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May 11 2016

sms added a comment to T116315: Screen flickering.

It has been fixed in dev branch.

May 11 2016, 2:23 PM · Take On Mars
sms added a comment to T116315: Screen flickering.

Dram, your advice didn't really help. Please look at this - http://youtu.be/U6BaY9is7sw

May 11 2016, 2:23 PM · Take On Mars
sms edited Steps To Reproduce on T116315: Screen flickering.
May 11 2016, 2:23 PM · Take On Mars
sms added a comment to T116315: Screen flickering.

There aren't that many issues reported for TOM (as for A3) - I'm pretty sure this issue will be fixed sooner or later. But, considering the number of votes, it can't be of high priority. :-)

May 11 2016, 2:23 PM · Take On Mars

May 10 2016

sms edited Steps To Reproduce on T82446: MMG_0* weapon classes have to have a variant without bipods.
May 10 2016, 11:03 AM · Arma 3
sms edited Steps To Reproduce on T80297: BIS_fnc_loop should not use 'time' when run on a server.
May 10 2016, 9:49 AM · Arma 3
sms edited Steps To Reproduce on T80240: Impossible to determine if dead body is in a vehicle or not.
May 10 2016, 9:47 AM · Arma 3
sms edited Steps To Reproduce on T79692: Dimensions and style of some vehicle icons is incorrect.
May 10 2016, 9:30 AM · Arma 3
sms edited Steps To Reproduce on T79597: Incorrect translation of str_a3_rscdisplaydebriefing_timetext to russian.
May 10 2016, 9:27 AM · Arma 3
sms added a comment to T79551: BIS_fnc_loop is not reliable because of preemption.

neokika: Yes, it is seems to be fixed (I've tested it for several days, no problems), thank you! I think it is safe to close this issue now.

(What would be good (for the future) is to be able to pass additonal user parameters as (for example) BIS_fnc_addStackedEventHandler does and, maybe, use user function return value as a new delay value).

May 10 2016, 9:25 AM · Arma 3
sms added a comment to T79551: BIS_fnc_loop is not reliable because of preemption.

MaHuJa: Sorry about that. Changed to public.

neokika: Thank you! Yes, my real code spawns harmless vehicles like "Land_CncBarrier_F" etc, not modules. The point was to make something that takes long time, then call BIS_fnc_runLater for onEachFrame to interleave with BIS_fnc_runLater execution.

May 10 2016, 9:25 AM · Arma 3
sms edited Steps To Reproduce on T79551: BIS_fnc_loop is not reliable because of preemption.
May 10 2016, 9:25 AM · Arma 3
sms edited Steps To Reproduce on T79356: BIS_fnc_sortNum and empty array.
May 10 2016, 9:19 AM · Arma 3
sms edited Steps To Reproduce on T79281: hideObject* does not hide "hudGroupInfo" marker.
May 10 2016, 9:15 AM · Arma 3
sms edited Steps To Reproduce on T79118: setUserActionText does not change textDefault and textToolTip.
May 10 2016, 9:10 AM · Arma 3
sms added a comment to T79107: Intersect command that can intersect infantry. ("Man").

IMHO it would be more convenient to have CF_ONLY_INFANTRY(64) in lineIntersectsObjs. What do you think?

May 10 2016, 9:09 AM · Arma 3
sms added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Yes, tried on dedicated server.

May 10 2016, 9:06 AM · Arma 3
sms added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Looks like this is fixed in todays update.

May 10 2016, 9:05 AM · Arma 3
sms edited Steps To Reproduce on T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.
May 10 2016, 9:05 AM · Arma 3
sms added a comment to T78917: onUnload handler of rscTitles nested classes is never called.

Killzone_Kid: Thanks for you comment. Btw, I think onUnload should be also called after 'duration' seconds.

May 10 2016, 9:04 AM · Arma 3
sms edited Steps To Reproduce on T78917: onUnload handler of rscTitles nested classes is never called.
May 10 2016, 9:04 AM · Arma 3
sms edited Steps To Reproduce on T78444: Typo: colorPictudeDisabled should be colorPictureDisabled (ui_f.pbo).
May 10 2016, 8:52 AM · Arma 3
sms edited Steps To Reproduce on T78415: Please add onLBClick event handler (similar to onLBDblClick).
May 10 2016, 8:51 AM · Arma 3
sms edited Steps To Reproduce on T78337: "enable = false;" does not work for RscMapControl.
May 10 2016, 8:49 AM · Arma 3
sms added a comment to T78334: Make setVariable work on all types of Controls.

Why do you think this is not a bug? This feature is documented and very useful because one can assign value to a control instance so that value lifetime matches control's lifetime (like RAII). What is workaround for this issue? Globals? Monads?

