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May 10 2016

R3vo added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

Well, it is a bug of some sort then, if there is no way to disable it except going through the config itself.

May 10 2016, 12:21 PM · Arma 3
R3vo edited Additional Information on T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.
May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84914: Editing scripts while using Eden editor seems to remove all mission.sqm objects from the saved sqm..

Something similar happened to me recently, but I was unable to find the source of it.

May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84908: Subscribed mods disppeared/became corrupted.

Most likely I did.

Steam logs are available for download.

May 10 2016, 12:20 PM · Arma 3
R3vo edited Additional Information on T84908: Subscribed mods disppeared/became corrupted.
May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:launcher on T84904: [Suggestion] No Logs & Show Script Errors.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84898: CTD.

I was unable to reproduce the issue without mods, guess it caused by CBA then. Sorry for the inconvenience.

May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84898: CTD.

Ups, I forgot about the mods. Gonna see if I can force the crash without mods.

May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:gamecrash on T84898: CTD.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84893: Mods appear twice in the mod list.

Those are great news, looking forward for the patch. Thank you.

May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84893: Mods appear twice in the mod list.

I had to go back to stable branch yesterday for community event, and now the issue is gone (I am back on dev yet again) But I can tell you that the issue did not disappeared after a few seconds, I actually needed like half an hour to get the mods properly loaded for the event because some of the duplications refused to become ready.

May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:launcher on T84893: Mods appear twice in the mod list.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84893: Mods appear twice in the mod list.

It seems it isn't a problem with the launcher alone. Scenarios also appear twice in the scenario menu.

May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84888: Description.ext settings [Suggestions].

I am sorry for beeing an idiot, I thought all the options for the description.ext were available in the Senario Section, I completely missed the garbage Collection and multiplayer section...guess I was too hyped.

task system settings

https://community.bistudio.com/wiki/Description.ext#taskManagement_markers2D

May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:featurerequest on T84888: Description.ext settings [Suggestions].
May 10 2016, 12:20 PM · Arma 3
R3vo edited Steps To Reproduce on T84887: Auto save setting.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84880: Launcher won't start after today's update [11.11.2015].

Wow, that was quick. Thank you.

May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:launcher on T84880: Launcher won't start after today's update [11.11.2015].
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:visualstructures on T84865: Windows of office buildings in Kavala are impenetrable.
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:visualvehicles on T84864: Assault boat and water plane becomes transparent.
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:visualenvironment on T84863: Tree clipping though wall.
May 10 2016, 12:19 PM · Arma 3
R3vo added a comment to T84856: Large mods are shown as "not installed".

It seems that the issue was not entirely fixed. It has been working fine for a few hours, but now, after downloading other mods I've got the issue again. Deleting the abovementioned files usually seems to cause more issues e.g messing up presets.

May 10 2016, 12:19 PM · Arma 3
R3vo added a comment to T84856: Large mods are shown as "not installed".

Wow that was quick, I've just delete these files and it works splendily. Thanks for you help!

May 10 2016, 12:19 PM · Arma 3
R3vo edited Additional Information on T84856: Large mods are shown as "not installed".
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:inventory on T84691: Equiping gear while in a vehicle not possible.
May 10 2016, 12:14 PM · Arma 3
R3vo added a comment to T84503: switching back from mission testing freezes camera-view.

It's an ace problem, wait until the mod is updated for 3den (will probably take some time).

May 10 2016, 12:09 PM · Arma 3
R3vo added a comment to T84492: the mod subscribed from steam workshop leaves 2 copies in my drivers, it is waste of my space.

Upvoted, having a special modfolder is kinda usless if it creates a folder in the steam directory anyways.

May 10 2016, 12:08 PM · Arma 3
R3vo added a comment to T84474: Presets are marked as unsaved even if they were saved..

Ignore the second screenshot.

May 10 2016, 12:08 PM · Arma 3
R3vo edited Steps To Reproduce on T84474: Presets are marked as unsaved even if they were saved..
May 10 2016, 12:08 PM · Arma 3
R3vo added a comment to T84473: Getting error with BIS_fnc_basicBackpack.

The description says is can be called like this:

    ["backPackClassName"] call BIS_fnc_basicBackpack;

But it only works like this:

    "backPackClassName" call BIS_fnc_basicBackpack;

So I guess they should simply change the description.

May 10 2016, 12:08 PM · Arma 3
R3vo added a comment to T84464: Publisher doesn't recognise already uploaded mods/missions.

The arma3publisher.steam.rpt is completely empty, so I didn't upload it.

