Since this latest 1.24 version updated, the initServer.sqf is not working on dedicated server anymore.
Description
Details
- Legacy ID
- 754395932
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
create file initServer.sqf
Event Timeline
sms,
Have you tried on Dedicated Server yet?
It is also initPlayerLocal.sqf not working after JIP, too.
I'm afraid I',m unable to reproduce this.
init.sqf, initServer.sqf, initPlayerServer.sqf and initPlayerLocal.sqf are executed as they're supposed to on default build 124.125979
Does it work on hosted server? Or in SP? Are you running any mods?
Moricky,
It is work on local server, with or without mods.
However, on dedicated server, it is not working even with no mod running.
I have found some issues
-Anything related to isServer which run on local space (local to server) not working on DS (it works fine, if run on both sides with "if (isServer) then {code};").
-After any client JIPed, the init.sqf is only run, but not initPlayerLocal.sqf. Excepted the first group of clients who joined with server.
-"if (isServer) then {if (!isServer) exitWith {}; code code code};" makes the following codes not run.
The map was worked fine before updating 1.24 patched.
The Dedicated Server specification:
-i7 2600S 2.8 Ghz
-RAM 16 GB
-OS Win2008 R2
-Launched by Tophe's ArmA Dedicated Server Tool
-Params: -port=2302 "-config=D:\Games\Steam\SteamApps\common\Arma 3\TADST\normal\TADST_config.cfg" "-cfg=D:\Games\Steam\SteamApps\common\Arma 3\TADST\normal\TADST_basic.cfg" "-profiles=D:\Games\Steam\SteamApps\common\Arma 3\TADST\normal" -name=normal -netlog -pid=pid.log -ranking=ranking.log -enableHT -world=Stratis -exThreads=1 -cpucount=16 -maxmem=16384 -high -bandwidthAlg=2 -nosound -nosplash
Confirmed. And neither does initplayerlocal and initJIPcompatible work.
Currentday's latest patch, stable build.