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TrackIR limited head turning radius when zooming in
Awaiting internal Testing, NormalPublic

Description

Game Version: 1.3.0.130
Modded: NO

With TrackIR character has limited head turning radius when zooming in. With freelook you have same head movement range with and without zoom but when using TrackIR and zooming in, head movement range reduces a lot. It is especially noticeable in vehicles.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Zoom in and turn your character head using TrackIR, then to same movement without using TrackIR to spot the difference.

Related Objects

Event Timeline

Videos by discord user 12gabriel3

Geez changed the task status from New to Awaiting internal Testing.Mon, Mar 31, 2:53 PM

I’m experiencing the same issue with TrackIR. The head movement range reduces a lot when zooming in, especially in vehicles. Hope it gets fixed soon

Snowy_Fox added a subscriber: Snowy_Fox.EditedThu, Apr 3, 5:19 PM

I've noticed this same issue since the 1.3 update. It wasn't happening beforehand, and it doesn't happen with freelook. When using the freelook key and freelooking with the mouse (even with TrackIR running), freelook rotation seems scaled correctly regardless of zoom level. When trying to freelook with TrackIR, rotation is scaled correctly while at normal zoom, but seems to be at about 0.5x scale when zoomed in (in other words, you can use TrackIR to turn your character's head 90 degrees to the right, then when you hold down the zoom button, the view will zoom in and your character's head will only be turned 45 degrees to the right - returning to 90 degrees when releasing the zoom in button).