I am also seeing this. Great find!
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Jan 23 2025
Looks like it happens only to US lanterns, Soviet ones behave normally.
month
Still not working on 1.2.1.173 however it used to work on a prior update
I'd like to add my comment here too. I'm a brand new player on PC, and I play with a Dual Sense PS5 controller. There is no vibration upon shooting, or in fact for any other activity in the game as far as I can tell. This is the only FPS game I've ever experienced this, so it's quite jarring. I'd really appreciate if this could be added for the sake of extra immersion. Thanks!
Hello RustyFork.
This should no longer be present in 1.3.
Regards,
Geez
Resolved for next minor patch.
In T188527#2742693, @byNautiic wrote:Also happens with bodies in ragdoll state.
Jan 22 2025
Just adding an enthusiastic +1 to this as a new 128 player server admin with an eager community 👍
Why is the "Feedback" status if there is an obvious bug here?
@byNautiic
Bird-eye view model is ok.
If enemies are in building zone, game should make them invisible in building mode. Then add proportional presence. Two problems solved.
Resolved for 1.3.0.41
I think it is made like that to prevent it being exploited to see enemies nearby with build camera. Like in T187340
If so, maybe the build mode could be remade into a sort of "depot" like armory, where you just take building "kits" of certain compositions and carry them manually to a build location of your choice, then place them and build them into the full composition.
Instead of the birde-eye camera view, I mean.
Would absolutely take more time building stuff though, but maybe it is a bit more realistic aswell. It can also likely be expanded on with different build kits and items for different compositions, like sandbags etc.
Hello TheChunkymunk.
Can you please provide a video/screenshot of the issue?
Regards,
Geez
Hello jimmy.d.holden.
Are you by any chance disconnecting the microphone or something similar and then reconnecting it?
Regards,
Geez
Hello Isaacdevil.
Is there anything you could think of that could be causing this? As we did not get similar reports from other players about this.
Regards,
Geez
I think this is really a problem of game design. If capture point is in an area where buildings are present, then good luck finding that needle in the haystack
@Geez here is a video showing this happening, I don't know why you guys aren't actually addressing this, before you switched everything to server side just prior to 1.0 we had no issues, and I have other videos that can show that, as well performance wise .9xx patches tanked my performance which I asked support about with 2 months of no response from Jiri or Dom.
Jan 21 2025
open ports on your modem
Hello again.
From what we can see in terms of Reforger you have everything set correctly and you can try to send us the most recent logs from server and client.
However we are looking at the older client logs and there is:
Also happens with bodies in ragdoll state.
I can't reproduce it. It looks like it was something on my end. You can close it.
Jan 20 2025
In T188437#2742508, @nkanderson33 wrote:
The fire extinguisher model is available in the game and is even available in the GM editor immediately in the world.
This is a useful feature, but it can be extended not only to the military.
By the way, there are hydrants in the game, but it's not clear why)
It seems that the problem has gone away.
Are you seeing the issue only in this specific server?
Linking this ticket aswell as it relates to server performance: T184381
No problem! Feel free to hit us up in case anything else pops up :)
Resolved in 1.3.
Regards,
Geez
According to the dev team, the Mark 3 Suppressor can not attached to the M16 Carbine with M203.
As Designed.
Hello MikeOskar.
We have tested this on our end but we were unable to reproduce the issue when launching from smooth surface.
Regards,
Geez