May 10 2016, 12:07 PM · Arma 3
R3vo added a comment to T84464: Publisher doesn't recognise already uploaded mods/missions.

Unfortunately, the Arma 3 Publisher folder does not contain any log files, only meta data and images. Is there a way to turn logging on?

May 10 2016, 12:07 PM · Arma 3
R3vo edited Steps To Reproduce on T84464: Publisher doesn't recognise already uploaded mods/missions.
May 10 2016, 12:07 PM · Arma 3
R3vo added a comment to T84447: during the game "AI" get stuck; or fail to open the car. each time this happens I receive this message.

Deactivate all mods and try again, seems epoch mod is spamming the rpt.

May 10 2016, 12:07 PM · Arma 3
R3vo set Category to category:edeneditor on T84433: Disable simulation should be default for objects(small).
May 10 2016, 12:07 PM · Arma 3
R3vo set Category to category:visualstructures on T84432: Chair (Office) visual glitch.
May 10 2016, 12:07 PM · Arma 3
R3vo set Category to category:visualstructures on T84431: Flat TV's display is transparent.
May 10 2016, 12:07 PM · Arma 3
R3vo added a comment to T84418: A scripting bounds command that only takes actual geometry into account.

It's great that they added the bounding boxes to the editor, but I started to notice that these boxes are also, like the old icons, useless, since in most cases they do not represent the correct size of the objects.

May 10 2016, 12:06 PM · Arma 3
R3vo set Category to category:virtualarsenal on T84410: ASP-1 Kir 12.7mm: Range display in VA does not represent correct range.
May 10 2016, 12:06 PM · Arma 3
R3vo added a comment to T84409: No grenade explositon sound.

Also ich muss erstmal sagen es läuft flüssig alles gut bis auf eine Sache , seit dem ich im Arma 3 Dev Modus bin wegen dem Arma 3 Eden 3D Editor habe ich bei benutzung von Granaten und Sprengstoff keinen Sound mehr ... Obtisch ist die Explosion da aber der Sound fehlt . Das wäre das einzige Problem was ich bis jetzt gefunden habe.

Loose translation of the ticket:

First of all I have to say everything runs smoothly, however, since I've been using the dev branch - because of Eden 3D Editor- grenades and explosives make no sound. Visually the explosion exits. That's the only issue I've found so far.

-end of translation-

Issue still exist, game version 1.53.132763

May 10 2016, 12:06 PM · Arma 3
R3vo added a comment to T84402: Feature Request - Nvidia WaveWorks for realistic sea behaviour.

Definitely an awesome technology and it would enhance Tanoa quite a lot.

May 10 2016, 12:06 PM · Arma 3
R3vo set Category to category:scripting on T84400: Add a getter command for the terrain quality setting.
May 10 2016, 12:06 PM · Arma 3
R3vo edited Steps To Reproduce on T84381: Misplaced objects after import/reload.
May 10 2016, 12:05 PM · Arma 3
R3vo edited Additional Information on T84380: Many objects are misplaced on mission import or reload.
May 10 2016, 12:05 PM · Arma 3
R3vo set Category to category:edeneditor on T84361: Add "sync to player / set trigger owner player" shortcut.
May 10 2016, 12:04 PM · Arma 3
R3vo added a comment to T84356: Infantry Category not included in Eden editor?.

Not exactly sure what you mean. If you click on the Nato assets, you'll have groups like Men, Men(Story) etc. Those are your infantry units. In addition you can simply type "Men" into the search menu and all infantry units will show up.

May 10 2016, 12:04 PM · Arma 3
R3vo added a comment to T84332: Arma 3 still using the Old Prone, Moving Forward, Stand Up Animation from Arma 1.

So you say the animation is different depending on the used key bindings?

May 10 2016, 12:04 PM · Arma 3
R3vo set Category to category:edeneditor on T84319: Add setFog array to the intel window.
May 10 2016, 12:03 PM · Arma 3
R3vo added a comment to T84309: Script error in Virtual Garage.

It seems like the HMTT is causing the issue.

Video:https://youtu.be/PsALdsRBNao

May 10 2016, 12:03 PM · Arma 3
R3vo set Category to category:virtualarsenal on T84309: Script error in Virtual Garage.
May 10 2016, 12:03 PM · Arma 3
R3vo set Category to category:edeneditor on T84308: Reduce the size of listbox indentations for better display of object names.
May 10 2016, 12:03 PM · Arma 3
R3vo added a comment to T84292: Give to "ticket author" the ability to close or to mark as solved their own post in the feedback tracker..
May 10 2016, 12:02 PM · Arma 3
R3vo added a comment to T84268: Portable Lights Don't Show up on Empty Objects.

