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[Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box
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Description


Players now randomly take them for their main weapons.
Plus, the arsenal inventory contains more items because of them.

Since they can only be used for LAV-25, it is best to move them to a box on the HVD

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

PR9INICHEK renamed this task from [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo boxes to [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.
Geez changed the task status from New to Feedback.Mon, Apr 7, 1:57 PM
Geez added a subscriber: Geez.

every single suggestion you put is bad and will never change. you’re clearly a new player

Ponezun added a subscriber: Ponezun.Wed, Apr 9, 9:23 AM

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

For now, I still suggest simplifying the contents of armory so that players don't get confused in it.

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

For now, I still suggest simplifying the contents of armory so that players don't get confused in it.

I also agree that a categorization and tagging system is desperately needed right now!

I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.

However it doesn't make a sens to remove ammo from an arsenal.

One thing I could think is to be able to change the right pannel in the arsenal. Instead of having the player, we could be able to select a nearby vehicle and load and unload stuff from the arsenal much easier.

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

For now, I still suggest simplifying the contents of armory so that players don't get confused in it.

That's different.

If you want to simplify the content of the arsenal, you should look for a suggestion I made a couple of weeks earlier : https://feedback.bistudio.com/T190634
I suggested adding categories and sub-categories to simplify the arsenal.

Your suggestion could still be usefull as I stated in the comment earlier, as resolving an issue where you have to transport the ammo from an arsenal to the vehicle by adding the ammo to the player's inventory.

I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.

However it doesn't make a sens to remove ammo from an arsenal.

One thing I could think is to be able to change the right pannel in the arsenal. Instead of having the player, we could be able to select a nearby vehicle and load and unload stuff from the arsenal much easier.

It is possible that these items can still be removed from the arsenal and for all vehicles that use a machine gun, add an action for loading it with the required type of supplies.

As has already been done on the LAV-25

Later I will add a screenshot with an example of how it looks now.

I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.

However it doesn't make a sens to remove ammo from an arsenal.

One thing I could think is to be able to change the right pannel in the arsenal. Instead of having the player, we could be able to select a nearby vehicle and load and unload stuff from the arsenal much easier.

It is possible that these items can still be removed from the arsenal and for all vehicles that use a machine gun, add an action for loading it with the required type of supplies.

As has already been done on the LAV-25

Later I will add a screenshot with an example of how it looks now.

I like it the way it is, because we can transport ammunition for a vehicle from a little jeep and doesn't risk to destroy a arsenal vl

lwing added a subscriber: lwing.EditedWed, Apr 23, 3:34 PM

It is possible that these items can still be removed from the arsenal and for all vehicles that use a machine gun, add an action for loading it with the required type of supplies.

As has already been done on the LAV-25

The LAV 25mm ammo reload requiring you to be at the appropriate building and forcing you to only carry 150 rounds in a spacious vehicle gimps it very badly in many ways especially when compared to other vics like BTR/BRD. I think forcing other vehicles to use this system would do anything but make things easier/less time consuming.