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May 10 2016

Adam added a comment to T83248: needReload player allways returns 0 since 1.48.

Equipment a weapon with ELGM attachment. Put in a magazine and make that your current muzzle (should be by default). needReload will return wrong value. Then equip a EGLM grenade. needReload is still wrong. Then reload your EGLM and voila - needReload is working as intended.

cant reproduce it using these steps. Need relaod always returns with the correct value.

May 10 2016, 11:31 AM · Arma 3
Eichi added a comment to T83248: needReload player allways returns 0 since 1.48.

To be more procise on that:

Equipment a weapon with ELGM attachment. Put in a magazine and make that your current muzzle (should be by default). needReload will return wrong value. Then equip a EGLM grenade. needReload is still wrong. Then reload your EGLM and voila - needReload is working as intended.

In other words: needReload does not regard the current muzzle. It will return 0 if ANY of the available muzzles need a reload.

May 10 2016, 11:31 AM · Arma 3
Eichi added a comment to T83248: needReload player allways returns 0 since 1.48.

Check this: https://www.youtube.com/watch?v=WYQHRvOhLB0

May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary.: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Waffle_SS added a comment to T83248: needReload player allways returns 0 since 1.48.

I'm not having this issue, works like normal for me.

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83248: needReload player allways returns 0 since 1.48.

Are you running steam stable or DEV Version?

May 10 2016, 11:31 AM · Arma 3
Eichi added a comment to T83248: needReload player allways returns 0 since 1.48.

It is 1.48 stable.

Steps to reproduce:

Get into editor. Grab a weapon and a magazine. Ensure weapon is loaded. Open debug window. Type "needReload player" and "needReload (vehicle player)" into the watch lines. Shoot a few rounds. Both of them show 0. Get into an armed vehicle and fire a few rounds. "needReload player" still shows 0. "needReload (vehicle player)" shows 0.x-1, working as intended.

May 10 2016, 11:31 AM · Arma 3
Bohemia updated subscribers of T83248: needReload player allways returns 0 since 1.48.
May 10 2016, 11:31 AM · Arma 3
freexavier added a comment to T83247: Sniper ghillie suits glow in the dark on Chernarus.

They can't do anything about this. Since its an unsupported port.

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83247: Sniper ghillie suits glow in the dark on Chernarus.

What Freexavier and Kazanzakis said. Chernarus is not officially included in A3 and thus is not supported.

May 10 2016, 11:31 AM · Arma 3
Kazanzakis added a comment to T83247: Sniper ghillie suits glow in the dark on Chernarus.

Chernarus isn't an official terrain for Arma 3.

May 10 2016, 11:31 AM · Arma 3
Eichi set Category to category:scripting on T83248: needReload player allways returns 0 since 1.48.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83248: needReload player allways returns 0 since 1.48: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Ezcoo edited Steps To Reproduce on T83247: Sniper ghillie suits glow in the dark on Chernarus.
May 10 2016, 11:31 AM · Arma 3
Ezcoo added a comment to T83247: Sniper ghillie suits glow in the dark on Chernarus.

Example spot where the suits do glow unnaturally (on Chernarus): [5831.71,5910.15,0.00198364]

May 10 2016, 11:31 AM · Arma 3
Bohemia updated subscribers of T83247: Sniper ghillie suits glow in the dark on Chernarus.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83247: Sniper ghillie suits glow in the dark on Chernarus: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83246: Modules: Use checkbox when typeName = "BOOL" and no custom values: Arma 3.
May 10 2016, 11:31 AM · Arma 3
zx64 set Category to category:featurerequest on T83246: Modules: Use checkbox when typeName = "BOOL" and no custom values.
May 10 2016, 11:31 AM · Arma 3
danczer set Category to category:featurerequest on T83245: Separated GroupIndicator.
May 10 2016, 11:31 AM · Arma 3
Wilii edited Additional Information on T83244: Zoom still bugged..
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83244: Zoom still bugged.: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83245: Separated GroupIndicator: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83243: No 'AI Standing Locations' at Ghost Hotel raised patio: Arma 3.
May 10 2016, 11:31 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83243: No 'AI Standing Locations' at Ghost Hotel raised patio.
May 10 2016, 11:31 AM · Arma 3
PolisRanger set Category to category:launcher on T83242: Found this on my desktop.No idea why.
May 10 2016, 11:31 AM · Arma 3
BISWizard added a comment to T83242: Found this on my desktop.No idea why.

