For those players that are still alive in a vehicle, comparison "vehicle player == player" returns false. But "vehicle (allDeadMen select N) == (allDeadMen select N)" is always true.
Please take a look at the attached picture. {F25221}
For those players that are still alive in a vehicle, comparison "vehicle player == player" returns false. But "vehicle (allDeadMen select N) == (allDeadMen select N)" is always true.
Please take a look at the attached picture. {F25221}
dead unit is still
vehicle unit != unit //true
for maybe 10-20 seconds, then it becomes a body and at this point it becomes
vehicle unit != unit //false
when dead unit becomes a body name becomes Unit: No Name and unit group become <NULL-Group>
There are other problems with this new functionality as both crew and fullCrew show that the place is occupied however you can manually enter it, just not by script.