Arma 3
katyperry added a comment to T184626: debug console show error when code has block comment it.

Thu, May 15, 4:05 AM · Arma 3

Yesterday

fl0rixn.apps updated the task description for T182642: Road properties on a terrain object.
Wed, May 14, 3:47 PM · Arma 3
moghendz created T191881: Zyven Yield Reviews 2025 - Legit or Scam? – Must Read Before Trying!.
Wed, May 14, 1:02 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Mon, May 12

dedmen closed T191183: ropeUnwound bug as Resolved.

The rope is actually unwound, back to 50cm minimum length.
But its stretched by up to 21x. The problem here is that the rope is elastic and stretches itself, not that ropeUnwound is returning a wrong value.
ropeUnwound is working as designed.

Mon, May 12, 7:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56903 on T191183: ropeUnwound bug.
Mon, May 12, 6:24 PM · Arma 3
dedmen closed T191741: Next Radar Target control causes performance degradation as Resolved.

prof v31, 2.22

Mon, May 12, 6:21 PM · Arma 3
TRAGER created T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Mon, May 12, 4:00 PM · Arma 3
TRAGER created T191859: Night vision goggles on other units animate with delay for me on dedicated server.
Mon, May 12, 3:46 PM · Arma 3
dedmen set Ref Ticket to AIII-56902 on T191741: Next Radar Target control causes performance degradation.
Mon, May 12, 3:40 PM · Arma 3
dedmen closed T191720: game crash as Resolved.

Map icon draw crash.
Old issue, we don't know how to fix it. So far. There are dozens of tickets for it

Mon, May 12, 3:35 PM · Arma 3
llama86 added a comment to T191819: [Feature Request] vehicle/lightpoint/lightreflector simulation rate.
Mon, May 12, 3:03 AM · Arma 3

Sun, May 11

Cplhardcore created T191839: [Feature Request] In engine support for delaying mouse movements/Keyboard inputs.
Sun, May 11, 5:03 PM · Arma 3
LSValmont added a comment to T190719: SoundEnvironExt for Tanoa surfaces does not define sounds for character movements - most being completely silent.

You are like the best beta tester in the world by now. You find the issues, you provide the solutions and you charge nothing for all that work.

Sun, May 11, 2:16 AM · Arma 3

Sat, May 10

Paradox123 updated the task description for T191819: [Feature Request] vehicle/lightpoint/lightreflector simulation rate.
Sat, May 10, 9:28 PM · Arma 3
Paradox123 created T191819: [Feature Request] vehicle/lightpoint/lightreflector simulation rate.
Sat, May 10, 9:23 PM · Arma 3

Fri, May 9

lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:01 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:00 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:00 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:00 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:58 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:58 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:58 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:57 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:57 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:57 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:54 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:53 PM · Arma 3
marilynburnet_98 added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 9:33 AM · Arma 3

Thu, May 8

kenny25 added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Thu, May 8, 6:55 PM · Arma 3
TomBrooks added a comment to T191720: game crash.
Thu, May 8, 8:26 AM · Arma 3

Wed, May 7

Tugba97 created T191748: BIOS Error 0x00050017.
Wed, May 7, 8:55 PM · DayZ PlayStation
WillKMJ created T191741: Next Radar Target control causes performance degradation.
Wed, May 7, 5:53 PM · Arma 3
TRAGER created T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Wed, May 7, 2:12 PM · Arma 3
Shelia added a comment to T190455: unexpected error.
Wed, May 7, 6:21 AM · Arma 3

Tue, May 6

Lapsa created T191720: game crash.
Tue, May 6, 8:21 PM · Arma 3
jame2000 added a comment to T166348: MH-60 DAP has no first-person aiming device.
Tue, May 6, 10:49 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Mon, May 5

crazycattle3d added a comment to T185261: Magazines go missing.
Mon, May 5, 9:06 AM · Arma 3
DavidMosley added a comment to T185261: Magazines go missing.
Mon, May 5, 9:00 AM · Arma 3

Sun, May 4

NikkoJT created T191670: [Request] User Action Event Handlers - report specific event type in EH.
Sun, May 4, 11:23 PM · Arma 3
acquArius created T191661: Arma Reforger Server Mod Error.
Sun, May 4, 4:52 PM · Arma Reforger

Fri, May 2

hvacee added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Fri, May 2, 7:42 PM · Arma 3
SaMatra added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.