Hello,
if you don't observe any other issue, you can ignore this report. We'll fix this in next game update.

Thank you for reporting this issue and please accept my apologies for spamming your desktop.

May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83242: Found this on my desktop.No idea why: Arma 3.
May 10 2016, 11:31 AM · Arma 3
ceeeb added a comment to T83241: AI does not stand up from prone stance when ordered to stand up.

Looks like the AI (FSM?) is getting stuck when an AI wants to change stance from prone to standing.

to reproduce:

  1. place a player soldier and an subordinate AI soldier in mission editor.
  2. preview mission.
  3. go prone.
  4. Your AI will copy your stance and also go prone.
  5. Stand up. Move away from your subordinate AI. He may crawl a bit, then stop, unable to get up or move.
May 10 2016, 11:31 AM · Arma 3
h- added a comment to T83241: AI does not stand up from prone stance when ordered to stand up.

Yes.

Happens every single time I try.
Added a video (download, don't have pootube account) showing it:
http://www.ofpec.com/vids/AI_no_stand.mp4

May 10 2016, 11:31 AM · Arma 3
h- added a comment to T83241: AI does not stand up from prone stance when ordered to stand up.

Well, that was fast, seems to be fixed in today's dev (131590).

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83241: AI does not stand up from prone stance when ordered to stand up.

I'm unable to reproduce the issue. Is it still present on current dev branch?

May 10 2016, 11:31 AM · Arma 3
h- added a comment to T83241: AI does not stand up from prone stance when ordered to stand up.

You on DevBranch?

I have no mods running, did cache check..

May 10 2016, 11:31 AM · Arma 3
Bohemia updated subscribers of T83241: AI does not stand up from prone stance when ordered to stand up.
May 10 2016, 11:31 AM · Arma 3
mickeymen added a comment to T83241: AI does not stand up from prone stance when ordered to stand up.

Works for me perfectly. Probably the problem is in the mod you use

May 10 2016, 11:31 AM · Arma 3
h- edited Steps To Reproduce on T83241: AI does not stand up from prone stance when ordered to stand up.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83241: AI does not stand up from prone stance when ordered to stand up: Arma 3.
May 10 2016, 11:31 AM · Arma 3
mickeymen added a comment to T83240: RMB zoom is too big in 1.48.

"The difference is so big that transition doesn't feel natural and seems to be like you have binoculars mounted in your eyes"

"On the other hand it's not as fun as before to have medium-range engagements with iron sights/optics without magnification like aco, because you can just zoom-in and see everything so clearly (too easy)."

+1 agree with you, autor

May 10 2016, 11:31 AM · Arma 3
danczer added a comment to T83240: RMB zoom is too big in 1.48.

I'm not sure what decisions are made when they configured it, but i made a simple sheet earlier to demonstrate how many pixel should be the human at 50m(ingame) on 15.6 inch display with 1920x1080 resolution. It should be 64px if we want to see in the same size as the real human at 50m.

In normal view it's 36px, which is 56% compared to the human eye.
In zoomed view it's 110px, which is 170% better than the human eye.

Here is the sheet:
https://docs.google.com/spreadsheets/d/1N9zCZnyck9LuKZPVXoyQtgYbsghIdDIYfrgp4nClGi0

May 10 2016, 11:31 AM · Arma 3
sokoleoko set Category to category:engine on T83240: RMB zoom is too big in 1.48.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83240: RMB zoom is too big in 1.48: Arma 3.
May 10 2016, 11:31 AM · Arma 3
seba1976 edited Steps To Reproduce on T83239: Can't turn on/off night vision when in cargo of helicopters..
May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83238: When I run a server on my own computer it crashes to desktop.

Hello, we are aware of the issue. This issue is most likely caused by hand packed missions. The issue does not affect steam and addon missions.

