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May 10 2016

Bohemia added a project to T83268: Game doesn't start up after click to PLAY: Arma 3.
May 10 2016, 11:32 AM · Arma 3
PazZz edited Steps To Reproduce on T83268: Game doesn't start up after click to PLAY.
May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

up...

@Adam @DnA fulldump here https://mega.co.nz/#!ekhHxLaT!ML68ZUwS0TzmyDj6OqO586zOICTrybg86omy7ZLnyhs

4 new crash with cba debug log :
http://feedback.arma3.com/file_download.php?file_id=12189&type=bug
http://feedback.arma3.com/file_download.php?file_id=12190&type=bug
http://feedback.arma3.com/file_download.php?file_id=12191&type=bug

May 10 2016, 11:32 AM · Arma 3
SchulzDaniel added a comment to T83267: server crash randomly since 1.48 update.

Hello,

Do you ave some new plz. 3 crash Yesterday evening for the same bug.

Thx :)

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

up..

crash happend only when player > 80.

lot of memory pagefault before crash.

fix it before 1.50...

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

@Adam @DnA full dump send to dwarden

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

one more perf2 crash http://feedback.arma3.com/file_download.php?file_id=12085&type=bug

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

repro send to dwarden

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

one more http://feedback.arma3.com/file_download.php?file_id=12120&type=bug

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

1 crash with perf2 http://feedback.arma3.com/file_download.php?file_id=12077&type=bug

May 10 2016, 11:32 AM · Arma 3
Adam added a comment to T83267: server crash randomly since 1.48 update.

We are currently investigating your issue. Thank you for your patience.

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

No crash today with perf1. I give you a new feedback on 24h

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

1 crash with perf1 @ 75 players (http://feedback.arma3.com/file_download.php?file_id=12067&type=bug)

Exception code: C0000005 ACCESS_VIOLATION at 0117C44C
Version 1.48.131629
Fault time: 2015/07/25 22:26:56
Fault address: 0117C44C 01:0014B44C C:\Games\ArmA3\A3Master\arma3server.exe
file: altisfrrp (__cur_mp)
world: altis
Prev. code bytes: 24 51 8B 49 04 8B D4 85 C9 74 09 B8 01 00 00 00
Fault code bytes: F0 0F C1 01 89 0A 8B 4C 24 0C E8 55 96 B8 00 8B

Registers:
EAX:00000001 EBX:00000000
ECX:00000002 EDX:02B0EE94
ESI:9AAD7260 EDI:9AAD7110
CS:EIP:0023:0117C44C
SS:ESP:002B:02B0EE94 EBP:4E033138
DS:002B ES:002B FS:0053 GS:002B
Flags:00210202

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

@Adam 3 more perf1 crash http://feedback.arma3.com/file_download.php?file_id=12073&type=bug

May 10 2016, 11:32 AM · Arma 3
Bohemia added a comment to T83267: server crash randomly since 1.48 update.

So, enjoy crashing.

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

so stop trolling. i run this server since arma3 alpha. i have add and correct mods 1 by 1. this crash appear with 1.48. Its perhaps related to mod but its not the "cause". best regards.

ps : @DnA @Adam i use HC perhaps a clue. (but no crash for HC)

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

90% of mods we use are customized / modified / corrected.

RDS are complitly rewrote by ourselves, caf & rhs never cause issue.

thx for your help

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

here some windows event : http://pastebin.com/tenFYqh3

@vlad_8011 : which? 90% of mods we use are customized / modified / corrected

May 10 2016, 11:32 AM · Arma 3
Bohemia added a comment to T83267: server crash randomly since 1.48 update.

All of them! CAF RDS RHS - its most incompatible mods i ever heard, and you mixed them with smaller ones. If you want so much RHS, play with it, and only with it, no other addons adding units to opfor site, before it will gain crash. If it will run stable, add another one, and you will seek a crash fault. REMEMBER TO USE SEPARATE FOLDERS FOR EACH MOD!

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

Without RC server cant handle more than 50players, now handle more but always (less) crash randomly. I send u another RC dump crash, this crash happend after 4h with >60players.

