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Stalling kick error on dedicated server might be tied to inability to put magazines into inventory storage?
Reviewed, NormalPublic

Description

Game Version number: 1.2.0.70
Modded?: (Yes/No) Yes (Escapists Dev)
Issue Description:
Server logs being filled with many messages of this kind:

21:34:23.758     ENTITY       : SpawnEntityPrefab @"{6058AB54781A0C52}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AMG.et"
21:34:23.758      WORLD        : InitEntities 'PreloadWorld'
21:34:23.759       ENTITY       : Init entity @"ENTITY:1" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{6058AB54781A0C52}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AMG.et"
21:34:23.759        INVENTORY (E): Couldn't insert item @"ENTITY:56" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:22" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage.
21:34:23.759        NETWORK   (W): Replication: RplComponent on entity @"ENTITY:56" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync!

and players report an unusual amount of Replication.Stalled-type kicks from server. This is the only unusual log error I encountered on my server that be might related to it.
This is not only for this character prefab, but also for many others too (at very least US ones). I guess game tries to put magazine into character loadout, then it is unable to do such thing and then it tries to remove spawned prefab instance not very network-friendly way thus causing networking issues and then occasionally a stall issue.
It probably could easily reproduced on dedicated server if some units would be spawned during loading of the world.

**I haven't modified inventories (and haven't touched RplComponent or inventory storage things at all) on a lot of these prefabs mentioned in logs so I have high suspicion that it's not just my mod error.

One of the logs:

Details

Severity
Major
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
General

Event Timeline

Socrates created this task.Jul 2 2024, 8:45 PM
Socrates updated the task description. (Show Details)Jul 2 2024, 8:47 PM
Socrates updated the task description. (Show Details)Jul 2 2024, 8:50 PM
Socrates updated the task description. (Show Details)Jul 2 2024, 9:07 PM
Geez changed the task status from New to Reviewed.Jul 3 2024, 1:36 PM
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