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May 10 2016

AmTheAgent added a comment to T73268: AI won't attack anything beyond 400 meters..

The Vanilla AI are terrible, I find myself looking for AI mods to make the Firefights more fulfilling - but I do resent having to do that a bit. Upvoted

May 10 2016, 6:33 AM · Arma 3
AmTheAgent added a comment to T73205: Cannot walk up ramp to H-Barrier Tower.

Was just about to post this. Good ticket, it's very annoying :D

May 10 2016, 6:32 AM · Arma 3
AmTheAgent added a comment to T72422: More building variety.

Considering what they have achieved with Altis, and existing issues with the way the game plays I'm not sure this should be a priority. And when i'm getting shot at i'm not sure I care if the wallpaper is aged.

Downvoted simply because some people can never be satisfied. My two cents.

May 10 2016, 6:12 AM · Arma 3
AmTheAgent added a comment to T72338: Civilian/Opposing Faction Models/Textures only show client side..

Yep and Half the Team ends up running around in their tighty whities lol Upvoted!

May 10 2016, 6:10 AM · Arma 3
AmTheAgent added a comment to T72209: 42 RPG launcher is a single use in reality. do not want to reload, we want it to be real, pure and strong..

He hates it so much he still finds time to comment on and troll the Feedback tracker....

May 10 2016, 6:07 AM · Arma 3
AmTheAgent added a comment to T71144: Config error when placing mortar groups in editor "no entry for config.bin/cfgvehiclesB_support_mort_F".

There are a few modules that give me this Error too. I think the Editor is still far from Finished. UpVoted!

May 10 2016, 5:37 AM · Arma 3
AmTheAgent added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".

Can you post the link to the File on Rapidshare Wolf?

May 10 2016, 5:37 AM · Arma 3
AmTheAgent added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".

I see this Error pop up alot in Multiplayer! Not had the problem myself though.

May 10 2016, 5:37 AM · Arma 3
AmTheAgent added a comment to T71137: Helicopter Transport will not land.

@bixer I'm still having trouble getting the choppers to land, it's bloody painful.

May 10 2016, 5:36 AM · Arma 3
AmTheAgent added a comment to T71137: Helicopter Transport will not land.

This issue has been lingering for awhile now, pretty sure there's alot of tickets in for this one. It is very frustrating when mission building.

May 10 2016, 5:36 AM · Arma 3
AmTheAgent added a comment to T71056: XBOX 360 Controller not working correctly..

I use it to fly Aircraft, I find it much easier. But thanks for your Judgemental and pointless comment.

May 10 2016, 5:34 AM · Arma 3
AmTheAgent added a comment to T71056: XBOX 360 Controller not working correctly..

I think using the mouse and Keyboard for Flying is more "precise", but for my purposes the Controller is the better option. Hence, why its included in the game at all.

May 10 2016, 5:34 AM · Arma 3
AmTheAgent added a comment to T71056: XBOX 360 Controller not working correctly..

Good Ticket, I've had all sorts or Trouble getting my XboX controller setup properly, and then finally got it to a point where I was happy and all the mapping reset. :( UpVoted.

May 10 2016, 5:34 AM · Arma 3
AmTheAgent added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

Id have to agree, can't imagine not being able to hold binocs more steadily than a rifle. Upvoted :)

May 10 2016, 5:29 AM · Arma 3
AmTheAgent added a comment to T70915: Ability to bury chemlights..

IRL burying is really the only way to "destroy" a chemlight I would think? It's not like you can just shoot it and it goes away - Fluro GOO everywhere! Could be fun :P

May 10 2016, 5:29 AM · Arma 3
AmTheAgent added a comment to T70821: AI die when opening parachutes.

Oh I thought this was just me having this problem... Clearly not! UPVOTED! :)

May 10 2016, 5:26 AM · Arma 3
AmTheAgent added a comment to T70640: Vehicles slow to a crawl on uphill slopes..

I made a similar post about this issue, got no attention. The vehicles up hill behaviour Is nothing short of painful. Upvoted!!! :)

May 10 2016, 5:20 AM · Arma 3
AmTheAgent added a comment to T70545: please please please improve the site modules they're useless..

I know what you're saying, but it's a tricky one, trying to code a module for all those different locations it can be dropped would be no easy task.

I find I usually just occupy the building manually in the Editor, it's a little tedious but at least you have control over it that way. Though, i think the presence of all those GMG's when you drop that module is a bit overpowering.