May 10 2016, 11:32 AM · Arma 3
Vlad_Bazarov added a comment to T83267: server crash randomly since 1.48 update.

I'm a player on havena's server, with the new RC we have two crash last night, one approximately at 9Pm, and the other at 01Am.

Before the new RC we had 3 crash per night, and sometimes more.

May 10 2016, 11:32 AM · Arma 3
Bohemia added a comment to T83267: server crash randomly since 1.48 update.

I just looked here - people, cant you read mod description before dwonloading? You are using no compatible mods! READ MOD DESCRIPTION BEFORE CLICKING [DOWNLOAD]. More - all of them in one folder - thats next proove that you dont know how to install mods. For fox sake, read descriptions! Separate modfolders create priorities between them!

May 10 2016, 11:32 AM · Arma 3
DnA added a comment to T83267: server crash randomly since 1.48 update.

@havena: It's important for us to know whether the new RC has made the crashing worse, better or approximately the same. Judging from your statement of 1 crash last night, it sounds like it's not worse?

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

Fixed on Arma3Test148RC?

May 10 2016, 11:32 AM · Arma 3
msimard8gmailcom added a comment to T83267: server crash randomly since 1.48 update.

Vanilla?

May 10 2016, 11:32 AM · Arma 3
Adam added a comment to T83267: server crash randomly since 1.48 update.

No, the RC Branch currently adresses only the FPS issue.

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

Always crash with RC update, but much less (only 1 crash tonight http://feedback.arma3.com/file_download.php?file_id=12044&type=bug )

May 10 2016, 11:32 AM · Arma 3
havena added a comment to T83267: server crash randomly since 1.48 update.

i have try with jemalloc but, look worst, server crash every hour

May 10 2016, 11:32 AM · Arma 3
Bohemia updated subscribers of T83267: server crash randomly since 1.48 update.
May 10 2016, 11:32 AM · Arma 3
Bohemia updated subscribers of T83266: Aiming / Looking above/below horizon level while flying a helicopter causes FPS to drop below 1.
May 10 2016, 11:32 AM · Arma 3
havena edited Steps To Reproduce on T83267: server crash randomly since 1.48 update.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83267: server crash randomly since 1.48 update: Arma 3.
May 10 2016, 11:32 AM · Arma 3
Vitdom edited Steps To Reproduce on T83266: Aiming / Looking above/below horizon level while flying a helicopter causes FPS to drop below 1.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a comment to T83265: No AA-Warning sounds in Airvehicles. WAY to silent.

Its a duplicate, but its the only way they can see a bug (this is how it look like BI...)

May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83266: Aiming / Looking above/below horizon level while flying a helicopter causes FPS to drop below 1: Arma 3.
May 10 2016, 11:32 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T83265: No AA-Warning sounds in Airvehicles. WAY to silent.
May 10 2016, 11:32 AM · Arma 3
Alwarren edited Additional Information on T83264: Backpack should not be accessible like any of the other inventory slots.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83265: No AA-Warning sounds in Airvehicles. WAY to silent: Arma 3.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83264: Backpack should not be accessible like any of the other inventory slots: Arma 3.
May 10 2016, 11:32 AM · Arma 3
mickeymen added a comment to T83263: indestructible Door.

dublicate: http://feedback.arma3.com/view.php?id=22541

May 10 2016, 11:32 AM · Arma 3
lorenzozandoli set Category to category:gamephysics on T83263: indestructible Door.
May 10 2016, 11:32 AM · Arma 3
Lex added a comment to T83262: Arma lags/fps drops/slutters/works worse after recent updates..

There are no actions and decisions capable to change Arma3 logs after updating 1.48. That more intersno. Everything cannot be tried DEV of the version as the DEV servers are not presented widely, and on them nobody plays. It does not allow to predict emergence of such updatings as 1.48.

May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83263: indestructible Door: Arma 3.
May 10 2016, 11:32 AM · Arma 3
browarpack set Category to category:performance on T83262: Arma lags/fps drops/slutters/works worse after recent updates..
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83262: Arma lags/fps drops/slutters/works worse after recent updates.: Arma 3.
May 10 2016, 11:32 AM · Arma 3
PiepMGI added a comment to T83261: Strange artillery changes in 1.48 -- manual trajectory calculation -- the mk6 scope doesn't work.

