A lot has happened since the original feedback was submitted on 13 June 2025, and unfortunately, the situation has remained consistently bad.
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Tue, Jul 8
Mon, Jul 7
Guys, no offense, but in my opinion, the weapon swings quite realistically (conditionally). On the contrary, I would reduce the swing. Arma is a war simulator and not a shooter. In reality, a trained soldier, the rifle holds quite hard, and at distances of 20-30 meters, the hit is guaranteed regardless of "ADAD". However, at distances of 100-200 meters (the main distances of modern battle), the specified swing provides a realistic scatter of hits when moving (overwhelming fire).
@Geez Lately I have noticed that players often fall through rocky textures. Especially if you perform a bandage while on rocks or on the ruins of destroyed houses. And just the other day, my friend and I fell through the map for the first time when we fell out of a damaged vehicle.
Any update regarding this issue?
Any update regarding this issue?
Sun, Jul 6
This has happened to me before, but I didn't know how to describe it. I was driving alone on a road. Someone overtook me behind me. Then it froze, and I was in a tree 40 meters away.
I was ‘driving’ on the side the whole time. I was able to use the machine gun. The ‘bug’ was recognisable to the other players.
You're always welcome to create mods to get/change these types of features. Reforger generally seems to be firm on the realism and historical authenticity front, so I doubt tracer burn time will be changed to make it easier to snipe at 2 KM.
seems like a very simple fix would be to vastly increase weapon sway whilst strafing, although doesn't address the root of the issue nor branching ones
It can happen even on dirt roads at speeds as low as 40 km/h, as well.
Sat, Jul 5
I cannot agree enough. I understand that auto-exposure is essentially required for a HDR Pipeline, but the settings need to be heavily tuned. The tech can *significantly* impact the visuals and make it look poorer than it should. I think some time sorely needs to be spent experimenting with how the average scene luminance is captured (certain objects or the sky have too much influence), clamping, and exposure compensation depending on the player environment so the image looks right?
Having this same issue on my community server. Major stutter issues. Below are the specs.
In T193115#2831443, @stenny833 wrote:Tracers have a burn out time, they don't stay lit forever. I don't know what values would be correct, however.
Simply copying reality will only make the game less fun. We need reasonable improvements to make the game better.
Also noting I have 24H2 version of windows 11. Really need a fix here. Not sure how more people don't report this issue because this processor is probably one of the most prevalent in gaming... Maybe they were smart enough to not use windows 11, ugh i hate it so much. Honestly about to find a copy of windows 10 so i can game in peace.
Tracers have a burn out time, they don't stay lit forever. I don't know what values would be correct, however.
Fri, Jul 4
And yet ...
Brand new PC with a 7800x3d, 32gb ram, 5070 Ti card and I am having this same problem. Game becomes absolutely unplayable after 20 minutes or so.
Just experienced this bug again on vanilla
I reuploaded the video clips to use H.264 codec instead of H.265 because I realize its support is very limited even on modern browsers, so my apologies if they weren't previously watchable on your browser. Please let me know if anyone has issues with viewing the videos.
Thu, Jul 3
Resolved for one of the future updates
Hello,
this has been resolved internally and will be changed for future updates.
Regards,
Geez
The same situation also occurs in extreme off-road driving and collisions with obstacles.
Had this happen again yesterday. New round of Confict, literally 2nd base captured, placed 5 machinegunner groups, 0 soldiers appeared, 100% of limit used up! Wish I recorded that.