[...]change the elevation the object will change to timber[...]

This issue was already present in the 2d editor.

May 10 2016, 12:01 PM · Arma 3
R3vo added a comment to T84264: Script - List for the Editor?.

What exactly do you mean with script list? A list which shows all script files which are currently in the mission folder?

May 10 2016, 12:01 PM · Arma 3
R3vo added a comment to T84246: NVIDIA GameWork fog and effects.
May 10 2016, 12:01 PM · Arma 3
R3vo added a comment to T84229: Importing mission crashes the game.

Awesome!

May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84229: Importing mission crashes the game.
May 10 2016, 12:00 PM · Arma 3
R3vo added a comment to T84228: [Feature request] Disable automatic updating of mods.

It's way better now, startup time was probably reduced by more than 50%. Awesome As far as I'm concerned, the ticket can be closed.

May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:launcher on T84228: [Feature request] Disable automatic updating of mods.
May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84224: Sound preview buttons in the trigger menu have no functionality.
May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84223: Can be deleted.
May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84222: Pressing restart while previewing a mission opens the Arsenal.
May 10 2016, 12:00 PM · Arma 3
R3vo added a comment to T84190: Eden placed objects sometimes move position on mission start.

This also happens to me for AI soldiers, they sometimes float about 0.5 m above ground.

May 10 2016, 11:59 AM · Arma 3
R3vo added a comment to T84165: Green feedback button is missing text and is not clickable..

Can confirm.

May 10 2016, 11:59 AM · Arma 3
R3vo added a comment to T83998: task modules not syncronized to JIP Players.

2013-07-05 08:39

Players who JIP won't receive module synchronization, and are therefore invisible for the module.

However, "Create Task" module options were expanded to allow adding the task not only to synced units or their groups, but also to sides of synced units or even to all playable units.

So if you sync the module with any BLUFOR unit (and ideally not player, to make sure the unit is always there), the task will be added to all BLUFOR players.

The same option is available in the function BIS_fnc_taskCreate and in the core task function, BIS_fnc_setTask.

Karel Moricky cleary said it's by design, but you have the possibility to set it to all playable units or for all units of a specific side.

If that's still not enough you can use the task create functions.

May 10 2016, 11:54 AM · Arma 3
R3vo added a comment to T83985: Launcher says mods are up-to-date, even if they are not.

Great to hear that, looking forward to the update.

May 10 2016, 11:54 AM · Arma 3
R3vo set Category to category:launcher on T83985: Launcher says mods are up-to-date, even if they are not.
May 10 2016, 11:54 AM · Arma 3
R3vo added a comment to T83954: Clouds moving when view is moved..

Clouds definitely need some work, I can't remember them beeing that ugly during alpha and beta.

May 10 2016, 11:53 AM · Arma 3
R3vo set Category to category:aispottingdetection on T83890: AI shoots through large watch tower floor [video].
May 10 2016, 11:51 AM · Arma 3
R3vo set Category to category:general on T83720: MBT Kuma wreck blocks bullets [Video].
May 10 2016, 11:46 AM · Arma 3
R3vo set Category to category:featurerequest on T83687: Add commands like allUnitsEast, allUnitsWest,allUnitsIndependent.
May 10 2016, 11:45 AM · Arma 3
R3vo set Category to category:editor on T83664: Animal modules duplicated/Not every animal can be placed.
May 10 2016, 11:44 AM · Arma 3
R3vo added a comment to T83618: Land_OfficeChair_01_F has some model issues with the back of it (being able to see into the 'blue void').

I reported the issue here
http://feedback.arma3.com/view.php?id=26065

May 10 2016, 11:43 AM · Arma 3
R3vo added a comment to T83565: wind command does not return correct values.

Hey Adam,
I did some further testing, and I've uploaded my results and the used script.

It works fine in singleplayer (sometimes not 100% reliably), but it stops on a dedicated server at some point.

May 10 2016, 11:41 AM · Arma 3
R3vo edited Steps To Reproduce on T83565: wind command does not return correct values.
May 10 2016, 11:41 AM · Arma 3
R3vo added a comment to T83508: Unexpected outcome of CtrlMapCursor command.

Command seems not to work at all, as stated above, syntax seems to be correct.

May 10 2016, 11:39 AM · Arma 3
R3vo added a comment to T82919: The AI action menu useful commands appear last, accessible only after browsing multiple pages of "take" commands.