Confirmed! There is no way to hit a building without artillery computer. I tried my own calculation based on standard ballistic without air friction, I obtain the same results as in the MK6 scope (1st person). So, it's not a math bug. Did you change something else? Why computer is so accurate but scope not?? Initial velocity of shell?

May 10 2016, 11:32 AM · Arma 3
Ninhydrinal added a comment to T83261: Strange artillery changes in 1.48 -- manual trajectory calculation -- the mk6 scope doesn't work.

This issue still persists in the newest update.

May 10 2016, 11:32 AM · Arma 3
PiepMGI added a comment to T83261: Strange artillery changes in 1.48 -- manual trajectory calculation -- the mk6 scope doesn't work.

See also this old problem:
http://feedback.arma3.com/view.php?id=20944

May 10 2016, 11:32 AM · Arma 3
Halifax007 edited Steps To Reproduce on T83261: Strange artillery changes in 1.48 -- manual trajectory calculation -- the mk6 scope doesn't work.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83261: Strange artillery changes in 1.48 -- manual trajectory calculation -- the mk6 scope doesn't work: Arma 3.
May 10 2016, 11:32 AM · Arma 3
Koala added a comment to T83260: arma 3 reflection bug.

Nearly every game, that uses reflections on shiny or reflecting surfaces, does not reflect its surroundings in realtime. But it is not always so obvious like on your pictures.

May 10 2016, 11:32 AM · Arma 3
Lex added a comment to T83260: arma 3 reflection bug.

There has to be an imposing of the picture, analog of PIP of a mirror.

May 10 2016, 11:32 AM · Arma 3
lorenzozandoli set Category to category:general on T83260: arma 3 reflection bug.
May 10 2016, 11:32 AM · Arma 3
lorenzozandoli set Category to category:engine on T83259: Eccessive compenetration.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83260: arma 3 reflection bug: Arma 3.
May 10 2016, 11:32 AM · Arma 3
TakeHomeTheCup added a comment to T83258: View Zoom unreal.

There is already a feature request for this : http://feedback.arma3.com/view.php?id=2510

May 10 2016, 11:32 AM · Arma 3
lorenzozandoli set Category to category:featurerequest on T83258: View Zoom unreal.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83259: Eccessive compenetration: Arma 3.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83258: View Zoom unreal: Arma 3.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83257: Severely choppy FPS in Multiplayer since recent update (16th July 2015): Arma 3.
May 10 2016, 11:32 AM · Arma 3
TheGent edited Steps To Reproduce on T83257: Severely choppy FPS in Multiplayer since recent update (16th July 2015).
May 10 2016, 11:32 AM · Arma 3
MDCCLXXVI added a comment to T83256: Obrovský pokles FPS.

http://feedback.arma3.com/view.php?id=24852

May 10 2016, 11:32 AM · Arma 3
TRAGER edited Steps To Reproduce on T83256: Obrovský pokles FPS.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83255: Arma 3 messes up whenever caps lock is pressed: Arma 3.
May 10 2016, 11:32 AM · Arma 3
copper2010 edited Steps To Reproduce on T83255: Arma 3 messes up whenever caps lock is pressed.
May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83256: Obrovský pokles FPS: Arma 3.
May 10 2016, 11:32 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T83254: Ear rapingly loud gunshots/echo after minimizing ArmA.
May 10 2016, 11:32 AM · Arma 3
Waffle_SS added a comment to T83254: Ear rapingly loud gunshots/echo after minimizing ArmA.

Try using an MX in Agia Marina, Stratis, if that helps.

With modded weapons, the issue is an extremely loud ghost gunshot (ACE, RHS)
In vanilla A3, the issue seems to only be ghost gunshot echo's, which isn't nearly as bad.

May 10 2016, 11:32 AM · Arma 3
Adam added a comment to T83254: Ear rapingly loud gunshots/echo after minimizing ArmA.

