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Jan 5 2020

BIS_fnc_KK added a comment to T148004: 0xC0000005 STATUS_ACCESS_VIOLATION.

does it crash if you run vanilla, without any mods?

Jan 5 2020, 2:46 PM · Arma 3

Jan 4 2020

BIS_fnc_KK added a comment to T80132: LaserDesignator batteries do not save using Arsenal.

Looks like a separate issue, make a separate ticket please

Jan 4 2020, 7:44 PM · Arma 3
BIS_fnc_KK added a comment to T147990: setVehicleThrottle does not work immediately after a moveInDriver command.

works for me without delay

Jan 4 2020, 7:38 PM · Arma 3
BIS_fnc_KK added a comment to T147991: Eject action does not work on Black Wasp.

[vehicle player] spawn bis_fnc_planeEjection

Jan 4 2020, 7:35 PM · Arma 3

Jan 3 2020

BIS_fnc_KK added a comment to T147871: A trigger with a trigger owner does not activate on connected clients.

There is no trigger owner option in vanilla

Jan 3 2020, 7:47 PM · Arma 3

Dec 31 2019

BIS_fnc_KK claimed T147866: addMagazineCargo causes CTD when trying to swap unit weapon after adding magazines.
Dec 31 2019, 10:39 AM · Arma 3

Dec 30 2019

BIS_fnc_KK added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

Thank you for your opinion

Dec 30 2019, 5:33 PM · Restricted Project, Arma 3
BIS_fnc_KK changed Resolution from resolution:fixed to resolution:wontfix on T125385: kbTell bug when observed by non-local players.
Dec 30 2019, 12:51 AM · Arma 3
BIS_fnc_KK added a comment to T125385: kbTell bug when observed by non-local players.

Cannot be done, the way command is designed, only one unit can talk on 1 radio channel at a time. So in order to make both units talking simultaneously for remote listener, each unit has to talk on own channel. Added note here https://community.bistudio.com/wiki/kbTell