May 10 2016, 8:49 AM · Arma 3
sms edited Steps To Reproduce on T78334: Make setVariable work on all types of Controls.
May 10 2016, 8:49 AM · Arma 3
sms edited Steps To Reproduce on T78273: RscMapControl does not work with RscControlsGroup.
May 10 2016, 8:47 AM · Arma 3
sms added a comment to T78052: initServer.sqf not working.

But seems to be working on dev.

May 10 2016, 8:41 AM · Arma 3
sms added a comment to T78052: initServer.sqf not working.

Yes, I tried on dedicated dev server.

May 10 2016, 8:41 AM · Arma 3
sms edited Steps To Reproduce on T78034: configClasses does not accept predicate in form of code.
May 10 2016, 8:40 AM · Arma 3
sms edited Steps To Reproduce on T77832: String str_a3_cfgvehicles_c_van_01_library0 not found.
May 10 2016, 8:36 AM · Arma 3
sms added a comment to T77750: InventoryOpened event handler does not receive container parameter.

Yes, this is fixed already in dev branch. :-)

May 10 2016, 8:34 AM · Arma 3
sms edited Steps To Reproduce on T77750: InventoryOpened event handler does not receive container parameter.
May 10 2016, 8:34 AM · Arma 3
sms edited Steps To Reproduce on T77729: Ammo boxes have incorrect side.
May 10 2016, 8:33 AM · Arma 3
sms added a comment to T77626: BIS_fnc_inTrigger doesn't work for some ellipses.

Another issue with this function is that _dify is not checked against zero before devision:

_dir = atan (_difx / _dify);

Here is an error from rpt file:

Error in expression < select 1) - _tPosy;
_dir = atan (_difx / _dify);
if (_dify < 0) then {_dir = _d>

Error position: </ _dify);

if (_dify < 0) then {_dir = _d>

Error Zero divisor
May 10 2016, 8:30 AM · Arma 3
sms edited Steps To Reproduce on T77626: BIS_fnc_inTrigger doesn't work for some ellipses.
May 10 2016, 8:30 AM · Arma 3
sms added a comment to T77243: Past Week the game-packaged server only becomes visable on GameSpy.

"look for server by name", then wait 10 minutes. This is how it is supposed to work now.

May 10 2016, 8:22 AM · Arma 3
sms added a comment to T77179: Cannot use included mission params in MP.

You're right. I've tried it incorrectly (in SP).

May 10 2016, 8:20 AM · Arma 3
sms added a comment to T77179: Cannot use included mission params in MP.

I've tried this in lates dev, it looks like

#include "\a3\functions_f\Params\paramWeather.hpp"

works now.

May 10 2016, 8:20 AM · Arma 3
sms added a comment to T76947: Graphical glitch when you are looking trough RCO, ACRO or MRCO while moving crouched and using Zafir.

dup #10179

May 10 2016, 8:14 AM · Arma 3
sms added a comment to T76330: Custom ammoboxes are clientside.

Change all *Cargo commands to *CargoGlobal.

May 10 2016, 7:57 AM · Arma 3
sms added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

@Iceman: If this issue is 'assigned', why it is in 'acknowledged' state?

May 10 2016, 7:39 AM · Arma 3
sms added a comment to T75231: "assignedVehicleRole" is [] on server while server owns the vehicle.

I've seen similar behaviour for two players - driver sees ["Driver"] for himself and [] for passenger. While passenger sees ["Driver"] for driver and ["Cargo",[whatever]] for himself.

May 10 2016, 7:31 AM · Arma 3
sms added a comment to T75130: ObjectViewDistance reduces performance even without objects.

X39: every game you say? Check Just Cause 2 -

JC2: view distance 30000m, island area - 1000 km^2, number of players on single server - 800+, client FPS - 250

A3: view distance - 1.5km, island area - 270 km^2, number of players on single server - 40, client FPS - 30

Correlation between server FPS and client FPS is a bug, FPS reduction because of higher draw distance (without adding vivid complexity to scene) is a bug too.

May 10 2016, 7:28 AM · Arma 3
sms added a comment to T74033: Option to disable thermal imagers in the settings Difficulty the game.

I'd suggest to extend disableTIEquipment to work on player:

player disableTIEquipment true;

May 10 2016, 6:57 AM · Arma 3
sms added a comment to T73866: Scrollable lists became very slow to scroll.

I'd suggest to read this - HKCU\Control Panel\Desktop\WheelScrollLines value so that everyone can set scroll speed he likes.

May 10 2016, 6:53 AM · Arma 3
sms edited Steps To Reproduce on T73335: Weird animation when switching to Titan.
May 10 2016, 6:38 AM · Arma 3
sms added a comment to T73251: switchCamera doesn't work when reloading.