I was unfortunately unable to reproduce the issue. Are you running mods by any chance?

May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83254: Ear rapingly loud gunshots/echo after minimizing ArmA: Arma 3.
May 10 2016, 11:32 AM · Arma 3
dvdbrewster added a comment to T83253: AI throwing Smoke.

We had a hotfix update, (very small) It addressed some ai spawning issues( remember?) And fps drops at the base. The smoke throwing seems to be better.

I think this is closed.
May 10 2016, 11:32 AM · Arma 3
merlinnavy added a comment to T83252: Arma 3 has quit in an unusual manner.

I uploaded the file with the other picture. Thanks for helping me!

May 10 2016, 11:32 AM · Arma 3
Bohemia added a project to T83253: AI throwing Smoke: Arma 3.
May 10 2016, 11:32 AM · Arma 3
dvdbrewster edited Steps To Reproduce on T83253: AI throwing Smoke.
May 10 2016, 11:32 AM · Arma 3
merlinnavy added a comment to T83252: Arma 3 has quit in an unusual manner.

Dont mean to rush. Its been some time sense I reposted the dump files. Hoping you can get back!

May 10 2016, 11:32 AM · Arma 3
Bohemia updated subscribers of T83252: Arma 3 has quit in an unusual manner.
May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83252: Arma 3 has quit in an unusual manner.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 11:31 AM · Arma 3
merlinnavy edited Steps To Reproduce on T83252: Arma 3 has quit in an unusual manner.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83252: Arma 3 has quit in an unusual manner: Arma 3.
May 10 2016, 11:31 AM · Arma 3
ColonelMolerat added a comment to T83250: [Feature request] Be able to change download location of Steam Workshop mods.

Okidokes - nice to know it's being looked at.

Thanks for the quick response, Bohemia is doing a marvellous job with this feedback tracker!

May 10 2016, 11:31 AM · Arma 3
BISWizard added a comment to T83250: [Feature request] Be able to change download location of Steam Workshop mods.

Hello,

we'll support change of a target folder for mods downloaded from Workshop. At this time I have no ETA on this feature.

May 10 2016, 11:31 AM · Arma 3
Waffle_SS edited Additional Information on T83251: setFog doesn't always follow time value.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83251: setFog doesn't always follow time value: Arma 3.
May 10 2016, 11:31 AM · Arma 3
Bohemia added a project to T83250: [Feature request] Be able to change download location of Steam Workshop mods: Arma 3.
May 10 2016, 11:31 AM · Arma 3
TheMasterofBlubb added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

Its weaponsway not fatigue.

May 10 2016, 11:31 AM · Arma 3
ColonelMolerat edited Additional Information on T83250: [Feature request] Be able to change download location of Steam Workshop mods.
May 10 2016, 11:31 AM · Arma 3
TheMasterofBlubb added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

Its technically not possible to fire straight because the CLU is in an angle to the tube. The other thing is that the titan is supposed to be a Top attack rocket.

May 10 2016, 11:31 AM · Arma 3
Lex added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

Thanks for video. I too so shoot, already automatically the hand works for this "delta" in a sight. In game there is less than opportunity on a mistake. One your miss can cost losses of advantage in an operational situation. Or there will be no following chance of the second attempt. The titan belongs to the class of the clever weapon, and is offensive when opportunities are lost to PCML or RPG-42 launchers. At PCML and RPG-42 in this plan advantage is had - there is a sight with reference points on range.
Many players ceased to use the titan, considering that you should not learn to shoot so.

May 10 2016, 11:31 AM · Arma 3
soulless added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

the video is some kind of cs:go ak47 spread controle stuff but the rocket launcher should be intelligent enough to fire straight forward just take a look https://www.youtube.com/watch?v=aX-99a1JCc4 the weapon shoots offset to the right the sight abjusts that for you automaticly now think about the techlologie in the big and more expensive rocket launcher so lex is right and the rockets whould lock because the rockets fit and uses the same targeting tech as the HE one

May 10 2016, 11:31 AM · Arma 3
Lex added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

I play on a server where the disabled option "fatigue." I have the impression, as is the launch of missiles from Titan on servers that included the "fatigue". BI, please decide this question. Or return it to the state in version 1.40 Arma3.