May 10 2016, 5:16 AM · Arma 3
AmTheAgent added a comment to T70545: please please please improve the site modules they're useless..

I'd have to agree with gutsnav on that one. Some things you just have to do the hard way.
In saying that, I do hope the modules in general are better in Full release.

May 10 2016, 5:16 AM · Arma 3
AmTheAgent added a comment to T70289: Typo: Recucle after use..

The poor developers are going loopy from so much work Sorry can't stop now, you've got an EPIC game to finish for us

Thanks! :)

May 10 2016, 5:06 AM · Arma 3
AmTheAgent added a comment to T70289: Typo: Recucle after use..

It's not a word I can find in Any dictionary online...?

May 10 2016, 5:06 AM · Arma 3
AmTheAgent added a comment to T70205: Trees and other Objects seem to float over the ground.

This Drives me batty, especially when looking through a scope.

May 10 2016, 5:03 AM · Arma 3
AmTheAgent added a comment to T70171: Bring back "Carry" / "Drag" feature.

Something tells me they will add this one In for the Final release.

May 10 2016, 5:02 AM · Arma 3
AmTheAgent added a comment to T70170: Armoured Vehicles USELESS on Inclines.

I'm glad you think you're right. But I'll say it one last time - my Gripe is more directed at how they operate on ROADS (Inc Dirt Roads) not how they perform mountain Climbing. I don't expect my vehicles of any type to Climb off road Mountains covered in rocks. However I don't expects a very low inclined Grass hill would give them much trouble either.

May 10 2016, 5:02 AM · Arma 3
AmTheAgent added a comment to T70170: Armoured Vehicles USELESS on Inclines.

@Grinya If you make these vehicles any less capable you may as well remove them from the game.

Your post refers more to their off road capability - which is extremely hard I would imagine from a developers point of view to govern. However, when On a road a 30% incline should not present any problems for the Marshall or Madrid.

May 10 2016, 5:02 AM · Arma 3
AmTheAgent added a comment to T70170: Armoured Vehicles USELESS on Inclines.

The manufacturer doesn't specify it's actual speed at inclines, only it's maximum capabilities probably because it does depend on what configuration it's running.

But as you can See, She's pretty agile off road. And ingame, at an incline of about 30% on a Road she almost comes to a complete stop.

http://www.youtube.com/watch?v=Ei6I9YG56-0

May 10 2016, 5:02 AM · Arma 3
AmTheAgent added a comment to T70170: Armoured Vehicles USELESS on Inclines.

@TROPtastic The link above (http://www.youtube.com/watch?v=Ei6I9YG56-0)is of the Piranha -

And I agree with you whole heartedly.

May 10 2016, 5:02 AM · Arma 3
AmTheAgent added a comment to T70170: Armoured Vehicles USELESS on Inclines.

The vehicle I'd say the Marshall is based on; Though it doesnt specify exactly the speed at which it climbs each incline, look at its specs and each can decide for themselves if they think it performs adequately in Game.

https://en.wikipedia.org/wiki/Patria_AMV

http://www.patria.fi/a125fa004da8a787b851fc66ad44c293/AMV_8x8_Armoured_Modular_Vehicle.pdf

May 10 2016, 5:02 AM · Arma 3
AmTheAgent added a comment to T70170: Armoured Vehicles USELESS on Inclines.

I understand its a hardcore game, and for the most part its what I enjoy about the game, but simply down voting because I used the words less hardcore is a bit rough. This process is about giving them info on aspects of the game that are still WIP so they can improve it for the full release. All your down vote achieves is that the possibility of this issue being addressed is reduced.

I'm pretty sure a vehicle with a Diesel engine putting out somewhere around 2000NM of Torque at 1300RPM can get up an incline on a road without too much trouble.

I'm also pretty sure they know as much about the vehicles specs as I do.

May 10 2016, 5:02 AM · Arma 3
AmTheAgent edited Steps To Reproduce on T70170: Armoured Vehicles USELESS on Inclines.
May 10 2016, 5:02 AM · Arma 3
AmTheAgent added a comment to T69948: Can Anyone Tell Me What This Is?.