It's not just reloading. Sprinting, lowering weapon, diving, and most of other animations make switchCamera work incorrectly.

May 10 2016, 6:33 AM · Arma 3
sms added a comment to T72935: Missing of scripting commands for inventory.

(backpackContainer player) addItemCargoGlobal ["Laserbatteries", 1];

Adds unusable battery.

May 10 2016, 6:25 AM · Arma 3
sms added a comment to T72935: Missing of scripting commands for inventory.

What about goggles?

(uniformContainer player) addItemCargo [goggles player, 1]

doesn't work in 110951.

May 10 2016, 6:25 AM · Arma 3
sms added a comment to T72935: Missing of scripting commands for inventory.

Adding backpack to backpack doesn't work:

player addItemToBackpack (backpack player)

Adding magazines doesn't work too:

player addItemToVest (currentMagazine player)

May 10 2016, 6:25 AM · Arma 3
sms added a comment to T72935: Missing of scripting commands for inventory.

supportInfo "" doesn't report unitVest and unitUniform.

unitBackpack is already here as "u:unitbackpack OBJECT"

May 10 2016, 6:25 AM · Arma 3
sms added a comment to T72931: Target Lock key "TAB" not working properly.

So, in order to not to be locked by enemy missile, one should turn the engine off, leave the tank, enter the tank again, wait for targets with engine turned off. This leaving/entering nonsense gives an advantage to tank crew.

May 10 2016, 6:25 AM · Arma 3
sms added a comment to T72914: Random Death / Random Damage (Multiplayer).

It is not mission related.
Some ruins can even throw you in the air.

May 10 2016, 6:24 AM · Arma 3
sms added a comment to T72891: Vehicles automatically flips back on its wheels.

Making game accessible, eh.

May 10 2016, 6:23 AM · Arma 3
sms edited Steps To Reproduce on T72887: Server error: Player without identity.
May 10 2016, 6:23 AM · Arma 3
sms added a comment to T72879: Target Lock depends on the view distance.

AD2001: exactly.

May 10 2016, 6:23 AM · Arma 3
sms added a comment to T72879: Target Lock depends on the view distance.

It is true, they've fixed this - https://dev-heaven.net/issues/37331

May 10 2016, 6:23 AM · Arma 3
sms added a comment to T72698: Only Rabbits in Animal Selection Box.

related to #12475

May 10 2016, 6:19 AM · Arma 3
sms added a comment to T72526: Some of cyrillic characters is broken.

The ё letter is missing in Purista* fonts, it is OK in Etelka*. Please check this screenshot: https://drive.google.com/file/d/0B8dyret2uxtkdkozcXNlRWJMZGs/edit?usp=sharing

May 10 2016, 6:15 AM · Arma 3
sms added a comment to T72504: magazinesAmmoFull command does not work as expected for all vehicles.

Also it doesn't return "Laserbatteries" in "Laserdesignator".

May 10 2016, 6:14 AM · Arma 3
sms edited Steps To Reproduce on T72022: Warning Message: Picture \a3\characters_f\data\ui\icon_u_c_miller_ca_ca.paa not found.
May 10 2016, 6:01 AM · Arma 3
sms added a comment to T71993: switchCamera not working when weapon lowered or inside a vehicle.

You can close it yourself.

May 10 2016, 6:01 AM · Arma 3
sms edited Steps To Reproduce on T71689: selectWeapon works incorrectly in most of stances.
May 10 2016, 5:52 AM · Arma 3
sms added a comment to T71355: pip for gunners/commander.

dup #8133

May 10 2016, 5:43 AM · Arma 3
sms added a comment to T71082: Changing from handgun to primary weapon via scripts (ie selectWeapon) is broken in most stances.

Is this issue really belongs to "Anims" category? Maybe "Scripting"? What do you think?

May 10 2016, 5:35 AM · Arma 3
sms added a comment to T71082: Changing from handgun to primary weapon via scripts (ie selectWeapon) is broken in most stances.

Those stances (animationState player) are:

"aadjpercmstpsraswpstdup"
"aadjpercmstpsraswpstddown"
"aadjpercmstpsraswpstdright"
"aadjpercmstpsraswpstdleft"
"aadjpknlmstpsraswpstdup"
"aadjpknlmstpsraswpstdright"
"aadjpknlmstpsraswpstdleft"
"aadjpknlmstpsraswpstddown"
"aadjppnemstpsraswpstdup"
"amovppnemstpsraswpstdnon"
"aadjppnemstpsraswpstdright"
"aadjppnemstpsraswpstdleft"
"aadjppnemstpsraswpstddown"

http://www.youtube.com/watch?v=01AYhq4MYNc

May 10 2016, 5:35 AM · Arma 3
sms added a comment to T70834: Sheeps aren't visible on dedicated server.

