Game Version number: 1.2.0.70
Modded?: (Yes/No) Yes (Escapists Dev)
Issue Description:
Server logs being filled with many messages of this kind:
21:34:23.758 ENTITY : SpawnEntityPrefab @"{6058AB54781A0C52}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AMG.et" 21:34:23.758 WORLD : InitEntities 'PreloadWorld' 21:34:23.759 ENTITY : Init entity @"ENTITY:1" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{6058AB54781A0C52}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AMG.et" 21:34:23.759 INVENTORY (E): Couldn't insert item @"ENTITY:56" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:22" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. 21:34:23.759 NETWORK (W): Replication: RplComponent on entity @"ENTITY:56" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync!
and players report an unusual amount of Replication.Stalled-type kicks from server. This is the only unusual log error I encountered on my server that be might related to it.
This is not only for this character prefab, but also for many others too (at very least US ones). I guess game tries to put magazine into character loadout, then it is unable to do such thing and then it tries to remove spawned prefab instance not very network-friendly way thus causing networking issues and then occasionally a stall issue.
It probably could easily reproduced on dedicated server if some units would be spawned during loading of the world.
**I haven't modified inventories (and haven't touched RplComponent or inventory storage things at all) on a lot of these prefabs mentioned in logs so I have high suspicion that it's not just my mod error.
One of the logs: