Watching the video and reading your comment I have a theory, it could be completely incorrect but worth testing.
The map compass may be linked to your bodies position as opposed to where you are looking, if this is the case looking through the compass while standing might change the orientation of the character model itself as it turns to line up the target in question, making the map compass direction reflect that. In addition, the orientation of the map compass while seated in a vehicle would reflect the orientation of the vehicle itself as opposed to where the character is looking, given that the seated character model remains facing in the same direction regardless of where the player looks.
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Thu, Jan 30
Wed, Jan 29
To add to this, restarting also recreates any demolished structures, such as roadblocks and walls, and also any disarmed or exploded mines are recreated, so cleared minefields reappear as active.
I couldn't even shoot them last time I tried.
Fixed this by deleting the folder key binds are stored in documents, reinstalling game or mods did not fix this for me
Hey!
Problem solved since last update, I think the front app audio device thing did it :)
Thanks!
Linking T187284
There are no changes in 1.3
If you set limits, it's not a bad system.
In T188059#2734078, @byNautiic wrote:But then what would happen if the "Captain" wanted to leave, & rejoins the server later? Should the rest of players be demoted again?
It could probably also be exploited?
When a player leaves the server and returns, he also does not receive a reward for unloading supplies.
In T169724#2624917, @Yamachinu wrote:For those who don't know you can fix it. but it's situational. If you drop from a far enough height it resets your character to what it's really doing. This obviously isn't always possible especially if you can't do actions, but it has saved me before for what it's worth. Sand bags, armories, small ledges, and decent sized rocks will all snap you out of it.
In T169724#2747589, @SDA_stockerdanieladolf wrote:I have thrown 100 grenades locally no problems
I have thrown 100 grenades on the official Gamemaster server no problems (Latency 22 ms )
I changed my position several times and threw grenades all the time, so to say I did a stress test. I see that this was a US server and the latency is 130 ms.
That could be a reason ?
If there are any new developments I will write here again.
@DarkWolf hi 👋
Ideally a Filofax, to keep with the period setting.
Video take on Arland, near the SW lighthouse, but can be reproduced anywhere on non-level ground. This was EX 1.3 but same occurs in the main release as well. No mods.
Thanks for answering
So, could the code be updated so they spawn in gear? That might solve it.
I have tested this again, and it is happening only when I am cancelling handbrake manually by looking at it and clicking on that option, not with a [space] key.
What is now clear, is the problem is really due to the way trucks spawn. They start in the air slightly, and are dropped and bounce, thus the handbrake is unable to arrest their movement before momentum and gravity take over.
In T177762#2747573, @StevieB wrote:This is still happening in 1.2.1.189, when will this be resolved?
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello mutilator23.
This is not a bug.
The bullets do not hit the character's hitbox because the fire geo is smaller than the gear and equipment. As designed.
Hello Anurai_Tawkamiya.
The fire will disappear if the vehicles are submerged bit more or completely drown.
Other things such as campfire are still burning because it cannot be drowned - it was not designed to be put on the water, river or sea
Regards,
Geez
Resolved in 1.3
As designed
Thank you for the report.
We have tested this on our end but we are unable to reproduce the issue. Helicopter can be placed, it is just bit more difficult.
Regards,
Geez
Hello tartan.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Hello majso.
we have tested this internally but we were unable to reproduce the issue.
Regards,
Geez
Thank you.
This is known to the dev team and it is going to be updated in the future.
Regards,
Geez
Hello tateshigh.
We have tested this extensively but we were unable to produce the issue on our end.
Regards,
Geez
Hello M9.
We have tested this on our end but we were unable to reproduce the issue.
It is possible that this is an issue with your HW/SW in general as the tent is also invisible at the same time as the binoculars.
Regards,
Geez
Hello LiNk34725.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Hello, the servers/backend appear to be down on Xbox.
Tue, Jan 28
Not just the M60. This is true with all mounted weapons, tripod or vehicle, that have zeroing (mounted guns, not actual turrets). That means vehicle mounted guns, plain placeable tripod guns and emplacements that have these guns. Gun models included so far M60, PKM, UAZ with UK-59.
I did a full GPU driver uninstall with DDU and reinstalled the latest drivers. I had one session without crashes yesterday but today another crash after about 3-4 hours of play.
In T188734#2747648, @byNautiic wrote:
Just been testing some more, and it does seem the trucks do spawn with the handbrake technically applied. However the end result is still the same. When on a slope, the truck will often roll away.
Id be happy with using explosives to remove structures, but some parts cannot be removed (gun emplacements, camo netting some bits of road furniture, even a buried tyre.) Plus, you can remove enemy structures when capturing bases with the shovel, but some parts are just hard coded to be non-removable, despite having the menu prompt to do so.).