Dec 30 2019, 12:51 AM · Arma 3

Dec 29 2019

BIS_fnc_KK closed T117838: Unexpected error occured problem as Resolved.
Dec 29 2019, 1:02 PM · Arma 3
BIS_fnc_KK closed T117974: Crashes or fails to load - New drop box crash report added as Resolved.
Dec 29 2019, 1:01 PM · Arma 3
BIS_fnc_KK closed T117947: Memory access violation as Resolved.
Dec 29 2019, 1:01 PM · Arma 3
BIS_fnc_KK closed T117945: reload weapon bug(car-95) as Resolved.
Dec 29 2019, 1:01 PM · Arma 3
BIS_fnc_KK closed T117927: Launcher problem as Resolved.
Dec 29 2019, 1:01 PM · Arma 3
BIS_fnc_KK closed T117908: [RESOLVED] Revive respawn template dont work (bis_respawn_on_start not defined in fn_reviveOnPlayerRespawn.sqf) [RESOLVED] as Resolved.
Dec 29 2019, 1:01 PM · Arma 3
BIS_fnc_KK closed T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof as Resolved.
Dec 29 2019, 1:01 PM · Arma 3
BIS_fnc_KK closed T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof as Resolved.
Dec 29 2019, 1:01 PM · Arma 3
BIS_fnc_KK closed T117878: Sound as Resolved.
Dec 29 2019, 1:00 PM · Arma 3
BIS_fnc_KK closed T117879: Status_Access_Violation as Resolved.
Dec 29 2019, 1:00 PM · Arma 3
BIS_fnc_KK closed T117901: ARMA 3 Crash as Resolved.
Dec 29 2019, 1:00 PM · Arma 3
BIS_fnc_KK closed T117907: Arma 3 has exited in an unusual manner as Resolved.
Dec 29 2019, 1:00 PM · Arma 3
BIS_fnc_KK closed T117862: ERROR as Resolved.
Dec 29 2019, 1:00 PM · Arma 3
BIS_fnc_KK closed T117863: [Apex Preview Build] [1.62.136802] Error in expressions as Resolved.
Dec 29 2019, 1:00 PM · Arma 3
BIS_fnc_KK closed T117722: A3 won`t launch any mods as Resolved.
Dec 29 2019, 1:00 PM · Arma 3
BIS_fnc_KK closed T117718: Player swims in the air after climbing up Pier Box built-in ladder as Resolved.
Dec 29 2019, 12:59 PM · Arma 3
BIS_fnc_KK closed T117698: Arma 3 Launcher has encountered an unexpected error described below. as Resolved.
Dec 29 2019, 12:59 PM · Arma 3
BIS_fnc_KK closed T117701: Mods fail to load as Resolved.
Dec 29 2019, 12:59 PM · Arma 3
BIS_fnc_KK closed T117697: Lack of 'In Formation' option in Eden breaks groups set to 'Set Random Position' and 'Placement Radius' as Resolved.
Dec 29 2019, 12:59 PM · Arma 3
BIS_fnc_KK closed T117696: Video compilation of existing Tanoa bugs. as Resolved.
Dec 29 2019, 12:59 PM · Arma 3
BIS_fnc_KK closed T117700: [DEV] Rifleman (Unarmed) incorrect gear as Resolved.
Dec 29 2019, 12:59 PM · Arma 3
BIS_fnc_KK closed T117753: Tanoa - Tree inside house blocking entry to door as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117782: [RC] Steam UID can be edited as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117747: [DEV] [1.63.136741] Arma 3 client game crash as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117783: DEV BRANCH - Shadows in bridge road as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117780: "You were kicked off the game." [kind of solved] as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117776: Arma 3 crashed as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117773: Switch to toggle underwater visibility as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117765: Arma 3 Crashed after 30mins~ as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T125385: kbTell bug when observed by non-local players as Resolved.
Dec 29 2019, 12:58 PM · Arma 3
BIS_fnc_KK closed T117754: Tanoa - 4 Buildings clipping into each other as Resolved.
Dec 29 2019, 12:57 PM · Arma 3
BIS_fnc_KK closed T117800: V-44X Blackfish propellers disappear against water and while in cockpit as Resolved.
Dec 29 2019, 12:57 PM · Arma 3
BIS_fnc_KK closed T117801: Apex: Y-32 Thrust vectoring nozzle misaligned as Resolved.
Dec 29 2019, 12:57 PM · Arma 3
BIS_fnc_KK closed T117793: Blackfish autopilot landing bug at La Rochelle Airfield as Resolved.
Dec 29 2019, 12:56 PM · Arma 3
BIS_fnc_KK closed T117787: Add command to read out EnvironmentVariables as Resolved.
Dec 29 2019, 12:56 PM · Arma 3
BIS_fnc_KK closed T117794: Special Purpose Helmet - Wrong Heat Signature at weapon optics as Resolved.
Dec 29 2019, 12:56 PM · Arma 3
BIS_fnc_KK closed T117788: Prowler Model as Resolved.
Dec 29 2019, 12:55 PM · Arma 3
BIS_fnc_KK closed T117790: Prowler (Armed) - shell casings of the SPMG.338 are too big as Resolved.
Dec 29 2019, 12:55 PM · Arma 3
BIS_fnc_KK closed T117738: Hellcat lights as Resolved.
Dec 29 2019, 12:54 PM · Arma 3
BIS_fnc_KK closed T117811: STATUS_ACCESS_VIOLATION as Resolved.
Dec 29 2019, 12:53 PM · Arma 3
BIS_fnc_KK closed T84422: Hellcat collision lights can't be turned on by pilot. as Resolved.
Dec 29 2019, 12:53 PM · Arma 3
BIS_fnc_KK closed T117848: arma 3 0x00000056- eror wont launch or steam error 86 as Resolved.
Dec 29 2019, 12:52 PM · Arma 3
BIS_fnc_KK closed T117663: Removed Scenarios (Workshop) as Resolved.
Dec 29 2019, 12:51 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:fixed on T117663: Removed Scenarios (Workshop).
Dec 29 2019, 12:51 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:fixed on T117691: BIS_fnc_taskState not working on a dedicated server.
Dec 29 2019, 12:49 PM · Arma 3
BIS_fnc_KK closed T117691: BIS_fnc_taskState not working on a dedicated server as Resolved.
Dec 29 2019, 12:49 PM · Arma 3
BIS_fnc_KK added a comment to T146601: Splendid Camera Error Message.