From the Latest Sitrep: "The next patch (dev branch already) has enabled the reporting of uninitialized scripting variables. The behavior of scripts containing such variables is unchanged, but an on-screen warning is shown so the script author can solve the situation. An uninitialized variable may cause logic errors in the future, even if the script currently appears to work as intended. The change may cause a transition period of errors being shown, but it will result in better script quality in the long-term."

May 10 2016, 4:54 AM · Arma 3
AmTheAgent added a comment to T69948: Can Anyone Tell Me What This Is?.

I get this sometimes with MP Missions. I'm pretty sure it's the mission just looking for something that isn't there. More an issue for the mission maker I'd say?

May 10 2016, 4:54 AM · Arma 3
AmTheAgent edited Steps To Reproduce on T69923: Module>Effect>Smoke - Only Orange Visible.
May 10 2016, 4:53 AM · Arma 3
AmTheAgent added a comment to T69923: Module>Effect>Smoke - Only Orange Visible.

Notice this is fixed in Latest Build.

May 10 2016, 4:53 AM · Arma 3
AmTheAgent added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

Some great ideas for sure. But I would think their decision to base the Game in the distant future is a more politically correct way of doing it without ruffling to many feathers in the real world. Just gives them the freedom to make up any "storyline" they want :)

And to be honest, I like using today's current tech level of weaponry in the game - as in - what is in common usage today. I think too much fancy future tech would detract from what makes Arma such a good game.

My Two cents. Happy Arma'ing.

May 10 2016, 4:31 AM · Arma 3
AmTheAgent added a comment to T68816: Waypoints (Get Out/Transport Unload) seem bugged.

I played around trying to get this to work so Long I just gave up. UPVOTED!! :D

May 10 2016, 4:09 AM · Arma 3
AmTheAgent added a comment to T68129: AMV-7, MSE-3 & Strider amphibious vehicles, lack of overlap between wheel drive mode & propeller drive modes leads to NO drive..

I've also noticed if you hit a rock under the water line, you are pretty much stuck - the wheels don't work and the props lack the drive to move you past it. Also on a side not, the AI seems to struggle in transitioning this vehicle from Sea to Land.

May 10 2016, 3:42 AM · Arma 3
AmTheAgent added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

I would have though it only renders as far as your View distance is set therefore it's demand should only change based on that setting not on the overall map size?

May 10 2016, 2:27 AM · Arma 3
AmTheAgent added a comment to T64924: Dual wield handguns and SMGs.

BAHAHAHAHHAHA

That's all I have to say about this one.

May 10 2016, 1:41 AM · Arma 3
AmTheAgent added a comment to T63618: Destroying an assault/rescue boat will kill all the soldiers on board..

Good Ticket - Upvoted. :)

May 10 2016, 12:49 AM · Arma 3
AmTheAgent added a comment to T62537: In Vehicle Gunner Monitor Screen Flickers.

I have noticed the Exact same issue - good report, it drives me bonkers. Apparently disabling SLI or Crossfire "fixes" it - if that's what you call a fix.

May 10 2016, 12:05 AM · Arma 3

May 9 2016

AmTheAgent added a comment to T62280: Stuck in pistol animation at crouch.

Had this problem on a MP server last night, but haven't noticed it anywhere else.

May 9 2016, 11:54 PM · Arma 3
AmTheAgent added a comment to T61824: Editor symbols..

Anyone seen the Size of a Marshall in the Editor? lol it's tiny. Makes it quite tricky to place. UpVoted.

May 9 2016, 11:25 PM · Arma 3
AmTheAgent added a comment to T60025: No female soldiers models available.

Nothing would make me happier than having female friends to play Arma with and I'm more than happy to shoot female characters alongside the male ones.

On a side note, where are these women - I must meet them!! lol

May 9 2016, 9:03 PM · Arma 3
AmTheAgent added a comment to T60025: No female soldiers models available.

@Cypher
All the other issues aside, when it comes to this game this statement covers it all. "Everyone is a body in a uniform, vest and helmet with a rifle." - Cypher

Boom Problem Solved. Make female soldiers an option and be done with it.

Agent, here all week - Thankyou.

May 9 2016, 9:02 PM · Arma 3
AmTheAgent added a comment to T58799: Deploying a weapon / proper use of bipods.

@NathanRyan They have always been like that - even in Game some weapons have BiPods on them but they are simply for show.

I must say though, i would be VERY surprised if they don't implement weapon resting or bipods in some fashion.

May 9 2016, 3:45 PM · Arma 3