Hello ImMarksman.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
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Oct 23 2024
Much the same resolve. LMAO and at much the same time
Hello JohnMcLane.
Hello pat__c.
Is this still an issue right now?
Regards,
Geez
Thank you LeEBoYxD.
This has been reported previously and it is scheduled for a fix.
Regards,
Geez
Hello Greatfuldead69.
Has this occurred on official server or community one? If community, do you know if it is modified in any way?
Hello Chip_Douglas.
Please provide us with the .mdmp files from the crash occurrence and all the modified files you are running.
Regards,
Geez
and it happened again at same place, two long range headshots in forest 23/10/2024 at 1:00 PM and 1:30 PM EEST (+- one minutes).
Nickname\ID Steam Горишко https://steamcommunity.com/profiles/76561199692306066/ - My teammate`s account
Hello RaSp1zDYaY_.
In order to analyse the issue we will require a .mdmp file from the occurrence. Without it unfortunately we cannot analyse the cause of the issue.
Thank you KowalskiZ.
Would it be possible to get data from the server when it is under full player load? Also, what is the machine hardware? And how many players do you allow on the server?
Hello S2pidMunkey.
The Ice axe is not supposed to be used for base building. This is an intentional design change and currently there are no plans to change it.
Regards,
Geez
Hello IGOR_F.
Can you please describe the issue in English?
Regards,
Geez
Hello fr0gbutt.
The firebarrel should have the same lifetime as a standard barrel. It is possible someone found it and moved it away/destroyed it?
Hello Mojangles.
Do you experience this only upon logging into the game or does it occur during the gameplay? And can you please let us know if you come across any other details that would help us in producing the issue?
In T185712#2690047, @Osdaeus wrote:On what map did you try 😂 sahkal is too cold for gardens
Personally?
If I had this problem I would try to do this:
1 - I'd install DayZ Tools, which have reverted to the previous version (1.25).
2 - I open my 1.25 backup of my project with TB
3 - I export the layers with the problem assets as .txt files.
4 - I edit the exported layers and add the names Geez mentioned above.
5 - I modify the .tml templates to add the legacy assets
6 - I re-import the layer exports
7 - I do a total rebuild (Terrain/Tiles)
8 - Repack with PBO Project or Addon Builder of your choice
Hello DarkFrog.
Please try running sfc/scannow to check for any corrupted files and installations. Please try to do a clean video driver install and possibly try an older version. Make sure Steam cloud is disabled when reinstalling and make sure to delete all DayZ related files and folders before the clean installation.
As last resort you could try to do an OS reinstall.
Regards,
Geez
This is indeed something better to work with.
In T184094#2690324, @JohnMcLane wrote:In T184094#2690302, @Geez wrote:Hello everyone.
In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3dThese variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.
Regards,
GeezPlease give a manual on how to replace them correctly to get the right center point again!
Since TB "autocorrected" the position in TB automatically. We must be able to load the map with the original classname, otherwise it wont work.
Has a solution been found? Really? How soon will the patch be released?
In T184094#2690339, @Hellmaker2a wrote:In all honesty, it's easy to do a replace in TB, or a replace with a text editor for init.c or .DZE files. In short, nothing insurmountable, especially if you create a backup of the project before 1.26.
Regards
Hello Bagero.
Can you please provide more information? For example, in which situations did the crashes occur? Modded or vanilla? On which map? etc..
In all honesty, it's easy to do a replace in TB, or a replace with a text editor for init.c or .DZE files. In short, nothing insurmountable, especially if you create a backup of the project before 1.26.
hello Radicals27.
Just to specify, does this occur only on the frostline map? official servers or community?
More informations in T185687
Just throwing in the old files under a new filename does not fix this issue at all.
Hello XMC_Cross.
The mummy was not made to wear the ghillie and you would have to make adjustments to the model, which would not be possible on xbox.
Regards,
Geez
In T184094#2690302, @Geez wrote:Hello everyone.
In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3dThese variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.
Regards,
Geez
Hello DayZJunky.
We will require the mission files in order to see if you possibly have some setting set incorrectly.
Regards,
Geez
Hello iTzSpitta.
Does the issue persist even after the update released on 17.10?
Hello everyone.
I have had zero issues until today. I have not been able to join any servers. Uninstalled the game and did a full install as well
Here are my dxdiag outputs and DayZ appdata folder, zipped, as requested.
I was working on adding some modded items to the T3 and T4 military item, so I was testing out spawns by flying around in ESP when I noticed the same issue. Not all of the loot is under the floor either, I have found numerous spawns, crates especially, that had items hidden behind or in them. Pretty ridiculous.
I don't know what stage are you on right now man, but eventually you'll get to the last stage, when after n-time raid you'll be lake "eh, cheaters...". Sadly, but anti-cheat is so bad (basically missing) that cheaters come as free DLC.
I know it's sucks to put hours and hours and then loose your shit just like that.
But after every such case think of this : cheaters buy dayz, buy cheat (and it's expensive, like 70$ monthly subscription), they enter on the server, look for stashes/bases, takes your stuff and go kill people with wallhack/auto-aim and in the end of the day they think "oh yea, I'm a man, killed 20 ppl today, too bad there's no cheat for a big pipi too". In the same time there's you, who plays fair, works like crazy to make a base and fill it with shit, standing against other playes, skilled veterans and foolish noobs, without any cheats and still manages to defeat them. And you live in the world where every second some cheater can enter the serv and kill you and take all your shit, still you don't give up. Compared to him you're a f@$1*&5 superman. All that you do may be insagnificant, but it's very important that you do it, 'cause nobody else will.
I agree, it is impossible to play when you run around for a couple of hours to loot then you die to a cheat. these cheats don't even make an effort to hide that they are cheating they normally come up on the mic telling you that they are a hacker.
I mean, I would be enormously amused if I truly believed someone took the time to remove half of my base's walls, posts and all, just to mess with me. Unfortunately, I just don't believe that to be the case. The amount of time it would take and the frequency I am on...
I believe the sword is supposed to do 50 dmg on heavy attacks (even more than the firefighter axe) based on changes to the melee config in 1.22, i made a ticket at the time https://feedback.bistudio.com/T174618 it was "acknowledged" whatever that means. They posted a blog for 1.22 where the entire point of the melee rebalance was to make the sword and mace distinct, and they are not distinct so I continue to believe they broke something and never got around to fixing it.
In T185720#2690044, @Nate_LapT wrote:@Whisken if there isn't an official update on Github today, I'll create new loot points and post them.
Dunno how something like this gets through QA....
dayz normal days, nothing new