Goat_random_F is invisible too.

May 10 2016, 5:26 AM · Arma 3
sms added a comment to T70834: Sheeps aren't visible on dedicated server.

Maffa: Feedback tracked said "ticket timed out" when I was creating bug #12473, so I had to create it anew. IDK why it was actually created.

May 10 2016, 5:26 AM · Arma 3
sms edited Steps To Reproduce on T70834: Sheeps aren't visible on dedicated server.
May 10 2016, 5:26 AM · Arma 3
sms edited Steps To Reproduce on T70832: Sheeps aren't visible on dedicated server.
May 10 2016, 5:26 AM · Arma 3
sms added a comment to T70814: The addItem command will fail in several situations.

Medikit can be added only into backpack. Even though vest capacity might be enough to carry Medikit.

May 10 2016, 5:25 AM · Arma 3
sms added a comment to T70724: #include preprocessor directive does not traverse directory structure correctly.

Duplicate of bug #9629

May 10 2016, 5:22 AM · Arma 3
sms edited Steps To Reproduce on T68214: FPS drop when GPS activated.
May 10 2016, 3:46 AM · Arma 3
sms added a comment to T67991: There is no way to address parent directory with #include.

I've attatched a mission accessing absolute path "res\mydefines.hpp" via #include directive (see mycode\fn_test.sqf) - this will crash the game. This same mission calls preprocessFile "res\mydefines.hpp" (see init.sqf) and it works just fine. It would be nice if #include (when failed to find a file starting from current folder) will try to find the file starting from mission root.

May 10 2016, 3:38 AM · Arma 3
sms edited Steps To Reproduce on T67991: There is no way to address parent directory with #include.
May 10 2016, 3:38 AM · Arma 3
sms added a comment to T67736: Incorrect ping value in "Network games on Internet" dialog.

There is no gamespy support anymore, game over.

May 10 2016, 3:30 AM · Arma 3
sms added a comment to T67736: Incorrect ping value in "Network games on Internet" dialog.

@BIS_Iceman

No, there is no such issue when using Steam list - all servers (I care about) are showing ping correctly. But! Steam list is much slower than Gamespy (when filtering by server (or mission) name, it takes more than 4 minutes to get all matching servers in Steam mode, and almost instantly in Gamespy mode). Please check this video - http://youtu.be/u39HK_3_NjU

May 10 2016, 3:30 AM · Arma 3
sms added a comment to T67736: Incorrect ping value in "Network games on Internet" dialog.

I had 'Download Region' set incorrectly, but changing it doesn't really help. Steam's "View > Servers" list has the same low performance for me.

May 10 2016, 3:30 AM · Arma 3
sms added a comment to T67736: Incorrect ping value in "Network games on Internet" dialog.

Yes, exactly what I've seen - client don't even try to send an ICMP request.

May 10 2016, 3:30 AM · Arma 3
sms added a comment to T67736: Incorrect ping value in "Network games on Internet" dialog.

falconx1, could you plase tell me what "Run as administrator" of _client_ has to do with ICMP blocking on _server_? Thank you!

May 10 2016, 3:30 AM · Arma 3
sms edited Steps To Reproduce on T67736: Incorrect ping value in "Network games on Internet" dialog.
May 10 2016, 3:30 AM · Arma 3
sms edited Steps To Reproduce on T65830: Cannot create non-ai vehicle BuoyBig.
May 10 2016, 2:15 AM · Arma 3
sms added a comment to T64244: screenToWorld, eyeDirection do not return useful y-axis (height) components.

Here is my 2 cents:

http://www.youtube.com/watch?v=CwJWXcGDgK4

_dummy = [] spawn
{

    _sign = "Land_Sign_Mines_F" createVehicle [0, 0, 0]; 
    while {true} do 
    {
        _ep = eyePos player; 

        _ed = [eyeDirection player, 10] call BIS_fnc_vectorMultiply; 
        _s = [_ep, _ed] call BIS_fnc_vectorAdd; 

        _sign setPos _s;  

        sleep 0.01;
    };

};

May 10 2016, 1:18 AM · Arma 3

May 9 2016

sms added a comment to T61438: Additional script functions to put weapons/magazines/items into specific places in inventory.

Duplicate of #3278

May 9 2016, 11:06 PM · Arma 3
sms added a comment to T59083: Low CPU/GPU Utilization.

There was a version of Alpha (or that was Beta already?), idk the build number, where they have fixed this problem. I had 80-99% GPU and 50-60% CPU utilization on all Stratis. Now I have 20-30% of CPU/GPU used regardless of what island I play.

May 9 2016, 5:44 PM · Arma 3