@Groove_C then it should be fixed as well

Dec 29 2019, 12:48 PM · Arma 3
BIS_fnc_KK claimed T117706: Random Patrol Module - patrol.sqf line 47 - Undefined variable in expression: _pickedwps .
Dec 29 2019, 12:46 PM · Arma 3

Dec 27 2019

BIS_fnc_KK claimed T84595: Bis_fnc_Arsenal adds an "attachedObject" to the player at each opening. (cumulative).
Dec 27 2019, 2:16 PM · Arma 3
BIS_fnc_KK claimed T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.
Dec 27 2019, 1:54 PM · Arma 3
BIS_fnc_KK added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

Ok makes sense, ropeAttachedObjects also removes null objects, lets see what we can do

Dec 27 2019, 1:54 PM · Arma 3
BIS_fnc_KK claimed T126772: Loiter waypoint won't save properly.
Dec 27 2019, 12:59 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:wontfix on T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.
Dec 27 2019, 12:28 PM · Arma 3
BIS_fnc_KK added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

By your logic the variable that contained object should become nil and not objNull when object is deleted. This is not how it works. You havent detached object so it is considered attached and returned in the array. detach object before you delete it, you are the designer

Dec 27 2019, 12:25 PM · Arma 3
BIS_fnc_KK added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

Why is this unexpected? When you delete object the reference to it becomes objNull.

Dec 27 2019, 10:22 AM · Arma 3

Dec 26 2019

BIS_fnc_KK added a comment to T76514: Add new commands for getting and setting text cursor position in EditBox dialog controls.

count (toArray (ctrlText _ctrl)) - text cursor at end

this will not work with non ASCII texts

Dec 26 2019, 8:44 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

Maybe

Dec 26 2019, 6:56 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".
Dec 26 2019, 6:56 PM · Arma 3
BIS_fnc_KK claimed T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".
Dec 26 2019, 6:56 PM · Arma 3

Dec 24 2019

BIS_fnc_KK claimed T147688: Scripting Command Request: "ctrlCursorPos", "ctrlSetCursorPos", "ctrlSelection", "ctrlSetSelection".
Dec 24 2019, 10:28 PM · Arma 3
BIS_fnc_KK added a comment to T146514: Cargo Scripting Commands for alive / destroyed Vehicles do not match.

It is not a fix, it is a won’t fix

Dec 24 2019, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

Are you implying that for now we should share non-Workshop missions in an unpacked form, as a workaround?

Dec 24 2019, 8:17 PM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

When you are publishing to workshop you are providing a picture separately AFAIK so what exactly is wrong with showing picture you uploaded to the workshop together with description you have given on the workshop when your mission is appearing in the section of scenarios which explicitly says that they are steam workshop missions? How is that conspiracy against the humanity by evil BI devs?

Dec 24 2019, 8:13 PM · Restricted Project, Arma 3

Dec 23 2019

BIS_fnc_KK added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

I tend to think that the decision to kill user-entered overviewText and overviewImage in description.ext/Eden Attributes and replace them with Steam data was a corporate one, and no further thinking went into it

And you are wrong, there is a bug that stops reading data from pbo in Missions. If you put mission folder in Missions, it shows fine

Dec 23 2019, 6:27 PM · Restricted Project, Arma 3
BIS_fnc_KK claimed T147630: Add script command to get road type.
Dec 23 2019, 6:26 PM · Arma 3
BIS_fnc_KK claimed T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.
Dec 23 2019, 11:01 AM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T78458: Cannot save Steam Workshop Scenario missions.

Do the user mission employ https://community.bistudio.com/wiki/markAsFinishedOnSteam command?

Dec 23 2019, 10:32 AM · Arma 3
BIS_fnc_KK added a comment to T146794: Scrollable Door State.

Should be fixed in the next dev

Dec 23 2019, 10:26 AM · Arma 3
BIS_fnc_KK added a comment to T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.

Should be fixed in next dev

Dec 23 2019, 10:25 AM · Arma 3

Dec 15 2019

BIS_fnc_KK claimed T143153: addMagazineAmmoCargo do not create empty magazines.
Dec 15 2019, 7:10 PM · Arma 3

Dec 9 2019

BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

reproed

Dec 9 2019, 9:00 PM · Arma 3
BIS_fnc_KK added a comment to T126772: Loiter waypoint won't save properly.

Could you please send us a detail repro and a video that shows what exactly you are doing?