Players being locked in lobby

works for me, there is a few seconds delay before you can select role

Debriefing remains on screen after mission restart

works fine as well, no debriefing screen for me

Fri, May 2, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T123355: Eventhandlers are compiled before every execution.

KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?

PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code

Fri, May 2, 11:12 AM · Arma 3
Flaber updated the task description for T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
Fri, May 2, 9:38 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Flaber edited Steps To Reproduce on T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
Fri, May 2, 9:24 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Big_Joe_Boggart created T191588: M20A1B1 Negative Optic Zoom.
Fri, May 2, 2:06 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Thu, May 1

R3vo updated the task description for T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Thu, May 1, 7:56 PM · Arma 3
Bromine added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".

This is happening for me on both profiling and standard branch

Thu, May 1, 4:56 PM · Arma 3
R3vo created T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Thu, May 1, 4:48 PM · Arma 3
ThatWimmerKid created T191575: Stores on UH-80 pylons have no object collision.
Thu, May 1, 2:54 PM · Arma 3
Flaber created T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
Thu, May 1, 2:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TRAGER created T191571: Door States attribute does not work for «V3S Wrek» asset.
Thu, May 1, 1:53 PM · Arma 3
dedmen closed T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders as Resolved.
Thu, May 1, 9:46 AM · Arma 3
mickeymen created T191551: AI will get stuck in SOG maps (video).
Thu, May 1, 12:14 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Wed, Apr 30

Groove_C renamed T143981: Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F from Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering via CTRL+F to Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:53 PM · Arma 3
Groove_C renamed T143987: AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F. from AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering via CTRL+F. to AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F..
Wed, Apr 30, 8:49 PM · Arma 3
Groove_C renamed T143984: BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:47 PM · Arma 3
Groove_C renamed T143988: AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:46 PM · Arma 3
Groove_C renamed T143989: FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:45 PM · Arma 3
Groove_C renamed T148491: List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second from List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player to List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second.
Wed, Apr 30, 8:38 PM · Arma 3
Groove_C renamed T148411: List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat from List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat to List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat.
Wed, Apr 30, 8:14 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted from Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.
Wed, Apr 30, 8:09 PM · Arma 3
jaj22 added a comment to T123355: Eventhandlers are compiled before every execution.

Tested addAction conditions with this code:

conditionFunc = {call{call{call{ call {captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}};
for "_i" from 1 to 1000 do {
    //player addAction ["Title", {}, nil, 2, true, true, "", "call{call{call{call{captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}"];
    player addAction ["Title", {}, nil, 2, true, true, "", "call conditionFunc"];
};

Frame rate of 220 without either, 102 with the separate function and 93 with the string. Not sure whether that's compilation overhead or just the code locality costs of running 1000 different functions. The main takeaway would be "don't add 1000 addActions to the player".

Wed, Apr 30, 8:00 PM · Arma 3
LSValmont added a comment to T123355: Eventhandlers are compiled before every execution.

KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?

Wed, Apr 30, 6:42 PM · Arma 3
wersal created T191544: UH-80 rear gear hatch not closing properly.
Wed, Apr 30, 6:25 PM · Arma 3

Tue, Apr 29

dehiwe added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 11:32 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.

Game loads fine with & without mods, when BattleEye is unchecked/turned off

Tue, Apr 29, 9:02 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.


Collected the ARMA details & report (when required)

Tue, Apr 29, 9:01 AM · Arma 3
Ollietank created T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 9:00 AM · Arma 3

Sat, Apr 26

debug edited Steps To Reproduce on T189572: Ready Room/Lobby Main Menu Replacement.
Sat, Apr 26, 5:21 PM · Arma 3
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.

Sat, Apr 26, 5:09 PM · Arma 3

Fri, Apr 25

TRAGER added a comment to T191409: no projectile explosions after version 2.18.152783 new PROFILING.

19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277

Fri, Apr 25, 9:42 PM · Arma 3
Chip42 created T191409: no projectile explosions after version 2.18.152783 new PROFILING.
Fri, Apr 25, 8:55 PM · Arma 3
Ezcoo_ added a comment to T159403: Increase the custom radio channel limit for the "radioChannelCreate" command.

