Not worth. I refunded and have not looked back. They have not fixed this since it got reported waaaayyy back. Im done even following this non existing feedback system.
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Jun 10 2025
Jun 9 2025
I have had this GPU HANG issue since Nov/Oct 2024 after windows 11 did an update, since then about 3 games seem to struggle to play without crashing. Arme Reforger was fine since it came out into EA but now i have a very hard time enjoying it because i end up crashing before i can get anywhere. The best guide that has given me more game play time has been the following guide for the ingame settings:
Can be closed
Hello @Geez
Is it correct that creating new tickets for the same issue will lead to it being looked at sooner?
As in this case
Regards
Hello TrainModuale295.
Does this occur even if you disable your antivirus? Also we would suggest contacting BattlEye directly at https://www.battleye.com/contact/
Regards,
Geez
Hello SyntaxErol.
Please contact BattlEye team as well at https://www.battleye.com/contact/
@Geez so these guys posted more evidence of the bug. So that makes it confirmed, it has to be something with the netcode that is causing it or peoples pings on servers. It happens on both official and community servers as well (I've noticed it at least).
Jun 8 2025
In T189252#2759456, @StevieB wrote:Update. Yesterday this started working again, and BattlEye stopped blocking the TrackIR dll, so it's possible something has solved this. TrackIR was not updated and this was prior to the latest update released today, so I don't know if BattlEye itself resolved it? I will monitor for a few more days then consider it resolved.
This is a known issue, at least from the users end, and not the only time it has been reported. My work around is to run my own PVE dedicated this way I can invoke GM, and set the living quarters budget back to 0 once the original recruited AI are dead.
In T184946#2812992, @aaaaaaaaaaaaaaaaaaaaaaaaaa wrote:Issue is occurring for me as well. Played game 1 year ago on Nvidia 3080 7800x3D 32GB RAM with no freezing. Reinstalled the game and am experiencing constant seconds long freezes. Sometimes I'll be able to wait out the freezes and either still be in the game or get timed out from the server. At it's worst my entire PC will freeze and I have to restart my computer. The only commonalities I've seen is each freeze has the CPU spike to 100% and I've upgraded to 24H2 before the issue started happening. Rarely am I able to have a game without freezes
I've since upgraded my GPU to a 5080 for other games, l reinstalled GPU drivers, freezing still occurs. It would be nice to be able to play this game again
In T169724#2818172, @Geez wrote:Thank you for letting us know.
The fix did not end up in the current version due to certain issues. It will be released in the next update.
Regards,
Geez
ASUS Dual GeForce RTX 4070 OC Edition 12GB Same problem with latest driver (576.52) and I'm not even using opentrack in game at the moment so it's not even running.
Jun 7 2025
(Related also to ticket https://feedback.bistudio.com/T184759)
Email sent to BattlEye and issue was posted (not by me) to OpenTrack github.
Hopefully this issue can avoid jurisdictional finger-pointing and blame shifting by the most responsible party.
As of the time of this report. It also happens with OpenTrack release (2023.3.0) and pre-release (2024.1.1) versions using NPClient64.dll
This is still an issue but one that crucially needs to be solved because it essentially means that you can no longer play conflict mode single player as once you get to the later stages of round, you can no longer spawn AI to help you as the AI limit has been reached and there is no way to reduce the limit and they are not being subtracted from the limit once dead. Please can this be fixed
thank you for your feedback. A future update includes a new save-game system that remembers the aspects that you mentioned, and many more.
Jun 6 2025
Thank you for letting us know.
The fix did not end up in the current version due to certain issues. It will be released in the next update.
Regards,
Geez
PP_Rain and PP_Noise is also missing.
Jun 5 2025
I don’t want to sacrifice other games for the sake of this so-called “masterpiece” — there’s no other way to put it. This issue has been around for over a year, and the developers clearly couldn’t care less about fixing it
Do you mean that on map enemy base icon is blinking only if u are capturing it?
In T169724#2813395, @Geez wrote:Resolved in 1.4.0.30
In T192367#2817491, @Uniman300 wrote:In T192367#2817471, @Geez wrote:I changed it yesterday, will be testing right now. Ill let you know if it worked or not.