Available actions should be limited by the range. Only weapons in a radius of XXXm should be available for take. Same with doors.

May 10 2016, 11:20 AM · Arma 3
R3vo set Category to category:scripting on T82889: Trigger endX does not use BIS_fnc_endMission.
May 10 2016, 11:19 AM · Arma 3
R3vo added a comment to T82857: Add a quicksave button.

I created a small modification which adds a quicksave/load feature to the game and I have had no trouble yet.

May 10 2016, 11:18 AM · Arma 3
R3vo set Category to category:featurerequest on T82857: Add a quicksave button.
May 10 2016, 11:18 AM · Arma 3
R3vo added a comment to T82823: Sounds / music randomly lost or stopped with game saves (More info given).

Upvoted, happens very rarely.

May 10 2016, 11:17 AM · Arma 3
R3vo added a comment to T82711: certain cargo types slingload stopped to work with update 1.46.

Not working for me either, no mods running. Also, please add a proper description to the sling load module.

May 10 2016, 11:13 AM · Arma 3
R3vo added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Hello, please note that I will completely review all animal animations and rework the configs to provide better feel of animal behavior (there is also possibility of little enrichment of animal animations as well). This is planned for 1.50 update because we want to be sure everything is polished and will not cause any other issues. Thanks for your feedback and patience.

That's a quote from burkha, one of the BIS devs.

http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2963281&viewfull=1#post2963281

May 10 2016, 10:51 AM · Arma 3
R3vo added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Holy cow guys, give it some time. Animale behavior is nice to have but certainly not on the top of the priority list.

May 10 2016, 10:50 AM · Arma 3
R3vo added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

https://www.youtube.com/watch?v=oE3mBfTRGJs&feature=youtu.be

https://youtu.be/p54No8VH-6k

May 10 2016, 10:50 AM · Arma 3
R3vo set Category to category:visualvehicles on T82058: Zamak Repair/Fuel: Rear right, wheel not touching ground.
May 10 2016, 10:50 AM · Arma 3
R3vo added a comment to T82022: Blurry 2D Optic Reticles.

Upvoted, please give the reticles priority over other textures.

May 10 2016, 10:49 AM · Arma 3
R3vo set Category to category:weaponstabilization on T81947: [RC142] Vests block view through RCO,MRCO and ARCO.
May 10 2016, 10:47 AM · Arma 3
R3vo added a comment to T81910: A164 Wipeout is working very bad at least for AI (Plane physics or AI issue?).

Upvoted, it's flying ridiculously bad. In addition, it's also hitting very unreliably.

May 10 2016, 10:45 AM · Arma 3
R3vo set Category to category:general on T81881: MX SW in single fire mode if taken from ammo box.
May 10 2016, 10:45 AM · Arma 3
R3vo set Category to category:editor on T81813: Marksmen DLC music has got wrong name.
May 10 2016, 10:42 AM · Arma 3
R3vo edited Steps To Reproduce on T81811: Inventory, visual glitch when dragging items.
May 10 2016, 10:42 AM · Arma 3
R3vo added a comment to T81754: RCO rectile flickers Arma 3 Markemen DLC RC.

I'm also unable to reproduce that issue currently. However, I'll report back, if this occurs again during real gameplay.

May 10 2016, 10:40 AM · Arma 3
R3vo set Category to category:visualweapons on T81754: RCO rectile flickers Arma 3 Markemen DLC RC.
May 10 2016, 10:40 AM · Arma 3
R3vo set Category to category:virtualarsenal on T81753: Wrong backpack icons in Virtual Arsenal.
May 10 2016, 10:40 AM · Arma 3
R3vo set Category to category:visualgui on T81360: Increase size of listbox and weapon description text field.
May 10 2016, 10:28 AM · Arma 3
R3vo added a comment to T81324: CoF Blue 2: Some targets are placed inside of walls/ the floor.

This can be closed, the issue is not present anymore in 1.50. Guess it was fixed some time ago.

May 10 2016, 10:27 AM · Arma 3
R3vo set Category to category:designmission on T81324: CoF Blue 2: Some targets are placed inside of walls/ the floor.
May 10 2016, 10:27 AM · Arma 3
R3vo added a comment to T81312: Flying target at COF Orange 2.

Yep, has been fixed, thanks.

May 10 2016, 10:27 AM · Arma 3
R3vo set Category to category:designmission on T81312: Flying target at COF Orange 2.
May 10 2016, 10:27 AM · Arma 3