Yes please! Significantly higher number of supported custom channels would allow many cool things to be done, like complex phone systems or organizing comms efficiently in vanilla.

Fri, Apr 25, 1:14 PM · Arma 3

Thu, Apr 24

holgerhollebolle added a comment to T123930: enableDynamicSimulation not working when passed Object.

This is a big issue for my spawning system. enableDynamicSimulation does not work for Vehicles. When you enable Dynamicsimulation for vehicles in the editor it works. But using enableDynamicSimulation on spawned vehicles does not work.

Thu, Apr 24, 9:15 AM · Arma 3
mickeymen created T191340: Endless repair of vehicle glasses by mean repairer..
Thu, Apr 24, 12:10 AM · Arma 3

Wed, Apr 23

Jenniferi added a comment to T187980: Player's AI member CANNOT get in as passenger twice in a row if player is NOT the APC/IFV driver.
Wed, Apr 23, 4:53 AM · Arma 3

Tue, Apr 22

fragmeister57 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.

Any idea of when is 2.20 going to be released? I heard it was expected for February, and here we are in April...

Tue, Apr 22, 10:20 PM · Arma 3
mbbsindelhi added a comment to T190682: playerSide not working after team switch in same session.
Tue, Apr 22, 1:33 PM · Arma 3
esteemstudy added a comment to T191273: Connecting failed (0x0001000f).
Tue, Apr 22, 1:09 PM · Arma 3
TRAGER added a comment to T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.

related T191278

Tue, Apr 22, 11:17 AM · Arma 3
JanIntelkor created T191278: After AI commander finishes all of his ammo, he tries constantly to reload gunner's gun, making it unusable.
Tue, Apr 22, 12:16 AM · Arma 3
JanIntelkor added a comment to T86140: Coaxial MG useless after reloading..

This is still an issue after 9 years..... and it's vanilla. By using only ZEUS EXTENDED mod, jumping in T-100, and having AI as Commander and Gunner. Go manually into commander slot, use almost all ammo, switch back to driver/gunner. Spawn some enemy AI, and after commander uses all of it's ammo, he constantly wants to reload gunner's weapon. I'm very surprised this wasn't reported over those 9 years again. I might go submit new ticket, unless someone from this thread reads this.

Tue, Apr 22, 12:07 AM · Arma 3

Mon, Apr 21

Days-xo created T191273: Connecting failed (0x0001000f).
Mon, Apr 21, 7:51 PM · Arma 3
b2bemaillists8 added a comment to T191209: [Feature] setPlayerTargetLock.
Mon, Apr 21, 8:38 AM · Arma 3

Sun, Apr 20

notmaxbt created T191223: cant see screen.
Sun, Apr 20, 4:29 AM · DayZ

Sat, Apr 19

WillKMJ created T191209: [Feature] setPlayerTargetLock.
Sat, Apr 19, 6:47 PM · Arma 3
WillKMJ created T191207: [Feature] setCustomWaypointPosition.
Sat, Apr 19, 5:47 PM · Arma 3
gc8 updated the task description for T191183: ropeUnwound bug.
Sat, Apr 19, 11:54 AM · Arma 3
gc8 created T191183: ropeUnwound bug.
Sat, Apr 19, 11:53 AM · Arma 3
Leopard20 merged T127513: Armed ifrits have no glass at all into T190093: [Bug] Ifrit GMG and HMG variant glass allows bullets through with no collision.
Sat, Apr 19, 9:22 AM · Arma 3
TRAGER added a comment to T190093: [Bug] Ifrit GMG and HMG variant glass allows bullets through with no collision.

related report from 2018 T127513

Sat, Apr 19, 7:14 AM · Arma 3

Tue, Apr 15

guidelineeconomy added a comment to T190812: Playable AI stuck after dying in vehicle cargo .
Tue, Apr 15, 9:31 AM · Arma 3

Apr 14 2025

dedmen changed the status of T163827: [Feature Request] A couple of new ppEffects from New to Feedback.
Apr 14 2025, 3:36 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)

Apr 14 2025, 3:29 PM · Arma 3