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[ARMA TOOLS] Enfusion Workbench | Base Callsigns are not saving changed data
Awaiting internal Testing, NormalPublic

Description

Game Version number:
Enfusion Workbench Version 1.4.0.31 (Production)

Modded?:
No

Issue Description:
Hi!
I was trying to create a faction by overriding the US_Campaign.conf, Once I started to customize the data, I noticed that changing Base Callsigns do not save after restart of the program/Importing project as a dependency to other projects.

This issue might not seems to be a big deal, but as I manually changed 40 Callsigns with name,lower,upper it was really furstrating to know it did not save it, in addition there is no .conf file I can drag into for a faster override like other features has, like CallsignsInfo.conf .

FYI, only the first callsign is been saved, therefore it indicates of an issue that only signle index 0 is saved than the rest of the 39 (0-39)
Repro picture:
https://i.ibb.co/NnFtvkFW/Basecallsigns-bug.png

(I can make a video if really needed)

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
Not related, it's an internal software data save. (Not a compatibility crash or instability)
Category
General
Steps To Reproduce

Repro steps:

  1. Launch Enfusion Workbench via arma tools via steam.
  2. Override US_Campaign.conf
  3. Scroll down all the way to Base CallSign.
  4. Expand the "Base Callsign"
  5. Change more than 1 Callsign. (for example signal index 0 - 3. (Important as only the first one saves which might give you false indication if you won't change more than 1 callsign)
  6. Save the changes.
  7. Restart the software
  8. Get into the same project to looks if the changed data has been saved. (or implement the project as a dependency in a diffrent one and check for saved data)

Expected Results:
ALL of the changed callsigns has been saved succesfuly (at least 40 should be saved as mendatory)

Actual Results:
Only the first callsign is saved and the rest are reset to default

Additional Information

Preconditions:

  1. Override US_Campaign.conf

FYI, the reason for the Major severity is because this bug is really furstrating for modders when a 40X3 lines of data changes are not been saved.

By the way, thank you for your time revewing this issues I am reporting here, as a qa in meta, it's really nice to see game developers who take notes and literally changing status within days.

Subscribed @Geez , As possible relevancy personal after saw his name taking care of my other ticket T192408 .

Thank you and have a lovely day! :)

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Mon, Jun 9, 2:09 PM
TTVZabariYarin added a comment.EditedThu, Jun 12, 6:45 PM

Just noticed another place where the data is failed to saved correctly.
Changing the Ranks -> SCR_CharacterRank value for index 1 to 6 does not save the new values after restart.
Index 0 and above index 6 are saved as expected.
The file "us_campaign.conf" is overriding the original file from arma reforger folder, so I don't think there should be missmatches alike a duplication technic