Well, it is a bug of some sort then, if there is no way to disable it except going through the config itself.
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May 10 2016
Something similar happened to me recently, but I was unable to find the source of it.
Most likely I did.
Steam logs are available for download.
I was unable to reproduce the issue without mods, guess it caused by CBA then. Sorry for the inconvenience.
Ups, I forgot about the mods. Gonna see if I can force the crash without mods.
Those are great news, looking forward for the patch. Thank you.
I had to go back to stable branch yesterday for community event, and now the issue is gone (I am back on dev yet again) But I can tell you that the issue did not disappeared after a few seconds, I actually needed like half an hour to get the mods properly loaded for the event because some of the duplications refused to become ready.
It seems it isn't a problem with the launcher alone. Scenarios also appear twice in the scenario menu.
I am sorry for beeing an idiot, I thought all the options for the description.ext were available in the Senario Section, I completely missed the garbage Collection and multiplayer section...guess I was too hyped.
task system settings
https://community.bistudio.com/wiki/Description.ext#taskManagement_markers2D
Wow, that was quick. Thank you.
It seems that the issue was not entirely fixed. It has been working fine for a few hours, but now, after downloading other mods I've got the issue again. Deleting the abovementioned files usually seems to cause more issues e.g messing up presets.
Wow that was quick, I've just delete these files and it works splendily. Thanks for you help!
It's an ace problem, wait until the mod is updated for 3den (will probably take some time).
Upvoted, having a special modfolder is kinda usless if it creates a folder in the steam directory anyways.
Ignore the second screenshot.
The description says is can be called like this:
["backPackClassName"] call BIS_fnc_basicBackpack;
But it only works like this:
"backPackClassName" call BIS_fnc_basicBackpack;
So I guess they should simply change the description.
The arma3publisher.steam.rpt is completely empty, so I didn't upload it.
Unfortunately, the Arma 3 Publisher folder does not contain any log files, only meta data and images. Is there a way to turn logging on?
Deactivate all mods and try again, seems epoch mod is spamming the rpt.
It's great that they added the bounding boxes to the editor, but I started to notice that these boxes are also, like the old icons, useless, since in most cases they do not represent the correct size of the objects.
Also ich muss erstmal sagen es läuft flüssig alles gut bis auf eine Sache , seit dem ich im Arma 3 Dev Modus bin wegen dem Arma 3 Eden 3D Editor habe ich bei benutzung von Granaten und Sprengstoff keinen Sound mehr ... Obtisch ist die Explosion da aber der Sound fehlt . Das wäre das einzige Problem was ich bis jetzt gefunden habe.
Loose translation of the ticket:
First of all I have to say everything runs smoothly, however, since I've been using the dev branch - because of Eden 3D Editor- grenades and explosives make no sound. Visually the explosion exits. That's the only issue I've found so far.
-end of translation-
Issue still exist, game version 1.53.132763
Definitely an awesome technology and it would enhance Tanoa quite a lot.
Not exactly sure what you mean. If you click on the Nato assets, you'll have groups like Men, Men(Story) etc. Those are your infantry units. In addition you can simply type "Men" into the search menu and all infantry units will show up.
So you say the animation is different depending on the used key bindings?
It seems like the HMTT is causing the issue.
[...]change the elevation the object will change to timber[...]
This issue was already present in the 2d editor.
What exactly do you mean with script list? A list which shows all script files which are currently in the mission folder?
Awesome!
It's way better now, startup time was probably reduced by more than 50%. Awesome As far as I'm concerned, the ticket can be closed.
This also happens to me for AI soldiers, they sometimes float about 0.5 m above ground.
Can confirm.
2013-07-05 08:39
Players who JIP won't receive module synchronization, and are therefore invisible for the module.
However, "Create Task" module options were expanded to allow adding the task not only to synced units or their groups, but also to sides of synced units or even to all playable units.
So if you sync the module with any BLUFOR unit (and ideally not player, to make sure the unit is always there), the task will be added to all BLUFOR players.
The same option is available in the function BIS_fnc_taskCreate and in the core task function, BIS_fnc_setTask.
Karel Moricky cleary said it's by design, but you have the possibility to set it to all playable units or for all units of a specific side.
If that's still not enough you can use the task create functions.
Great to hear that, looking forward to the update.
Clouds definitely need some work, I can't remember them beeing that ugly during alpha and beta.
I reported the issue here
http://feedback.arma3.com/view.php?id=26065
Hey Adam,
I did some further testing, and I've uploaded my results and the used script.
It works fine in singleplayer (sometimes not 100% reliably), but it stops on a dedicated server at some point.
Command seems not to work at all, as stated above, syntax seems to be correct.
Available actions should be limited by the range. Only weapons in a radius of XXXm should be available for take. Same with doors.
I created a small modification which adds a quicksave/load feature to the game and I have had no trouble yet.
Upvoted, happens very rarely.
Not working for me either, no mods running. Also, please add a proper description to the sling load module.
Hello, please note that I will completely review all animal animations and rework the configs to provide better feel of animal behavior (there is also possibility of little enrichment of animal animations as well). This is planned for 1.50 update because we want to be sure everything is polished and will not cause any other issues. Thanks for your feedback and patience.
That's a quote from burkha, one of the BIS devs.
Holy cow guys, give it some time. Animale behavior is nice to have but certainly not on the top of the priority list.
Upvoted, please give the reticles priority over other textures.
Upvoted, it's flying ridiculously bad. In addition, it's also hitting very unreliably.
I'm also unable to reproduce that issue currently. However, I'll report back, if this occurs again during real gameplay.
This can be closed, the issue is not present anymore in 1.50. Guess it was fixed some time ago.
Yep, has been fixed, thanks.