May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83239: Can't turn on/off night vision when in cargo of helicopters.: Arma 3.
May 10 2016, 11:31 AM · Arma 3
celticalliance edited Steps To Reproduce on T83238: When I run a server on my own computer it crashes to desktop.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83238: When I run a server on my own computer it crashes to desktop: Arma 3.
May 10 2016, 11:31 AM · Arma 3
MichaelMR2 edited Steps To Reproduce on T83237: Fire key change to anything other than default yields inability to fire under certain circumstances.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83237: Fire key change to anything other than default yields inability to fire under certain circumstances: Arma 3.
May 10 2016, 11:31 AM · Arma 3
SomeSangheili added a comment to T83236: When reloading Sting, unit puts in visually empty magazine.

This bug now occurs for the Zafir and the Mk200 :(

May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83236: When reloading Sting, unit puts in visually empty magazine: Arma 3.
May 10 2016, 11:31 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T83236: When reloading Sting, unit puts in visually empty magazine.
May 10 2016, 11:31 AM · Arma 3
MDCCLXXVI edited Steps To Reproduce on T83235: BIS_fnc_animalBehaviour runs even when animals not in scene.
May 10 2016, 11:31 AM · Arma 3
Bohemia updated subscribers of T83235: BIS_fnc_animalBehaviour runs even when animals not in scene.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83235: BIS_fnc_animalBehaviour runs even when animals not in scene: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83234: Change the backpack volume according to its loading.: Arma 3.
May 10 2016, 11:31 AM · Arma 3
RicardoLew edited Steps To Reproduce on T83234: Change the backpack volume according to its loading..
May 10 2016, 11:31 AM · Arma 3
BISWizard added a comment to T83233: Arma 3 Launcher Failure? (Access to the path C:\Users\...\arma3.defaultpreset2 is denied.).

Splendidly done, sir. Thank you for you cooperation.

May 10 2016, 11:31 AM · Arma 3
Gippo added a comment to T83232: ACCESS_VIOLATION crash.

Thank you very much! :)

May 10 2016, 11:31 AM · Arma 3
nickyui edited Steps To Reproduce on T83233: Arma 3 Launcher Failure? (Access to the path C:\Users\...\arma3.defaultpreset2 is denied.).
May 10 2016, 11:31 AM · Arma 3
nickyui added a comment to T83233: Arma 3 Launcher Failure? (Access to the path C:\Users\...\arma3.defaultpreset2 is denied.).

Thanks, I changed my folder settings, and went in and deleted the file, thanks very much :)!

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83232: ACCESS_VIOLATION crash.

Issue will be fixed on devbranch tomorrow.

May 10 2016, 11:31 AM · Arma 3
BISWizard added a comment to T83233: Arma 3 Launcher Failure? (Access to the path C:\Users\...\arma3.defaultpreset2 is denied.).

Hello,
it seems that Launcher can't save your last active preset because he can't access the file where it's stored. You may try to open a folder with presets "C:\Users\Marvin\AppData\Local\Arma 3 Launcher\Presets\" and delete the file "arma3.defaultpreset2".

May 10 2016, 11:31 AM · Arma 3
nickyui added a comment to T83233: Arma 3 Launcher Failure? (Access to the path C:\Users\...\arma3.defaultpreset2 is denied.).

I tried creating a folder named Arma 3 Launcher since i couldnt find it in the place you told me to look, and when i tried i found out that the folder is hidden

May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83233: Arma 3 Launcher Failure? (Access to the path C:\Users\...\arma3.defaultpreset2 is denied.): Arma 3.
May 10 2016, 11:31 AM · Arma 3
Gippo added a comment to T83232: ACCESS_VIOLATION crash.

Here's a new crash with 1.50. Couldn't reconnect to the same mission

https://www.dropbox.com/s/pmmky53yj135cpf/ArmaReport_Log_20150827T183945_RadicsXIstvan.zip?dl=0

used mods:
CBA 1.1.23
Shacktac Stamina bar
Shacktac Fireteam HUD
Cyprus Push-to-Hear 1.6
@BaBe_midTex - Mid range terrain replacement

May 10 2016, 11:31 AM · Arma 3
Gippo added a comment to T83232: ACCESS_VIOLATION crash.