May 10 2016, 11:31 AM · Arma 3
Lex added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

The rocket is obliged to fly to a point of light of the laser. The corner of start of the rocket has to influence obtaining inertia in a shoulder at start-up. This corner gives you steady situation and will reduce fluctuations of a sight to a minimum. It gives you the chance steadily to hold a laser point on the purpose. In game it does not work. Clever anti-tank and antipersonnel means is used on a half of the opportunities. Developers of real prototypes took care of it, we get used to that as it is realized in game and we wait from BI to hear our opinions.
Here I wrote about other characteristics of prototypes. They too are not realized in game yet. http://feedback.arma3.com/view.php?id=23877
In the Titan there are three main problems.
The first - guidance of the rocket on the laser. In the official report here.
The second - inertia of start-up. In this official report http://feedback.arma3.com/view.php?id=24774
The third - lack of two modes of missile launch on capture on the purpose.
In this official report http://feedback.arma3.com/view.php?id=23877
It concerns two trajectories of flight to the purpose. One trajectory of low flight. The second trajectory highly lifts the rocket and falls by the purpose with top.

May 10 2016, 11:31 AM · Arma 3
TheMasterofBlubb added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

In standard wireguided missles dont have a laser guidance because of aiming problems when there are bushes etc and because you see the laserpoint with special optics. Wireguided work in a system where the rocket is tracked as a dot and the CLU gives commands to fly to the crosshair, no matter wehere it is in space. But you cannot simulate everything perfectly. And the correction that you have to do is in the current state of the titan launcher and the fly path of the rocket physically right. Where i would agree is rocket launchers today are recoilless it would make the correction much easier when you had less recoil. Maybe BI makes the start of the titan just the way a javelin starts (no matter top attack or not).

May 10 2016, 11:31 AM · Arma 3
TheMasterofBlubb added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

Later I can try to make a video how possible and easy it is to use a titan AP/AT.BTW you dont shoot the titan on lower than 200m because of the raise at the beginning, there is a too high chance to miss

May 10 2016, 11:31 AM · Arma 3
Lex added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

Previously, everything was fine. The problem came with the last update in April or May.
I do not remember what was the version where the problem is absent. It came with the inertia from the launcher titata. The rocket fell into the crosshairs always keep. Even at a very short distance to the target.
All pictures clearance of more than 500-600 meters, several of about 1000 meters. At a distance of 2000-2500 meters the rocket is always close to the crosshairs.

May 10 2016, 11:31 AM · Arma 3
TheMasterofBlubb added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

http://youtu.be/LjB3ItAOdxU

May 10 2016, 11:31 AM · Arma 3
soulless added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

+1 its pretty annyoing would love to see a fix

May 10 2016, 11:31 AM · Arma 3
TheMasterofBlubb added a comment to T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..

The correction comes from the aiming unit, because the guidance is not over a laser. Everything seems like the titan is wireguided and then you need the correction because the rocket is not coming straight to the target (when you shoot you have a knockback).The correction is needed because of the inertia that the rocket has when flying into the aimed path.

May 10 2016, 11:31 AM · Arma 3
Lex edited Steps To Reproduce on T83249: The Titan missile flies wide of the goal. Correction of a sight is necessary..
May 10 2016, 11:31 AM · Arma 3
Adam added a comment to T83248: needReload player allways returns 0 since 1.48.

It actually is implemented to return 1 (max reload needed) if any of the muzzle has emptied magazine. In this particular lack of grenade in UGL causes needReload to return 1, whatever muzzle is selected. In the same way, it will return 0 (as no reload needed) if all muzzles are loaded.

But you can always request a feature that would affect specific muzzles ;)

May 10 2016, 11:31 AM · Arma 3
Eichi added a comment to T83248: needReload player allways returns 0 since 1.48.

Edit: It depends on the weapon. If the weapon has two muzzles (EGLM etc.), then it will not work. For weapons that have only one muzzle, it works.

May 10 2016, 11:31 AM · Arma 3