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Apr 12 2025
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Hi, I’m facing an issue where my microphone doesn’t work in multiplayer. In the training course, everything works fine, and the voice chat icon appears. But as soon as I join any server, the microphone stops working. I can't see the icon, and other players can't hear me.
I have the exact same issue, and same sound card (Creative Sound BlasterX G6). If i change the quality of the microphone within the card it will work for a few minutes and then it will stop working again.
Apr 11 2025
For larger games, i can see this might be an issue, but for my group where we play 1v1 or 3v3 on everon, we want all the AI we can get.
BIS, please don't change this or make it a easy setting admin can adjust.
What we do need, is a way to put our AI into separate groups that we can give different orders too like in ARMA 3.
So for your Mi-8 example, you either remove the extra from your group and put the rest in heli or if we had option for multiple groups, you have a group to get in heli and the rest go on foot.
they could be given same or different locations to travel to then as well.
For larger games, i can see this might be an issue, but for my group where we play 1v1 or 3v3 on everon, we want all the AI we can get.
BIS, please don't change this or make it a easy setting admin can adjust.
What we do need, is a way to put our AI into separate groups that we can give different orders too like in ARMA 3.
Hello OlafLate.
Can you please sned us a video of the issue?
Have exactly this problem with my 9800x3d and 5090. Tried lasso but nothing helps. Ended up refunding.
I was getting this same error, but I actually found a solution. The thing that was causing this error was cFosSpeed. It’s a software "traffic shaping" tool that comes bundled with some motherboards (especially ASUS, MSI, Gigabyte), but it just screws everything up. You need to delete that from your computer, if you need help to delete it, just ask ChatGPT. Hope this helps like it did for me!
Apr 10 2025
@Geez
Can I pester you for another update?
Is the team aware of the issue or is it a lower priority issue?
No malice, just asking for a little transparency as it seems to be gaining a bit of traction now.
7800x3d
7900XTX
32 GB DDR5@6000Mhz
Windows 11 Pro 24H2
Samsung 990 Pro 2 TB SSD
I'm not running experimental sadly and sometimes it takes like 3 hours of play to get the crash so it's unlikely I will invest the time to do that. Here however is another log from after the 1.3.0.144 update.
7800x3d, 7900xtx, W11 24H2, 32GB 6000MHz Ram, Samsung 990 Pro
Try clearing cache too
Should be the one that's 24.4GB
Today with the newest Arma Reforger stable update, I have encountered 4 consecutive game crashes, I managed to save videos, 3 videos spliced into one video, wonderful fix, I HOPE that something in this video reveals something because these game freezes and crashes are getting repetitive and annoying, no matter what server, where I am, what I do, they'll always happen. This update though introduced more crashes than freezes, I get about 3 freezes and then on the 4th I crash. The 6 second clip of my screen being frozen is right before the crash happens.
I'm having the same issue. If I turn my head using trackIR and then zoom in with focus, the camera position changes as shown in the second video above. Turn your head to a specific point, usually further away from center screen the more obvious the issue becomes. Then zoom in with focus/right click, and your zoom will be in a different location than where you were looking. Zoom out/release focus and your camera will go back to it's original location. Specifically very inconvenient when flying helicopters, looking around and zooming in to try and spot infantry.
1.3.0.144
still not fixed
Resolved in one of the future updates.
Arma reforger xbox
Arma reforger xbox
Can confirm I've observed similar effects, particularly for the pre-placed road block compositions in conflict, after destroying sandbags/dragon's teeth, the wire remains, and you can drive straight through it with no collision or damage to the wire
In T188790#2788368, @Geez wrote:Hello everyone.
This will not be addressed for Arma Reforger.
@Geez - can be closed. i reenabled the Manager and disbaled the generation. Sorry for your time.
Hi Geez, yes my own. but "SCR_ExtendedCharacterIdentityComponent" is untouched.
Hello everyone.
This will not be addressed for Arma Reforger.
Resolved in 1.3.0.130
Hello R34P3R.
Do you run any mods?
You get xp for moving supplies from A to B so long as the B is in a different base.
you can not move supplies from one source to another in same base and expect XP for it.
That would be a bit of a cheat i would think for ranking up.
Apr 9 2025
I actually retested it tonight and it seems to actually work, however there does seem to be some modes where the AI still doesn't reload when it should.
having the same issue as of yesterday, procedural anim editor was working fine previously, but randomly crashed and now crashes on launch every time I try to open it.
Hello SkaceKachna.
Currently this is not going to be addressed.
Regards,
Geez
Hello Blackheart_Six.
This works as expected.
The activation condition is checked when said layer is to be spawned. It does not perform any periodic checks after that, so it does not react when said vehicle is destroyed. For that, you would have to use OnDestroyEvent plugin.
Regards,
Geez
In T190827#2787832, @Geez wrote:Hello Ponezun.
Please always include the following when creating the ticket:
Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:
Issue Description:
reproduction steps
Ohhhh I see thank!
In T190634#2787761, @Ciberdead wrote:IDK how to ref another ticket..
Looks modded?
I always break barbed wire when im trying to reverse and unload supplies in bases lol.
Hello Ponezun.
Please always include the following when creating the ticket:
Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:
Issue Description:
reproduction steps
For the radio inside vehicles, also having a communication radio for some military vehicle would be nice too
ability to use the scope as "binoculars"
IDK how to ref another ticket..
In T190760#2787734, @PR9INICHEK wrote:In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
For now, I still suggest simplifying the contents of armory so that players don't get confused in it.
I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.