Currently, you will go out of ADS while going prone, but will automatically re-enter ADS
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Thu, Mar 27
Same Problem: Clearly 24H2 and Vcache CPU Problem.
Hello Francyz.
Are your drivers up to date? have you tried to do a clean gpu driver install? Also have you tried to run sfc/scannow to make sure there are no corrupted files or installations on your OS?
Regards,
Geez
Thank you for the info.
According to our team there is no issue:
You spawn on server - AIs spawn on the whole world ->then they deactivate (yet remain visible in GM) -> Walking up to a base = AIs might not always activate there, since they could've already activated in another location == maxing out AI limit.
Resolved for one of the upcoming updates.
Resolved for 1.3.0.125 and higher.
Resolved for 1.3.0.125 and higher.
Resolved for 1.3.0.125 and higher
Resolved for 1.3.0.125 and higher
I have this issue every single session without fail.
Occurs on 100% vanilla servers in every gamemode and modded servers.
I don't know of any reliable workarounds.
Disabled overlays, drivers updated, other programs suspended etc etc... The usual troubleshoots have been performed.
I can 100% reproduce this crash, which I will call the "GPU Hangs!" CTD, by click & drag attaching a camouflaged suppressor (unsure if the different camo affects the likelihood) to the M16A1 rifle, click & drag detach into character inventory.
I know the 1.3 update is deployed tomorrow so I will be conducting the same tests in that environment to see if the issue still arises, but I'd like to make this post anyway for documentation purposes.
Wed, Mar 26
This also happens sometimes when placing objectives in Game Master, where the objective name might be something like "Seize 52 53."
@Geez hi :)
Confirming that this is an issue.
Side strafing while delivering accurate fire is quite common in game and is effective. It has been used similar to the vid clip posted but also is effective with longer strafes as well. It is one of the top issues with infantry gun play that I am noticing.
Haven't seen it on 1.3 exp, so far.
This is one of my biggest gripes with Reforger at the moment. Movement speeds and perhaps other factors like inertia should really be revisited, hopefully sooner rather than later. The need to track fast moving targets in infantry combat reminds me of the mechanical skills I need to play things like Apex Legends, Unreal Tournament, Quake at times... No joke!
Tue, Mar 25
Still experiencing today.
Still experiencing today. Russian barbed wire disappears shortly after building.
Resolved for 1.3.0.130 and higher.
In T189474#2778285, @Salokin wrote:@Geez would it be possible to get an update on this issue?
It's really taking the fun out of the game for me and I don't seem to be alone on this one.I would really appriciate it.
Hello Iwing.
Workbench has diagnostic tools:
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu#Projectile
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu#Projectiles
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu#Hit_Zones
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu#Type_of_damage_info
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu#Print_Hit_Info
Ticket is no longer relevant anymore, could be removed/closed.
@Geez would it be possible to get an update on this issue?
It's really taking the fun out of the game for me and I don't seem to be alone on this one.
Mon, Mar 24
Mi8MT_armed.et is the worst, but all armed mi8 heli's have a issue when placing on heli pad.
Adding logs and config as requested.
Config is just a copy of mods from one of the more popular servers that trigger this issue.
I agree with you