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Target Lock key "TAB" not working properly
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Description

Small experiment was conducted which found that a target lock key "TAB" is not working properly.
If the gunner of a helicopter gunship or a plane (after selecting the self-guided anti-tank missiles) tries to capture the target key "TAB":

  1. If an enemy tank is empty, the engine is switched off - target lock does not work.
  2. If an enemy tank with the enemy within, the engine is never turned on - target lock does not work.
  3. If an enemy tank with the enemy within, the engine is started - target lock works.
  4. If an enemy tank with the enemy within, the engine was turned on, then off - target lock works!
  5. If an enemy tank is empty, the engine is on - target lock does not work!

This means that the "TAB" checks whether there is an enemy in armored vehicles. If there is an enemy in armored vehicles - a target lock is running. If there is no enemy in armored vehicles - a target lock does not work. This also means that the armor will destroyed even if the engine is not running. Both cases are not correct. In Arma 2 has not been this problem, because it worked as follows:

  1. If an enemy tank is empty, the engine is switched off - target lock does not work.
  2. If an enemy tank with the enemy within, the engine is never turned on - target lock does not work.
  3. If an enemy tank with the enemy within, the engine is started - target lock works.
  4. If an enemy tank with the enemy within, the engine was turned on, then off - target lock does not work!
  5. If an enemy tank is empty, the engine is on - target lock works!

I think that the a target lock has to work in the same way as in Arma 2, as in Arma 2 "TAB" checks enabled \ disabled engine in armor (which makes sense), but not in the presence of enemy armor, which is not really possible.
Then as a target lock now works leaves no chance of survival for armored vehicles. In Arma 2 in armored vehicles have a chance to survive if you have time to turn off the engine. In Arma 3 is no such chance!

Details

Legacy ID
2872821027
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine

Event Timeline

tyler2 edited Steps To Reproduce. (Show Details)Sep 16 2013, 4:34 PM
tyler2 edited Additional Information. (Show Details)
tyler2 set Category to Engine.
tyler2 set Reproducibility to Always.
tyler2 set Severity to None.
tyler2 set Resolution to Open.
tyler2 set Legacy ID to 2872821027.May 7 2016, 4:45 PM
Bohemia added a subscriber: AD2001.Sep 16 2013, 4:34 PM
sms added a subscriber: sms.May 7 2016, 4:45 PM
sms added a comment.Sep 16 2013, 5:56 PM

So, in order to not to be locked by enemy missile, one should turn the engine off, leave the tank, enter the tank again, wait for targets with engine turned off. This leaving/entering nonsense gives an advantage to tank crew.