Another one:
https://www.dropbox.com/s/v6l0uq8952qzd6m/ArmaReport_Log_20150901T204123_RadicsXIstvan.zip?dl=0

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83232: ACCESS_VIOLATION crash.

Could you please provide your RPT / DXDIAG after the game crashes and provide list of mods that you are using (If any).

May 10 2016, 11:31 AM · Arma 3
Gippo added a comment to T83232: ACCESS_VIOLATION crash.

New one, updated CBA to v2.0.0.150817. It was just in the editor testing GUI

https://www.dropbox.com/s/00ykj16ayen5pek/ArmaReport_Log_20150831T223214_RadicsXIstvan.zip?dl=0

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83232: ACCESS_VIOLATION crash.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 11:31 AM · Arma 3
Gippo added a comment to T83232: ACCESS_VIOLATION crash.

Greetings Adam,

I have already attached a DropBox link with a winrar package to the ticket
Pasting here too: https://www.dropbox.com/s/6hal2ltact4hwaa/armadump.rar?dl=0

Also there's another one:
https://www.dropbox.com/s/4n3p5451oiokh5f/ArmaDump2.rar?dl=0

May 10 2016, 11:31 AM · Arma 3
Gippo added a comment to T83232: ACCESS_VIOLATION crash.

I can reproduce a crash (not sure if it's the same) by clicking on play-> campaign, then going back and again play -> campaign. For me for the 2-3x try crashes the game. Tried with different profile, the result was the same. Even with a brand new profile.

Let me know if you need any more information on this.

edit: here's the crash dump. it is not always generated though.

edit2: changed the memory allocator (from system), now it's not happening

https://www.dropbox.com/s/fhlpu9wbmqgs8js/CampaignMenuCrash.rar?dl=0

May 10 2016, 11:31 AM · Arma 3
Patrix87 added a comment to T83231: Helicopter Joystick Sensitivity very low.

3 other players in my team have the same problem.

May 10 2016, 11:31 AM · Arma 3
Gippo edited Steps To Reproduce on T83232: ACCESS_VIOLATION crash.
May 10 2016, 11:31 AM · Arma 3
Bohemia updated subscribers of T83232: ACCESS_VIOLATION crash.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83232: ACCESS_VIOLATION crash: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Patrix87 added a comment to T83231: Helicopter Joystick Sensitivity very low.

I have the same problem.

It looks like the range of my controller just went from 0%-100% to 25%-75%

I can't fly anything anymore.

The range is fine with the keyboard.

May 10 2016, 11:31 AM · Arma 3
Bohemia updated subscribers of T83231: Helicopter Joystick Sensitivity very low.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83231: Helicopter Joystick Sensitivity very low: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Rexon edited Steps To Reproduce on T83231: Helicopter Joystick Sensitivity very low.
May 10 2016, 11:31 AM · Arma 3
freexavier added a comment to T83230: CSAT Ghillie suits (including DLC ghillies) give more armor bonus than FAA / NATO.

I think its intended since they CSAT units don't use vests. They use Harnesses most of the units. So they had to balance them by making their Uniforms higher armor. Probably the same with the Ghillie.

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83230: CSAT Ghillie suits (including DLC ghillies) give more armor bonus than FAA / NATO.

As designed. Thank you for your ticket.

May 10 2016, 11:31 AM · Arma 3
Vindico set Category to category:healthsystem on T83230: CSAT Ghillie suits (including DLC ghillies) give more armor bonus than FAA / NATO.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83230: CSAT Ghillie suits (including DLC ghillies) give more armor bonus than FAA / NATO: Arma 3.
May 10 2016, 11:31 AM · Arma 3
celticalliance added a comment to T83229: ARMA 3 HAS QUIT IN UNUSUAL MANNER..

This is probably related to my issue. It tells me something about a file not being present.

Link to issue: http://feedback.arma3.com/view.php?id=24871

May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83229: ARMA 3 HAS QUIT IN UNUSUAL MANNER..

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 11:31 AM · Arma 3
Marell69 edited Steps To Reproduce on T83229: ARMA 3 HAS QUIT IN UNUSUAL MANNER..
May 10 2016, 11:31 AM · Arma 3
Marell69 added a comment to T83229: ARMA 3 HAS QUIT IN UNUSUAL MANNER..