Dec 9 2019, 12:09 PM · Arma 3

Dec 8 2019

BIS_fnc_KK closed T124597: EventHandler "Loaded" not firing as Resolved.
Dec 8 2019, 7:24 AM · Arma 3

Dec 4 2019

BIS_fnc_KK claimed T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.
Dec 4 2019, 9:02 AM · Arma 3

Dec 1 2019

BIS_fnc_KK added a comment to T146601: Splendid Camera Error Message.

should be fixed in next dev

Dec 1 2019, 5:36 PM · Arma 3

Nov 30 2019

BIS_fnc_KK claimed T146794: Scrollable Door State.
Nov 30 2019, 11:24 PM · Arma 3

Nov 29 2019

BIS_fnc_KK added a comment to T146790: BIS_fnc_onDiaryChanged doesn't work.

Congratulations on finding some old relic that haven't been used for 10 years. Yeah it is not functional.

Nov 29 2019, 1:51 PM · Arma 3

Nov 27 2019

BIS_fnc_KK added a comment to T146592: RscTree, type = CT_TREE, multiselectEnabled = 1; No way to identify multiple selected items..

This means that the report is filed in internal system about missing functionality i.e. inability to get multiple selected items, that’s all.

Nov 27 2019, 4:58 PM · Arma 3

Nov 25 2019

BIS_fnc_KK added a comment to T146461: CombatMode doesn't return the correct combat mode of units.

A combat mode of a unit depends on a combat of the group the unit is in, so in order to get combat mode of the unit you can get the combat mode of the current group the unit is in. When you move unit to another group, the unit behaviour is set by the new group, this is why combat mode you set on temp group won’t affect the unit in the new group. In short, "combatMode unit" does what you want already, returns combat mode the unit is subject to currently. I hope I made it clearer.

Nov 25 2019, 8:12 AM · Arma 3

Nov 24 2019

BIS_fnc_KK closed T146514: Cargo Scripting Commands for alive / destroyed Vehicles do not match as Resolved.
Nov 24 2019, 4:33 PM · Arma 3
BIS_fnc_KK added a comment to T146514: Cargo Scripting Commands for alive / destroyed Vehicles do not match.

It is what it is. If you would like to have unified return for every command make sure you clear inventory when entity dies, for example:

Nov 24 2019, 4:32 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:wontfix to resolution:notabug on T146675: [Broken Command] LineIntersectsSurfaces doesn't return intersections with 2nd LOD.
Nov 24 2019, 3:39 PM · Arma 3
BIS_fnc_KK closed T146461: CombatMode doesn't return the correct combat mode of units as Resolved.
Nov 24 2019, 3:39 PM · Arma 3
BIS_fnc_KK added a comment to T146461: CombatMode doesn't return the correct combat mode of units.

The command sets combat mode for a group, not individual AI units.
https://community.bistudio.com/wiki/combatMode

Nov 24 2019, 3:38 PM · Arma 3
BIS_fnc_KK changed the status of T146601: Splendid Camera Error Message from Need More Info to Acknowledged.
Nov 24 2019, 3:19 PM · Arma 3
BIS_fnc_KK changed the status of T146592: RscTree, type = CT_TREE, multiselectEnabled = 1; No way to identify multiple selected items. from New to Acknowledged.
Nov 24 2019, 2:53 PM · Arma 3
BIS_fnc_KK closed T146675: [Broken Command] LineIntersectsSurfaces doesn't return intersections with 2nd LOD as Resolved.
Nov 24 2019, 2:30 PM · Arma 3
BIS_fnc_KK added a comment to T146675: [Broken Command] LineIntersectsSurfaces doesn't return intersections with 2nd LOD.

This is the intended behaviour. See orange note box at https://community.bistudio.com/wiki/lineIntersectsSurfaces

Nov 24 2019, 2:29 PM · Arma 3

Oct 31 2019

BIS_fnc_KK changed the status of T146139: createVehicleLocal not working in MP from New to Acknowledged.
Oct 31 2019, 1:55 PM · Arma 3
BIS_fnc_KK added a comment to T146139: createVehicleLocal not working in MP.

There is nothing to fix and it's not a bug.
It's the way it works now.
You have to make changes in your mission/server.
It's known since June 2019.
Read here
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-194-performance-binary-feedback/?do=findComment&comment=3361079
Read here, by searching with "local"
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=55

As server owner/admin, one should read info and stay informed!

It is a bug and it will be hot fixed, please don’t confuse people

Oct 31 2019, 1:48 PM · Arma 3

Aug 28 2019

BIS_fnc_KK added a comment to T77593: Please provide a way of hiding location names on map control.

drawLocations param is added to map control config

Aug 28 2019, 7:29 PM · Arma 3