In T192367#2817471, @Geez wrote:
Is the microphone set as default microphone? You can check this in sound settings. It should be first one listed under microphone
In T192202#2817264, @Surreal419 wrote:Turn "Environment Quality" to low for a workaround
In T192367#2817351, @Geez wrote:Thank you.
Do you possibly have another basic headset that you could try the game with?
Thank you.
Do you possibly have another basic headset that you could try the game with?
In T192367#2817309, @Geez wrote:Hello Uniman300.
Can you please provide us with the Headset type/maker and also how it is connected? (straight to motherboard, external soundcard etc).
Also does it use specific driver for some sort of effect like 7.1 or is it standard stereo?
Hello Uniman300.
Can you please provide us with the Headset type/maker and also how it is connected? (straight to motherboard, external soundcard etc).
Also does it use specific driver for some sort of effect like 7.1 or is it standard stereo?
Turn "Environment Quality" to low for a workaround
Try driver version 555.85 its A YEAR OLD. But I get NO more dumb GPU HANGS. They need to fix this like yesterday. And if its not on internal priorities list then it ABSOLUTELY should be. I originally refunded the game TWICE.
Hello kasparhzr.
According to the dev team you can change stance between crouch and standing, but not prone.
That is intended.
Regards,
Geez
Hello.
You can un-mark the incompatible version by pressing "F" hot key when selecting the server. We did not find any issues. Closing.
Hello.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Another issue I’ve noticed is demonstrated here(besides the insane accuracy), sometimes the rpg will kill even though it did not score a hit or explode (even against vehicle crews)
In the latest version, with no mods loaded, the sidetone starts as soon as you click the proximity chat or radio voice buttons. After that the sidetone is always active (in game and in menus from that point on). When you quit the game, the sidetone turns off again.
Jun 4 2025
Confirmed that this is happening for me, as well as other users on the Steam forums. It's the same symptoms -- after playing for around an hour the game becomes very laggy. VRAM and RAM are stable, so I guess it's not a memory leak (even though it behaves like one). I do get the crash window after I alt-F4 out of the game. I've been submitting them but I'm putting it here too so that everyone can see it's not just them getting the issue.
Same issue here. I didn't used to get this issue until maybe release 1.2 or 1.3? For me I don't directly crash out; rather my game just goes very laggy. It's not a memory leak as far as I can tell; neither VRAM or regular memory are doing anything unusual. But it behaves like a memory leak -- I get half an hour of play time and then the game all of a sudden becomes unplayably laggy. When I close the game I'm left with a crash report box like the one below.
In T192327#2816742, @Geez wrote:Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
Are you confirming that it is intentional that tracers ignite fires easier than API in some cases? To the layman (me) this doesn't make sense. I don't have experience with real API rounds, but is this a more accurate behaviour?
Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
Hello.
The fast movement is due to the character rotation matching with mouse sensitivity, and it is by design.
Regards,
Geez
Hello.
According to the dev team, the API rounds are triggering incendiary effects once, while tracers are doing it every hit. As Designed.
Regards,
Geez
Hello kasparhzr.
The capture mechanics and UI indicator are working as designed. If youopen the map, you can see that the base icon is blinking when it is under attack. However, in this case, you were too far out of the capturing range to reach the 'Base is under attack' pop-up.
Regards,
Geez
Thank you, this will be improved for the future.
In T169724#2813508, @Geez wrote:In T169724#2813506, @ziipzaaapM16A4 wrote:after spamming 2-27 smoke granades in a row i could reproduce it still but definitely seems to be improved.
amount of granades to be spammed before bug occures:
first try: 8 Granades
seccond try: 2 Granades
third try: 27 Granadeshandgranades seem to work fine
The patch with the fix has not been released yet
Jun 3 2025
I will review again and let you know as soon as possible. Thank you!
Still a problem
This was fixed a long time ago
This was fixed a long time ago.
@Geez duplicate T187957
As far as I know, this issue has been around for over a year and still hasn't been resolved. Why is it being handled with such a lack of attention by the developers?
In T190948#2815879, @Snake1984 wrote:I still don’t understand how this is related to the other ticket and why it got merged. Could you pls explain?
I am also working in support and see the need to handle a lot of tickets etc but some information / communication would be appreciated.