Hello, I've uploaded.. Its a whole Local/Arma3 map just to be shure..

Here's a link :

https://drive.google.com/file/d/0B5vPAZCQGw4DdGlFbS1WZWllQ28/view?usp=sharing

In case if u need my PC is :
Intel i7 5820k
Asus Rampage Extreme V
Gigabyte Geforce GTX750Ti Black Edition
16GB DDR4

Thanks

Marton

May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83229: ARMA 3 HAS QUIT IN UNUSUAL MANNER.: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Bohemia updated subscribers of T83228: AI sometimes took aim at the empty sky..
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83228: AI sometimes took aim at the empty sky.: Arma 3.
May 10 2016, 11:31 AM · Arma 3
mickeymen set Category to category:aiissues on T83228: AI sometimes took aim at the empty sky..
May 10 2016, 11:31 AM · Arma 3
SilverDude added a comment to T83227: Better wrecks after crash.

And helicopters shouldn't explode when they tip over.

As if this wasn't said a thousand times...

May 10 2016, 11:31 AM · Arma 3
mickeymen added a comment to T83227: Better wrecks after crash.

dublicate: http://feedback.arma3.com/view.php?id=21206
I've created 9 months ago. No any reaction from BIS(

May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83227: Better wrecks after crash: Arma 3.
May 10 2016, 11:31 AM · Arma 3
PiepMGI set Category to category:featurerequest on T83227: Better wrecks after crash.
May 10 2016, 11:31 AM · Arma 3
mickeymen added a comment to T83226: Required settings for quantity of ambient objects in map. (opportunity to significantly increase performance).

he right decision, without you here much better

May 10 2016, 11:31 AM · Arma 3
Astavinu added a comment to T83226: Required settings for quantity of ambient objects in map. (opportunity to significantly increase performance).

as i dont feed trolls, i am out.

May 10 2016, 11:31 AM · Arma 3
mickeymen added a comment to T83226: Required settings for quantity of ambient objects in map. (opportunity to significantly increase performance).

"mickeymen read again what i said"

Well, read again.

"Do you want less objects in the city? Eg. Buildings and fences only?"

No! not only building and fences. This could depend on different missions. For example, I wish only the fences and buildings, only if my mission will be > 100 infantry units.

"Btw it cant be client side only, because in MP you have to have the same objects at the same places. If you lower your settings and I don't. Then I could hide behind garbage which is not on your client."

For multiplayer, BIS could create a separate setup on the server.
It could work on all players simultaneously. When you load a map, ambient objects.

"I think this is not the best way to increase the performance."
But which is best? may be you offer other solution?

"you can do it in your mission with deleteVehicle command, can't you?"
I doubt, that this command can facilitate map. If the player will search the ID of each object in the Altis map, and then delete him, then he will go crazy.

@danczer, What I proposed is not perfect. But if BIS will think on it, then it can be not a bad way to increase performance, at least approximately by 20-25 percent. I am sure

May 10 2016, 11:31 AM · Arma 3
Astavinu added a comment to T83226: Required settings for quantity of ambient objects in map. (opportunity to significantly increase performance).

BIStudio's designers already considered your point when building altis. Just read the newspaper lying around. Additionally you have the opportunity to sacrifice beauty for fps by decreasing the object draw distance.

your thinking of the amount of objects decreasing frame rate is correct, but i dont agree with you saying that the player should be able to blend out specific objects as it changes gameplay to an asymetric level. (see danczer)

May 10 2016, 11:31 AM · Arma 3
mickeymen added a comment to T83226: Required settings for quantity of ambient objects in map. (opportunity to significantly increase performance).

danczer. nearestObject command is will load up the CPU every second, checking the presence of objects around the player! Your idea is bad.
This will only exacerbate the performance or at least you'll get only 1-2 FPS as a bonus, as you said!

Astavinu " as it changes gameplay to an asymetric level"
Let it change the gameplay, every time! What's wrong with it? It will only give variety to the gameplay! Unfortunatelly you don't understand, that variety is always a plus, not a minus for the gameplay.

May 10 2016, 11:31 AM · Arma 3